Rise of the Reds Release: Version 1.72, To the download comrades! |
Rise of the Reds Release: Version 1.72, To the download comrades! |
1 Oct 2012, 15:04
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello Reds fans! It's been a while since our last update but the wait is finally over: The new version is here! Now, I could blabber on about some random stuff but I don't think that's something you guys care much about anyway, so let's head on to the features list right away: Version 1.72 includes a wide range of new additions such as... - Elite Navy SEAL frogmen, Guided Howitzers, mobile Field Hospitals and high-tech WASP Hives for the USA - Heavily armed Mil Mi-40 Hunchback gunships and Sentinel Arena systems for the Russian Federation - Covert GPS Scrambler Stations, fast Mortar Buggies and lethal Gazelle Toxin Sprayers for the GLA - Zealous Volunteer Squads, fiery Pyro Technicians and powerful Nukeneer artillerymen for China - Various model updates, including new strategic air assets for China and the unparalleled AC-17 for the USA - A slight revision to the tech tier system that should allow for more tactical variety in the early game phase - The Limit Superweapons option has been replaced with a more practical No Superweapons option - Several bug fixes and balance changes (such as for the nigh-infamous GLA Grad) - Completely revamped AI settings for an even greater challenge - Various new and improved sound and special effects - Additional Download - A map pack including over 120+ new maps We also have new techtree posters for all existing factions available for you guys. You can grab the high-res versions of these from our download page. Also, while all of you are waiting for the download to finish, you can check out the final 1.72 changelog here -------------------- |
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1 Oct 2012, 15:06
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#2
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
OMG nice release include the GLA posters i waited for so long... THANK YOU SO MUCH SWR TEAM....
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1 Oct 2012, 15:09
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#3
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Hell yeah!!!!!!
See ya all later. |
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1 Oct 2012, 15:14
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#4
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Vperyoooooooooood!!!
Well done guys...gonna try this one tonight. -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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1 Oct 2012, 15:21
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#5
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
At last, now I have something to tear me away from Borderlands 2 for a bit.
Well done to the team. -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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1 Oct 2012, 15:37
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#6
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Group: Members Posts: 193 Joined: 28 April 2012 From: Spain Member No.: 9093 |
Hurrah, that's some great work
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1 Oct 2012, 15:48
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#7
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Adorably Awkward Android Group: Members Posts: 225 Joined: 31 May 2010 From: Philippines Member No.: 1015 Back after mysteriously disappearing in 2015 |
Huh, I was expecting some ECA featuring. Good, because if you did, I'd be too shocked to post.
Alright, time to dive in! -------------------- |
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1 Oct 2012, 15:50
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#8
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
Have fun, everyone.
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1 Oct 2012, 16:30
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#9
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Group: Members Posts: 51 Joined: 30 September 2012 From: Susteren, holland Member No.: 9325 |
Nice work, i'm sure this will keep us sweet until the release of 1.8.
I hope those anboys on moddb are satisfied now. |
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1 Oct 2012, 16:37
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#10
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
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1 Oct 2012, 16:40
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#11
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
And now we blitz towards 1.8.
Happy Commanding and Conquoring gents. -------------------- |
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1 Oct 2012, 16:49
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#12
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Holy F***.
I personally thought it won't happen this week. And here I wanted to go to sleep earlier, today... QUOTE - The Limit Superweapons option has been replaced with a more practical No Superweapons option Goooood one. but, is there a possibility to have both? (i.e. limited SW and no SW, together with unrestricted SW)? This post has been edited by Knjaz.: 1 Oct 2012, 16:50 |
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1 Oct 2012, 16:49
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#13
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Mapper Extraordinaire Group: Dev. Team Posts: 599 Joined: 17 December 2011 From: Albany, Or Member No.: 8893 |
Nice work, i'm sure this will keep us sweet until the release of 1.8. I hope those anboys on moddb are satisfied now. They...are not. -------------------- |
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1 Oct 2012, 17:19
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#14
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Group: Members Posts: 266 Joined: 9 January 2012 Member No.: 8935 |
They...are not. Are you kidding me?! This version is freaking epic, i love the new units, shell craters, sounds, it is so good. Favorite unit for now is the Chinese nukeaneers (is that right), those men can put a world of hurt onto the enemy. Now question, how do i get to play on the naval maps without my computer going to a crawl? I really look forward to the unique naval units of the future, so i hope to be able to play on the naval maps. Does anyone have an idea on how to play these maps without reducing the graphic qualities, thanks. Also, nice job SWR, look forward to 1.8. |
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1 Oct 2012, 17:21
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#15
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
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1 Oct 2012, 17:28
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#16
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Well this was both long expected and especially unexpected . Time to play. And now, let the ECA updates begin .
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1 Oct 2012, 17:43
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#17
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Finished reading changelog, got few questions, regarding Russia.
QUOTE -Golem cannon damage against infantry reduced by 75% Is that all? I mean it's the only nerf Golem received? (If it's not, are there any other unlisted changes/features? QUOTE -Sentinel will now self repair over time At what rate? How does it compare to MTP repair rate? How does it compare to (upgraded) Propaganda tower effect from units? P.S. New Sentinels, when playing against GLA, are completely opposite of what they were in 1.7.0. Back then they were almost trash, now they're epic. +, Arena graphics (and Missile pod flame damage graphics as well) make the battle look so much more intense... This post has been edited by Knjaz.: 1 Oct 2012, 17:54 |
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1 Oct 2012, 17:46
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#18
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Just went through a couple of matches, good one as always, gonna play some more (Hunchback's voice sounded like Arnold though )
Heads up though, gonna report this one - game crashed at Killing Fields map while taking out attacking Scorpions with my defenses (Tomahawks, Protector missiles, Firebases) designated by Avengers... -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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1 Oct 2012, 17:53
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#19
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Group: Members Posts: 404 Joined: 11 July 2012 From: The Moon Member No.: 9224 |
Bad@$$ , but this release has a good part and a bad one :/
Good one is that we will finally play as ECA and have generals, Bad one is that the team will torture us with other masterpices for other releases/patches. Downloading -------------------- |
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1 Oct 2012, 17:59
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#20
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Is that all? I mean it's the only nerf Golem received? (If it's not, are there any other unlisted changes/features? Consider that the Golem will later be exclusive to Aleksandr, where it'll have to make up for his complete and utter lack of Sentinels. Giving it a nerf to make it more balanced now would probably make it inferior as an actual Sentinel replacement and temporary nerfs would be counter-intuitive. Just went through a couple of matches, good one as always, gonna play some more (Hunchback's voice sounded like Arnold though ) Ooooh just wait... |
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1 Oct 2012, 18:48
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#21
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
CONGRATS ON YOUR RELEASE!!!!!! Cant wait to play it!
This post has been edited by ultimentra: 1 Oct 2012, 18:48 -------------------- |
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1 Oct 2012, 20:06
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#22
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
First impression,
You guys changed US's tactics shown at the loading page from "high tech" to "unmanned combat systems"? That's interesting. The WASP's description says it's strong against structures, is that meant to say "vehicles" instead? WASP pretty much lived upto the HUGE expectation. Love it every time it says, "How is that for high tech!" Beastly Han got a lot beastlier, and the attacks are really innovative and looks great. Nukeneers are awesome and packs surprising punch. But I don't think I'll be tier upgrading that much with China and will be going for ground units, at least in 1 on 1. Haven't tried the GLA much that yet. It seems like a great change on the GLA RPGs. Now they're quite different from Russian ones. That also goes with their theme very well. BMP got nerfed hard but it had it coming. Good thing Golem got it easy. Need to try the Sentinels more. BTW is it me or the hard AI builds four dozers almost instantly at the beginning of a skirmish? :s |
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1 Oct 2012, 20:39
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#23
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Group: Members Posts: 55 Joined: 29 March 2012 From: Indiana, USA Member No.: 9057 |
I love you guys =D. Time to start playing !!
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1 Oct 2012, 20:45
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#24
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
BTW is it me or the hard AI builds four dozers almost instantly at the beginning of a skirmish? :s Not the only thing that changed -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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1 Oct 2012, 20:51
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#25
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
Let the ass wooping begin !!!
Thank you ! |
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Lo-Fi Version | Time is now: 17 April 2024 - 20:17 |