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Deep Impact Update 15, No clever title today, maybe next time.
Zeke
post 30 Jan 2015, 8:21
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Hello everyone, and welcome to another exciting DI update!
We have a lot of content to go through, about 7 scrolls with my monitor, so let's get started!


WEA Heimdall Tower


Click on the image to view the model in Sketchfab

With the ADF invasion of eastern Europe and the imminent threat of AC amphibious incursions, the WEA Continental Defense high command decided it was time to update the aging Guard Towers, integrating the devastating Photon Pulse technology on a much heavier tower variant while still keeping the garrison space intact. Almost 2 years after the project was started and the new generation of Guard Towers was deployed along the coastline and strategic positions or facilities. The project was named Heimdall after the Norse guardian God of the Asgard (realm of the gods) entrance. Using advanced electro-magnet technology and highly classified plasma technology, it can melt even the strongest of tanks. While cheap compared to the much more advanced Cerberus Defense, it still remained a expensive defensive option for the WEA, reason enough for it to be used only by the WEA Continental Defense army division.

Heimdall Towers are available to Continental Defense only.


WEA Aegis Defense Site


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When it was created, the Continental Defense army division of the WEA had a single and highly important role - to defend WEA's borders as well as it's entire territory at any cost. Mobility was not it's main feature, but rather heavy defensive position backed by heavy artillery, highly skilled infantry and heavy gunship support. With this in mind, they lacked in terms of heavy anti-air support. A mistake they would fix after the ADF east European incursions which have shown a huge gap in their air defense arsenal. While the more mobile Mechanized Assault division prefers vehicle based heavy AA, Continental Defense commanders went for a different approach. Project Aegis was their answer to heavy enemy air attacks. A highly advanced Photon Array weapon - technology kept under great secrecy - was mounted on a stationary defense platform equipped with a new generation shield technology capable of intercepting all incoming jet-engine based projectiles like rockets and missiles. The shield however consumed huge amounts of power, making it a viable option for only a few seconds before it would need to recharge. Skilled field Tacticians can gain access to advanced defense protocols that allow the Aegis to additionally deploy to Anti-Air defense drones as well as a EMP mine field.

Aegis Defence Sites are available for Continental Defense only.


WEA Pandora Outpost


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Europe's position put it in a highly dangerous position between guns of the 2 mightiest armies - the AC and the ADF. Diplomatic relations with the AC were a thing of the past and with that and the extreme aggression of the ADF attacks, WEA needed to approach this war from a more defensive position. And while the Mechanized Assault division of their continental army was the mobile branch, they still had the option to go for a more defensive oriented strategy. After all, they had to capture and defend territories outside the WEA border defenses. However, each defense option Mechanized Assault has, is oriented towards fast deployment, modularity and with their latest addition - productivity. The Pandora project is probably one of the most ambitious joint projects between Z-Tech industried and Cynopolies Industries. It combines Z-Tech's advanced railgun technology with Cynopolies's nano-technology advancements. The goal - a drone factory armed with a heavy defense system. The result - a drone factory armed with the 2 biggest railguns ever produced. Their firepower is so great that it cracks the ground they hit and even throw back the mightiest of tanks.
And just like the Pandora Box, the Pandora Outpost is capable of producing some of the most menacing evils in the form of drones.And while WEA's drones are not directed towards heavy combat, they special abilities and roles makes them a great addition to an already heavy armored and armed arsenal.

Pandora Outposts are available for Mechanized Assault only.


And now, a few words from our lead designer, Anubis.

We promised everyone we will reveal the faction changes we had for almost a whole year now. So without further useless talk here it goes:

WEA Continental Defense - Not much has changed with this subfaction in terms of theme, they are still heavily defense oriented. They have the most defenses of all factions, gets access to powersuit infantry, and heavy gunship support. Their vehicles are weak, the Juggernaut being the only exception, giving infantry and aircraft a much more important role.

Specific changes:
- EMP Turrets are now Cryo Turrets. They will disable vehicles and freeze infantry as well as provide light AA defense.
- Mortar Turret no longer upgrades to Gun Turrets. It is now higher tier long range defense.
- Cerberus Defense no longer switches between pulse and beam. It now has beam weapon as the only weapon, while the pulse weapon is part of the ability it gets.
- Olympus Fort has a greatly reduced garrison space, but can now train all the basic infantry of WEA Continental Defense (first tier infantry).
- Swarm Trooper got a huge remake, turning into a siege trooper called Siege Cadre, and is now armed with an experimental Prism™ beam weapon.
- The Valkyrie FSV is now an exclusive to this faction. It still needs to deploy but can repair both structures and units within it's radius.

WEA Mechanized Assault - This subfaction is no longer about infantry + vehicles, but rather they have become the new "tank general" subfaction. They get the best vehicles out of all the factions, however they no longer have access to powersuit infantry, and their air support has also been greatly reduced.

Specific changes:
- Gun Turrets are now exclusive to this subfaction.
- Guard Towers can gain 1 of 2 modules now, instead of 3, a drone control module and, a AA missile system. The Medical module has been removed.
- Valkyrie FSV replaced by a new vehicle called the Minerva. The Minerva doesn't need to deploy but can't repair structures. More details once we reveal it in future updates.

AC SpecOps Command - Replaces the Armor Command subfaction. They will get a drone heavy theme with almost all of their vehicles being drone oriented. Their main theme is drones, lasers and microwaves.

ADF Electronics Warfare - Replaces the Infantry Division subfaction. We decided to split ADF in 2 subfactions each with it's own unique theme based on the 2 main super powers of ADF - Russia and China. While the ADF base design will still be a combo of both Russian and Chinese architecture, their subfaction unit composition will be unique mostly based on this 2 countries. ADF Ballistics will be based on a more Chinese looking arsenal while the new Electronics Warfare subfaction will be based on a more Russian oriented arsenal. That being said - more details on this once we start revealing ADF stuff.

This are the big changes so far. Ofcourse this brings alot of changes to our old planned tech trees but since those weren't public there is no need for the new tech trees to be revealed.
If you have any questions regarding this public information feel free to ask it. If you have any suggestions feel free to do them - just don't spam us with tons of real life bullshit or redundant stuff pls.


Thank you Anubis.


Well that's all we have for this update.

Want more info? Head to our website!


Comments and suggestions? Post them in the forums!


Want to help out, but can't mod? Make us popular!


and we'll see you in the next update.


This post has been edited by Zeke: 30 Jan 2015, 8:50


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Omnius64
post 30 Jan 2015, 10:37
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So how will be the other subfaction of the AC?
And what would be the lore justification of changing the factions?

I think that WEA having defense & mechanised combat (BOTH infantry & balanced vehicles, not too powerfull or too cheap); Then AC having airpower & Armor divisions (extremely powerfull
armor, but expensive), was a good idea...

Why the change?
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Anubis
post 30 Jan 2015, 11:34
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If a subfaction was not presented in this changes list than it has remained the same. As for the reasoning for this changes - it's both a lore based one as well a more unique gameplay one.

WEA has 3 of the biggest military vehicles production countries - England, Germany and France. So making a tank/vehicle heavy subfaction really made sense. Plus i wanted to bring in a bit of the old panzer army feel back. Additional to this a defense heavy subfaction meant that in terms of vehicle warfear it had to be kept weak. And that's where heavy infantry and strong air support comes in heavy.

The AC changes came after me and Zeke had a talk about adding a drones heavy theme to them. They lost their space control facilities and with it much of their space weapons and logistics so giving them a drone heavy arsenal felt like the best option. Plus we love drones. Additional to this i also wanted to give AC a highly mobile faction design and spec-ops felt alot more interesting for that design. Drones + highly skilled infantry + pin-point accurate weapons just felt much more interesting than murican tanks faction.
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Omnius64
post 30 Jan 2015, 12:01
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QUOTE (Anubis @ 30 Jan 2015, 11:34) *
If a subfaction was not presented in this changes list than it has remained the same. As for the reasoning for this changes - it's both a lore based one as well a more unique gameplay one.

WEA has 3 of the biggest military vehicles production countries - England, Germany and France. So making a tank/vehicle heavy subfaction really made sense. Plus i wanted to bring in a bit of the old panzer army feel back. Additional to this a defense heavy subfaction meant that in terms of vehicle warfear it had to be kept weak. And that's where heavy infantry and strong air support comes in heavy.

The AC changes came after me and Zeke had a talk about adding a drones heavy theme to them. They lost their space control facilities and with it much of their space weapons and logistics so giving them a drone heavy arsenal felt like the best option. Plus we love drones. Additional to this i also wanted to give AC a highly mobile faction design and spec-ops felt alot more interesting for that design. Drones + highly skilled infantry + pin-point accurate weapons just felt much more interesting than murican tanks faction.


I see. Thanks

But wait. Will the mechanised army, althought without powersuit infantry, will still use it with its vehicle, in a mechanised way?

This post has been edited by Omnius64: 30 Jan 2015, 12:33
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Anubis
post 30 Jan 2015, 13:02
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QUOTE (Omnius64 @ 30 Jan 2015, 13:01) *
But wait. Will the mechanised army, althought without powersuit infantry, will still use it with its vehicle, in a mechanised way?


IF you are referring to fireports then no. Much of their transport and fireport capabilities have been scrapped. Fireports are now more or less a bigger part of Continental Defense - both for some of their units as well as their static and mobile defenses.
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Seòras
post 30 Jan 2015, 13:38
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Yay! Another update! I know this is probably gonna be a rather generic "awesome they look really cool" comment.....but, well....they do happy.gif. I like the design of the Aegis especially, its certainly a neat style for a defense structure having several buildings in one, so to say. Keep up the good work fellas!


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Neo3602
post 31 Jan 2015, 23:01
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Amazing update as always!

I have one question question, are there any plans for the Spec Ops faction for the AC to have heavy units drone units?


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Anubis
post 1 Feb 2015, 17:03
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QUOTE (Neo3602 @ 1 Feb 2015, 0:01) *
I have one question question, are there any plans for the Spec Ops faction for the AC to have heavy units drone units?


Almost all their vehicles will be drone based so you can expect some heavier looking drones.
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BlackRangerXIII
post 2 Feb 2015, 4:34
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Will the WEA have the Prism Tank?
also I've loved the update

More tools for turtles. huehuehuehuehuebrbrbrbrbr

This post has been edited by BlackRangerXIII: 2 Feb 2015, 4:38


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Zeke
post 2 Feb 2015, 6:12
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QUOTE (BlackRangerXIII @ 2 Feb 2015, 11:34) *
Will the WEA have the Prism Tank?
also I've loved the update

More tools for turtles. huehuehuehuehuebrbrbrbrbr


They will not have a prism tank per se, but they will have some units with weapons that work like the prism tank's in RA2.

There should be a prism tank in the GenX USA Beta though. [/ShamelessPlug]


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BlackRangerXIII
post 2 Feb 2015, 18:29
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QUOTE (Zeke @ 2 Feb 2015, 3:12) *
They will not have a prism tank per se, but they will have some units with weapons that work like the prism tank's in RA2.

There should be a prism tank in the GenX USA Beta though. [/ShamelessPlug]


Yes I've played GenX
Will we see the Trojan Heavy Tank, GenX's Laser Paladin, Armadillo anyone?

and YAY on the Prism Tank look-a-like


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Anubis
post 2 Feb 2015, 20:27
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QUOTE (BlackRangerXIII @ 2 Feb 2015, 19:29) *
Yes I've played GenX
Will we see the Trojan Heavy Tank, GenX's Laser Paladin, Armadillo anyone?

and YAY on the Prism Tank look-a-like


You will see alot of comebacks in one way or the other. Which one and how will have to be part of the surprise.
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BlackRangerXIII
post 2 Feb 2015, 20:33
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QUOTE (Anubis @ 2 Feb 2015, 17:27) *
You will see alot of comebacks in one way or the other. Which one and how will have to be part of the surprise.


Just waiting then


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Serialkillerwhal...
post 29 May 2015, 16:31
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And how exactly does this beleagured on-the-back-foot europe have the best tanks?

it sort of doesn't mesh as well with the plot as your last version, where the WEA relied on defenses and combined-arms, along with having relatively untouched tech to survive against more militarily dangerous traditionally, and more numerous adversaries.

And the way the AC acts isn't like a spec-ops oriented faction, which would probably take over South america from blitzing it's capitals out of nowhere rather than the big advance they made.

The ADF, while in-general doesn't have a single faction lore problem, it feels like the russian and chinese halves were flipped.


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Anubis
post 30 May 2015, 22:11
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QUOTE (Serialkillerwhale @ 29 May 2015, 18:31) *
And how exactly does this beleagured on-the-back-foot europe have the best tanks?

it sort of doesn't mesh as well with the plot as your last version, where the WEA relied on defenses and combined-arms, along with having relatively untouched tech to survive against more militarily dangerous traditionally, and more numerous adversaries.


Actually it fits the storyline perfectly. Like it or not atm tank superiority is divided between european nations - from the leo2a7 to the challanger 2 and generally europe has highly advanced military systems. Germany has always and is still probably the world's number 1 military technology manufacturer. So giving WEA 2 subfactions - one that relies mostly on defenses and infantry while the other on defenses and tanks makes alot of sense even story wise. WEA still needs to keep the buffer nations under control and in order to do that they need a more offensive oriented army option. So WEA Continental Defense handles all the border and internal defense, while Mechanized Assault acts as the peace keeper/buffer zone protector force.

And the way the AC acts isn't like a spec-ops oriented faction, which would probably take over South america from blitzing it's capitals out of nowhere rather than the big advance they made.

You'll have to further expand on this so i can have a better understanding of what is it you mean.

The ADF, while in-general doesn't have a single faction lore problem, it feels like the russian and chinese halves were flipped.

What exactly makes you think russian and chinese roles flipped and from what point of view - RL or ZH (considering ZH didn't have a russian side ofc)
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Serialkillerwhal...
post 3 Jun 2015, 0:01
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Overall, the M1A2SEP beats the 2A7, so there's that, but what actually matters is that the WEA is shown not to have the manpower to go toe-to-toe with the ADF, and Urban-combat oriented forces would be better-suited to keeping peace in buffer nations than tanks that would be more vulnerable to guirella attacks and had a larger supply footprint, whereas the AC is currently acting as a roving "Blitzkrieg" army conquering as much as they can, in which situation, heavy armor works better than infantry-oriented forces. So honestly, it could be a story re-write in the works.

Currently China has more access to cyberwarfare and such than Russia, which has a large supply of nuclear and other long-range missiles.


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Zeke
post 3 Jun 2015, 3:34
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Numbers don't help you much against a faction with giant guns in space, as Kwai learned the hard way.

Also, while it does make sense to have merica be the tank faction, because merica, they were hit by 2 meteor pieces (3 if you include the one that landed in the atlantic), so manpower is something that they greatly lack atm, hence drones instead of tanks. WEA has tanks because they can actually afford to put crew in them, it's as simple as that.


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Anubis
post 3 Jun 2015, 8:47
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QUOTE (Serialkillerwhale @ 3 Jun 2015, 2:01) *
Overall, the M1A2SEP beats the 2A7.


Yeah in your delusional pro-murican dreams that happens. In real life data, there are enough differences between them to show that leo2a7 still has the upper edge.

http://www.military-today.com/tanks/m1a2_sep.htm

http://www.military-today.com/tanks/leopard_2a7.htm

If you add to that the fact that the abrams has a gas turbine engine which is way more shittier in terms of fuel consumption and endurance as well as the superior hydraulics of the german engineering and you get the point. Add to that the fact that muricans have been using german engineering on their tanks alot and you get even more of the idea. So i'm sorry to shatter your - muricah fuck yeah dreams - but the abrams is inferior to both leopards and challangers.

That being said, there is no need for a story rewrite at all. Under the storyline we have wrote, AC's global ops - fast deployment, fast movement, airforce/drone oriented tech - fits both the story and the gameplay we intend for them. WEA's bunkered down position, while using tons of vehicles and gunships to secure stuff also fits both the storyline and the gameplay we intend for them.

This post has been edited by Anubis: 3 Jun 2015, 8:47
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Serialkillerwhal...
post 3 Jun 2015, 17:43
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I suppose being 125% The Abram's height and not using DU, while also being too blindly nationalist to simply pick the best part for practicality over arrogance is better? And remind me again, how does not having any TUSK equivalent help? As far as I know, the leopard hasn't engaged in any serious combat to prove it's effectiveness and when they wanted to show how much "Better" it was, they pulled out the Leopard's armor as much as they could and compared it to a Abrams that was playing fair. The Jet engine simplified the Logistics train by having the Abrams run on JP-8, which of course doesn't work well with diesels.

Oh, and before you mention "Knocking over copies of outdated tanks isn't combat" I'm refering to blue-on-blue shots and how little THEY do. It took multiply abrams rounds from the rear. That's something more than the Leopard can say.

And then we come to the crew, which crew has more experience and training? I'd say it's self-evident.

Now go take your arrogant idiocy and shove it up your arse, You're the one who brought your massive hate-on into this.
QUOTE (Zeke @ 2 Jun 2015, 19:34) *
Numbers don't help you much against a faction with giant guns in space, as Kwai learned the hard way.

Also, while it does make sense to have merica be the tank faction, because merica, they were hit by 2 meteor pieces (3 if you include the one that landed in the atlantic), so manpower is something that they greatly lack atm, hence drones instead of tanks. WEA has tanks because they can actually afford to put crew in them, it's as simple as that.

Didn't you guys say that the US Military escaped the blast by heading to the north?

The WEA simply doesn't have the resources to be the "Steamroller" faction the way you put it. They're holed up in europe and the eastern area is the rough "Competition" point between them and the ADF, and as far as we've seen, they aren't taking over much of anything in africa, while the ADF has the resources of Asia and the AC has Canada, South America, and now parts of Africa under it's control. If you just compared the resources, they just can't afford to make the big heavy tanks that the other factions could, which is why an emphasis on infantry made sense.

This post has been edited by Serialkillerwhale: 3 Jun 2015, 17:47


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Zeke
post 4 Jun 2015, 4:17
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All right gents, I was willing to forgive this necromancy since it was a legit question about the story, however petty arugmnets and insults will not be tolerated. Stop it right now.

QUOTE (Serialkillerwhale @ 4 Jun 2015, 0:43) *
Didn't you guys say that the US Military escaped the blast by heading to the north?


Hmm, I guess that part needs some disambiguation, however it is written that:

"... they lost both NORAD and much of their Atlantic fleets as well as almost half of their ground and air forces."

QUOTE (Serialkillerwhale @ 4 Jun 2015, 0:43) *
The WEA simply doesn't have the resources to be the "Steamroller" faction the way you put it. They're holed up in europe and the eastern area is the rough "Competition" point between them and the ADF, and as far as we've seen, they aren't taking over much of anything in africa, while the ADF has the resources of Asia and the AC has Canada, South America, and now parts of Africa under it's control. If you just compared the resources, they just can't afford to make the big heavy tanks that the other factions could, which is why an emphasis on infantry made sense.


Remember, both the AC (because meteors) and ADF (because space cannons, and civil wars) essentially had to rebuild their armies after the disaster, while the WEA didn't. So by the time the AC and the ADF were back, the WEA has become an impenetrable, self sustaining, sci-fi, super fortress. They don't take anything because they don't have to, they can literally make stuff out of nothing by using energy from their solar furnaces. The only thing the WEA really needs is land, hence the Mechanized Assault Division.



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Anubis
post 4 Jun 2015, 6:12
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QUOTE (Serialkillerwhale @ 3 Jun 2015, 19:43) *
Now go take your arrogant idiocy and shove it up your arse, You're the one who brought your massive hate-on into this.


Now i would actually consider that an insult but considering it's coming from someone with the intellectual capacity of a homo erectus i'll just take it as a joke. Times and times again you've proven you are incapable of understanding outside your own limited little box when it comes to anything US related, you cannot see pass a few bullshit data and a ton of bullshit propaganda. So to further expand on US military capabilities with you would require energy i'm just not willing to spend.

That being said, i will further expand on what Zeke said. When the meteor hit, the US lost more than half of it's military power. From NORAD/Space tech to their fleets, to much of their land forces as well as a great % of manpower. The remaining forces left for Canada, not the whole pre-meteor impact army. All of a sudden the US found themselves with a broken military, a highly limited and damaged amount of land and they needed to adapt. There for global-ops and drones was the superior answer to slow ass tank battalions and heavy vehicle combat. They had to cover huge distances and capture land very fast in order to survive as a huge power. Hence why they use high mobility, fast deployment, drones and heavy airforce.

On the other hand, WEA while both USA and Russia/China/India were busy with the aftermath of the meteor falls, started to grow under the cover of the solar furnace project. Within a couple of years they were a self-sustaining fortified nation. Their goal in this conflict is not to take land, but to protect their buffer zones and trade routes, while they keep the people inside their utopian fortress happy and secure. They don't need to deploy fast in their buffer zones, nor do they need high mobility at all. The reason they use heavy vehicles is because as proven times and times again, a highly advanced, highly armored and armed tank can take multiple inferior tanks with little damage. So it is a much smarter investment for WEA into few very advanced vehicles than waste fucktons of resources on light shit that cannot go 1 on 20 with ADF for example who's military doctrine is exactly that - NUMBERS. They just build defensive positions and place a couple of heavy vehicles backed by heavy support vehicles and gunships to protect an area.

Now you can accept this and move on or continue to rant about it and at this point it will just get ignored. The faction themes have been planned, we like them the way they are and thats about it.
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