Shellmap Making |
Shellmap Making |
5 Jul 2009, 12:18
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#1
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
I'm really confused where to post this.....
I created a spawn script of GLA Vehicles.. now..here are my scripts script 1 *** IF *** True. *** THEN *** Spawn an instance of Team 'Toxins' at Waypoint 'GLA Main Attack Spawn'. Have Team 'Toxins' move in panic along Waypoint Path 'GLA Main Attack Path' script 2 *** IF *** Team 'Toxins' has been destroyed. *** THEN *** Enable Script 'Script 241'. I don't know how to make it repeat forever....any ideas? -------------------- |
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5 Jul 2009, 12:44
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#2
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
I suggest combining the use of script and the team tool.
Write a script that is a subroutine, always active and does not deactivate: CODE [S A nd]Tractors destroyed *** IF *** True *** THEN *** Enable 'Script 1' Now, go to the team window, switch to the behavior tab, and select this script in the drop down box for "on destroyed [...]%", whereas the ... should be 100% This will enable your spawn script each time the team gets destroyed Hm, or even easier. CODE script 2 *** IF *** Team 'Toxins' has been destroyed. *** THEN *** Enable Script 'Script 241'. Enable Script 'Script 1' And script 1 enables script 2. With both enabling each other, it's like a loop. |
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Lo-Fi Version | Time is now: 25 April 2024 - 12:57 |