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Sarge's art-pile of art-stuff.
Sargeant Rho
post 27 Dec 2015, 2:47
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I think I took the "short" in "short story" a bit too literally here biggrin.gif

QUOTE
Annihilo ex Astra


_Last entry
_172.556 A.L.
_Personal log/Dr. Allie Granger
_Lead Researcher/Pyrios-Alpha Radio Observatory

_A year ago, we first discovered the signal. A low, rumbling radio noise, coming from the direction the ancient Earth supposedly lays. And it was rapidly coming closer, like, 30%-of-the-speed-of-light rapidly.
Itís a starship, using a magnetic sail to slow down, and they were really slamming on the brakes. Everyone was looking forward to their arrival, everyone thought itís our distant brethren from the ancient Earth we left so many centuries ago.

We were wrong. So terribly, terribly wrong.

These were no humans, they might have come here from Earth, or they might come from some star between Earth and us. One thing is for sure. They do not want us here. They didnít even try to make contact, started shooting before even settling into orbit. Most of our sats above are already gone, and now theyíre dropping...something onto this planet.

We dreamt of meeting the people from which we came, instead we found ourselves involved in a damned interstellar war. One we canít win, at least not here. The evacuation order has been given. By tomorrow, weíre on our way back to Tenorra.


_EntryEnd


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Sargeant Rho
post 4 Apr 2016, 12:08
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Y'know, embedding Sketchfab models in the forum would be rather cool. But I can't do that, so I'll have to use my 1337 Haxx0r skillz to find a work around. So, click the picture to view the model on Sketchfab tongue.gif



This post has been edited by Sargeant Rho: 4 Apr 2016, 12:09


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Oliver
post 4 Apr 2016, 14:02
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Logged just to say... Fucking beautiful! Really, gorgeous model Sgt. Rho
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Sargeant Rho
post 4 Apr 2016, 14:05
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Thanks! biggrin.gif


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The_Hunter
post 4 Apr 2016, 17:51
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model looks pretty solid.

I assume its still work in progress ?


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Sargeant Rho
post 4 Apr 2016, 18:00
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It's mostly done, actually. There are a few things I might still do, adding some more markings, as well doing some more detailing, particularly on the turret. And of course, the track wheels. I think I'm going to do a high poly bake for the wheels, as texturing that by hand is a bit tedious. I don't think I'll be texturing the underside of the tank, since it would never be seen ingame.

I also realized just now that I screwed up the APS projectors in the back of the turret, I need to move those up. Also fix the AO errors on the MG sub turret.

So, only minor things are left to do. I am going for an RTS-level of detail with the model.


Edit: And if we do ground combat in Ardent Seas, it'll probably go there, in which case I'll have to remove the camouflage, and create a mask map.

This post has been edited by Sargeant Rho: 4 Apr 2016, 18:02


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The_Hunter
post 4 Apr 2016, 18:03
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Well if that's the case i would say the model is a bit blank.

You got all your basics covered but i think some more interesting details would be at the order of the day.
Stuff like little vision slits, rivets, hatches and handles ect.


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Sargeant Rho
post 4 Apr 2016, 18:17
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Rivets, steps/handles, and markings, are what I had in mind. I won't add any more vision slits, since the tank already has plenty of periscopes and optics. I need to do a hatch for the driver, and more hatch-y stuff on the commander-gunner's hatch.

I've done some more stuff, including rivets and extra surface detail.



This post has been edited by Sargeant Rho: 4 Apr 2016, 20:24


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Oliver
post 4 Apr 2016, 20:53
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Those wheels of the treads could be better though... But the rest of the tank is pretty nice.
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The_Hunter
post 4 Apr 2016, 23:08
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Thats indeed better but i personally feel that there is still a lot of open blank spaces that could be given more love.


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Sargeant Rho
post 6 Apr 2016, 18:53
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I've done some more work on it, and put it ingame to see how it'd look.

For that purpose, I've removed the camouflage pattern, and created a camo mask to match every other unit in the game.



€: I'm also going to post that screenshot on IndieDB, alongside the latest update, some time tomorrow probably.

This post has been edited by Sargeant Rho: 6 Apr 2016, 19:02


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TimeBurner
post 7 Apr 2016, 12:03
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This is really great! someone fund sarge for a C&C Title!


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Sargeant Rho
post 24 Apr 2016, 22:10
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Working on 3 ships at once right now, the Coalition Navy's cruisers.

The Amphibious Assault cruiser in front is built for attacking reinforced islands. The Air Defense Cruiser in the middle is built to shred aircraft via makross missile massacre, and the gun laden ship in the back is the War Cruiser, a heavy brawler.




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Sargeant Rho
post 17 May 2016, 20:38
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Swiggity Swooty, I'm coming for that Beach...y?

This post has been edited by Sargeant Rho: 17 May 2016, 20:39


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Skitt
post 18 May 2016, 9:55
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that looks realy good.


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SiR Chaff
post 25 May 2016, 9:24
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A little bit late to the party tongue.gif

Like Skit said, really looks good.. By chance are those missile launchers at the front?


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Sargeant Rho
post 25 May 2016, 10:39
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Those are indeed missile launchers, not particularly powerful ones, but enough to clear a beach if need be.

Working on a campaign unit, the Stratocruiser. Basically, a large, flying warship that can into space. Built out of a space freighter.



This post has been edited by Sargeant Rho: 25 May 2016, 14:36


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Sargeant Rho
post 12 Jun 2016, 9:50
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ERMAHGERD PLERNERTS



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Skitt
post 12 Jun 2016, 12:37
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QUOTE (Sargeant Rho @ 12 Jun 2016, 9:50) *
ERMAHGERD PLERNERTS


sexy planets


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Sargeant Rho
post 1 Jul 2017, 3:30
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O shidd, I haven't posted here in over a year O.o

Here's some of the stuff I've been up to over the last year, mostly ships:





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{Lads}RikerZZZ
post 6 Jul 2017, 11:50
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I cant wait for the day all the AS stuff gets dumped here...
I also cant wait for it to be playable too 😜


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