IPB

Welcome Guest ( Log In | Register )

7 Pages V   1 2 3 > »   
Reply to this topicStart new topic
CBBP's Boats. USA battleship done
CardBoardBoxProc...
post 6 Jul 2009, 22:10
Post #1



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



I made my first boat for Generals in years! I used to be a big time modder and worked on a few mods and a few units for people long ago. I have since delted and forgotten the names of th units but they where real nice I remember xP

I am currently looking to model ships for someone who wants them. Lemme know if ya need me.

Zumwalt Monolith: Zumwalt II Class Battleship
Inspiration: dgg-1000 zumwalt destroy.
Weapons: 3 turrets with dual 155mm Braveheart Naval Cannons <- linkie..
(a real thing but basically a rail gun (eventually) fired, rocket assisted, GPS homing arti8llary shell cannon)




Neo-Aegis Cruiser: Advanced Missile Cruiser.
Inspiration: Real Aegis ships and low radar signature ships.
Weapons:
Rear Tomahawk Cruse Bays.
Forward&Rear Anti-ship missile Turrets. (maybe it does some AA like a real Aegis as well?)



Sea Dragon (or something sterotypically chinese): Chinese Missile Cruiser.
Inspiration: Type 052B Luyang
Weapons:
2 x 4 Cruise launchers. (blue boxes on the back)
Forward cannon
AA Missile launcher or maybe gatline turret upgrade. it would build like the turret on the overlord. I figure destroyers should be the biggest boats and be the big guns of the naval forces? IDK. does not matter to me.
Maybe some kind of dronified sonar helix?




Scud Fish: GLA jury rigged fishing boat scud launcher thingie.
Inspiration: Northwestern crabbing boat (deadliest catch)
Weapons: Dual Scuds


This post has been edited by CardBoardBoxProcessor: 21 Jul 2009, 9:30
Go to the top of the page
 
+Quote Post
Gen.Kenobi
post 6 Jul 2009, 22:19
Post #2



Group Icon

Group: Dev. Team
Posts: 81
Joined: 7 June 2009
From: Brazil
Member No.: 77



Nice ship!


--------------------
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 6 Jul 2009, 22:54
Post #3



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



I dislike it. I am adding more detail. what is generals average poly count? I am used to Supcom...

http://s427.photobucket.com/albums/pp358/C...17-24-23-95.flv




V2

V1


This post has been edited by CardBoardBoxProcessor: 12 Jul 2009, 4:20
Go to the top of the page
 
+Quote Post
Sargeant Rho
post 6 Jul 2009, 23:47
Post #4


Cranium Ventilator in chief
Group Icon

Group: Members
Posts: 379
Joined: 7 June 2009
Member No.: 42



Polycount is up to 800 for Vehicles/Aircraft, up to 2000 for buildings and I think arround 200 or 300 for infantry, mind you, the overlord only has 375 polies


--------------------
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 6 Jul 2009, 23:58
Post #5



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



does it convert polys to meshes upon export?


Go to the top of the page
 
+Quote Post
CommanderJB
post 7 Jul 2009, 4:02
Post #6



Group Icon

Group: Legend
Posts: 144
Joined: 4 June 2009
From: Hobart, Tasmania, Australia
Member No.: 15
Projects: ROTR Dev Team



The general shape is very good, but you need to massively scale down the anti-ship missile containers aft of the funnel and I would say redo the gun mount completely - at the moment it really looks nothing like the original I'm afraid. The hangar also looks too short - if you look on the reference image it has a step-in on which the rear mast is mounted that doesn't seem to be on the model. It looks like you could probably save some polys on the funnels themselves - there's no real need to make them as round as can be, particularly if you can use the polys saved to put in some more details (particularly the anti-submarine rocket launchers on the foredeck and CIWS guns either side of the main mast).


--------------------
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 7 Jul 2009, 5:53
Post #7



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



-shrug- just because the real think inspires the boat does not mean it has to look exactly like it. If you wanna get technically there is a whole much of things that are off about it. mainly things I dislike about the original boat. mindfuck.gif

anyway. It is wrapped.



This post has been edited by CardBoardBoxProcessor: 7 Jul 2009, 5:55
Go to the top of the page
 
+Quote Post
CommanderJB
post 7 Jul 2009, 6:20
Post #8



Group Icon

Group: Legend
Posts: 144
Joined: 4 June 2009
From: Hobart, Tasmania, Australia
Member No.: 15
Projects: ROTR Dev Team



Of course, it's entirely up to you. Just wanted to make clear though that my 'at the moment it really looks nothing like the original' comment referred only to the gun mounting; the rest of it is highly recognisable and good stuff.


--------------------
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 7 Jul 2009, 6:27
Post #9



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



why thank you. I dislike testical turrets. with mini pew pew cannons. So I gave it a real gun lol. I think it would be cool to put a battle master turret on it.

If anyone actually feels like taking it off my hands I would probably go around and use some of EAs stuff. give it a name so it does nto actually need to be compared to the type 52.

thanks for the compliments.

I added some little skin details just because it needs them. looks alright.



This post has been edited by CardBoardBoxProcessor: 7 Jul 2009, 6:51
Go to the top of the page
 
+Quote Post
Gen.Kenobi
post 7 Jul 2009, 6:55
Post #10



Group Icon

Group: Dev. Team
Posts: 81
Joined: 7 June 2009
From: Brazil
Member No.: 77



Nice progress!


--------------------
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 7 Jul 2009, 22:41
Post #11



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



Go to the top of the page
 
+Quote Post
Gen.Kenobi
post 8 Jul 2009, 0:22
Post #12



Group Icon

Group: Dev. Team
Posts: 81
Joined: 7 June 2009
From: Brazil
Member No.: 77



Great stuff so far mate! Keep it up!


--------------------
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 8 Jul 2009, 0:54
Post #13



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



i need the max script to import genrals models where is that? ne1 know?
Go to the top of the page
 
+Quote Post
Sargeant Rho
post 8 Jul 2009, 1:31
Post #14


Cranium Ventilator in chief
Group Icon

Group: Members
Posts: 379
Joined: 7 June 2009
Member No.: 42



download the BFME ModSDK, it includes the w3d exporter.


--------------------
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 8 Jul 2009, 4:58
Post #15



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



I posted a rendered at the top.
Go to the top of the page
 
+Quote Post
Stinger
post 8 Jul 2009, 5:25
Post #16


Kitteh
Group Icon

Group: Legend
Posts: 590
Joined: 31 May 2009
From: Northern Ireland
Member No.: 6
Projects: SWR Productions



The texture on the hull looks strange and should appear as it is seen in the real life picture - not white, but "China green" - and smooth with the same small details that you would find on the hull of a real ship. The large panel on the bridge with the red star looks incongruous as well and would look much better without - sometimes less is more.

Aside from those minor critiques it looks great. wink.gif


--------------------
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 8 Jul 2009, 5:33
Post #17



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



yeah I was just pasting stuff on quickly lol. I will probably fiddle with it over the course of a few days and if i ever see it in game fiddle with it some more.

a lot of it needs smoothing. I really should learn to make from scratch textures. but I had texturing.

also, which star? @_@ there are many.

Edit: I fixed the hull quite easily. just took a fe of those rivit points and filled in between them. smoothing it out a bit (not 100%). made it look nice.

Edit:

quick fixes. I am done for now.



This post has been edited by CardBoardBoxProcessor: 8 Jul 2009, 6:51
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 8 Jul 2009, 5:52
Post #18



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



for GLA's "big boat" I was thinking an old crabber converted to have a scud or Frog-7 type launcher welded to the back lol. any feedback?

The front needs to be redo but yeah. I think it will work in the end.






This post has been edited by CardBoardBoxProcessor: 9 Jul 2009, 1:28
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 9 Jul 2009, 2:32
Post #19



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



It is coming along well I think

Go to the top of the page
 
+Quote Post
Pink_Supervisor
post 9 Jul 2009, 4:53
Post #20



Group Icon

Group: Members
Posts: 27
Joined: 13 June 2009
Member No.: 141



The missile(s) could have some sort of sheeting over it, partly Because covert The nose and exhaust should be visible however. The model itself should be wider, and perhaps the flaps as seen on the example could be used to absorb back blast, or whatever that thing is used for. Maybe missile could be part hydro foil and use ground effect because delayed stuffs.
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 9 Jul 2009, 5:02
Post #21



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



Yep. I fixed the boat body up a bit. I like the idea of the cover. I ave not yet began to work on the launcher. I thi9nk it would be cool if it had an unpack animation and a repack whcih show it hoisting another missile into place. But IDK if it would work right.

Go to the top of the page
 
+Quote Post
Gen.Kenobi
post 9 Jul 2009, 6:36
Post #22



Group Icon

Group: Dev. Team
Posts: 81
Joined: 7 June 2009
From: Brazil
Member No.: 77



AWESOME ships you have there! The Naval Scud Launcher is comming along prety great!


--------------------
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 9 Jul 2009, 7:03
Post #23



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



I forgot how.. so if I point a piece of the thing at a texture and want the black to be invisible (like on a fence) how do I do it again?

Also, I added some stuff. Inspired my regular ships A frame cranes.





This post has been edited by CardBoardBoxProcessor: 9 Jul 2009, 7:24
Go to the top of the page
 
+Quote Post
CardBoardBoxProc...
post 10 Jul 2009, 11:08
Post #24



Group Icon

Group: Members
Posts: 105
Joined: 4 July 2009
Member No.: 236



Changed the tower a bit (alot if you notice) and added some much needed detail.

Go to the top of the page
 
+Quote Post
Shock
post 10 Jul 2009, 11:43
Post #25


Forum Green
Group Icon

Group: Legend
Posts: 1350
Joined: 4 June 2009
From: Netherlands
Member No.: 17
Projects: SWR Productions



That is really starting to get somewhere. The tower body however is very large now, and comes out a bit bulky without too much details. Maybe the skin will fix that though.


--------------------
Go to the top of the page
 
+Quote Post

7 Pages V   1 2 3 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 29 March 2024 - 16:51