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4th General For Each Faction, Have anyone thought about it ?
Nemanja
post 3 Jun 2013, 19:47
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I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches.
Name
Faction
Branch
Tactics

Also,have you,devs,thought sometimes about it,and are there some
generals or just general,you've scrapped in favour of those that are on their way ?
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Genmotty
post 19 Jun 2013, 11:44
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QUOTE (Knjaz. @ 18 Jun 2013, 18:34) *
10% ROF could be a better choice, if it's available from the start. And yes, I'd actually support such an "aura" for current ECA. At least for either Royal Guard and/or mechanized warfare generals.
10% ROF is hard to abuse.

Double conscripts are there only to symbolize that he can produce/field more stuff simultaneously, not that his manpower is higher. (his armored reserves are definitely higher, though) By building 2 instead of one, player would get no advantage in either cost or build speed. If it takes (fictional numbers) 6 seconds and 100$ to build 1 conscript, that Nikolai would be building 2 conscripts in 12 seconds and 200$. I'd even say thats a disadvantage, at start.

Reserve forces and mobilized versions of equipment are always sub-par compared to the first line troops, but are much more numerous. That's the whole point of this general. And it's not directly comparable to China - When playing China, you make alot of cheap stuff at start, with more expensive stuff later. With that one, you make expensive stuff at start, with cheaper stuff later.


I'd suggest ROF buffs aren't as easy to visualise the impact of. After all, have you seen how you can stack the buffs up from Heroics, Stockpile and Targeter for an automatic Paladin tank gun? I'd rather not see any more units being able to pull out those kinds of crazy fire rates, which is why I'd stay clear of the ROF buff. Damage, fair point, in fact it is a great idea. But let's consider conscripts for instance, buffs on buffs on buffs suddenly you might be turning your RPGs and Igla's onto full auto...

I strongly support the ECA getting a general low level buff round their HQ buildings. That is actually an excellent idea.


The thing with having 'many units' though from the point of view of if he is meant to be 'the reserve' is why aren't those units at the front?

It's not good strategy to have 2x the amount of units in the rear, than at the front and that makes it not make a lot of sense. Why does the reservist have a ton of units 'on call' but the ones meant to be doing the fighting in the fluff don't really. I might argue that, although I can understand the change is for 'queueing purposes', you could just build more barracks. There is a loss in micro time with the 2nd Barracks sure, but we might like to remember that Russia gives its Conscripts better equipment than the Chinese, so rather than flooding the battlefield with men, instead there should be more focus on good use of those men.

See I was thinking about having the Krepost have an upgrade that would give a recruitment station for Conscript production which would help with you being to be 'offensive-defensive' by having men on standby. Yet then I thought this might be frankly under used since many people are ingrained into short-cutting their barracks, and would be OP to have them have access to Igla and RPG soldiers, and by that point you have a barracks anyhow, so you might as well make it a replacement for the barracks. While fair enough it didn't feel in the spirit of what is was meant to represent, which was border guard posts.

Hence I scrapped that idea and went with a mobile 'unit production' unit with the Commissar who would have that exact theme of having 'units on standby' ready for the fight. But with a fair cooldown and 'at location' trigger you wouldn't be able to use it like an extra paradrop GP you would either have to keep your commissars at base to have them group there for free units, or if moved forward can get reinforcements direct from 'off nearest map edge'. Which is more likely to get there than a group of units at base when they are needed.


I wouldn't consider a reservist general to have lots of numerous kit, afterall you would have to refurbish and check it all over again, as well as deploy the most recently mothballed, before the last mothballed, and you ain't really going to do that unless if current kit is running out...which suggests a war going poorly. Ok, sure that occurs up to where we are in the fluff so far. But it goes back to the point of keeping everything in the rear. It doesn't quite make much sense. It's like saying;

"We have fields and fields of tanks ready to go Zhukov, what shall we do?"
"Stay there boys, I've got to fight these Dutch."

Rather I would say any reservist general should get 'sub par kit' as standard because they aren't frontline soldiers, but because they are in the reserve have better access to economy/logistics stuff which still allows the building of some of the 'standard kit' where they can. Thus weaker initially, but like what a reserve is designed to do, which is hold an attack initially, then press the counter attack.

Zhukov represents the Russian doctrine of drawing up the artillery, then bombarding a target and pressing the attack
Aleksandr represents high-tech stuff and the 'special service' divisions that pack more attack firepower than most
Orlov represents the rapid reaction and deployment forces tasked with specialist missions.


QUOTE
Shilka is there only to be "in line" with reserve/refurbished units. I guess there'd be almost no difference between it and the Mobilized version of Tunguska I proposed.

As for alot of arty, it's honestly something I forgot to do - remove TOS-1. Fixed now. Yes, he doesn't have a garrison clearing unit, with exception of RPG trooper. (well, could've thrown a BMPT here, but it wouldn't fit him, at all) As for that 122mm arty, it's there only to exist as a separate weaker arty unit that you can get for free - a replacement for BRDMs which I'm not that big fan of. It'd be weaker than those 152mm/203mm SPGs, definitely.

Such amount of arty is also required due to his sub-par ground force. While it has the numbers, it won't have the firepower of it's Chinese counterpart, and his air (as originally intended) would be greatly limited due to lack of MassProd.


I don't have much problem with the Shilka at all really, afterall the Rhino is basically just the Kodiak without MG on turret. The Tunguska could be replaced by it (perhaps the Shilka gets more armour vs small arms) but it's the same unit really. I'd rather something 'interesting' as the reserve replacement that isn't like the other kit.

I mean, if say we went with the Shilka why not make a thing of its 'hot barrels' give a burst fire mode where the barrels don't 'get hot', but can only fire in short say 3s bursts with a 2s cooldown between clips, or a 'running hot' where you get say 15s of clip, but then 'bad things happen' (adapt the Gatling cannon weapon code).

Or we adopt something that looks and functions somewhat different as a hypothetical unit such as the ZSU-57-2 as a 'base inspiration' and give it the most powerful 'Tier I' AA, but otherwise it is a slow fragile unit that has a delay before firing due to much much older sights which means that aircraft/helicopters can typically can take it out before it even begins to fire. Hence require multiple units 'in batteries' to be effective.


Thus really working with the theme of 'old crappy equipment'. In fact, if either of those ideas replaced the Tunguska for such a general, that really would give a good feel for things. Sure the Rhino 'works' still, but the other equipment to quote Borat;

“Not so much...”



In terms of artillery it will always 'still be good' to a degree, and although I can see your reasoning that other equipment isn't as good, I don't think handing out a lot of artillery stuff is a good way to go about this. All SPG basically look the same, and the Pion looks a bit like the BMP with Sprut upgrade, and also has a slight problem with being reconciled with the ECA Howitzer if we are comparing gun calibres (IIRC)...mind you there is also the Mista there as well not reconciled, but then we might argue that the range is offset by it firing with 'plunging fire' onto target, rather than perhaps the ECA that use more explosive rounds and fires at a flatter angle. Perhaps the odd use of the Mista has something to do with the quality of fixed defences...I speculate.

QUOTE
Main idea is to have an armoured "combat" version of MTP with much better survivability and, as a bonus, with pair of conscripts in it - and to make it fit the looks of Russian ground forces. Machine-gun is there just for giggles. It should be kinda weak. (definitely not stronger than supply truck MG, prolly weaker)


Concur, with the MTP its a good idea for the unit it adds flavour for the notion of independent rearguard actions.

The aircraft were an excellent idea.
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