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JSDF Forces, Armed forces of Japan
Red Hood
post 6 Feb 2014, 15:27
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After the battles of Second Korean war,Japanese army went throug a series of changes.Most importantly was the abbolition of infamous Paragraph 9 of The Constitution that forbidd the Japanes military to act as invading force.After this Armed Forces were remodeled into a highly mobile force able to respond in any part of Asia.Most importantly this new army would be the combination of Japaness new technology and old samurai traditions.


Suzaku VTOL aircraft

Built around the principle of mobility,Suzaku quickly established itself as the replacement for the outdated helicopter designs.New version of reactive foam between its two layers of armour make the Suzaku resistant to small arms fire.Some say this was implemented as a defense measure against Chinese gatling guns.High adaptibility and variety of equipment sets make Suzaku something to be on the lookout on the battlefield


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Red Hood
post 6 Feb 2014, 15:34
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JS 32 Bushi main battle tank

Because of its inability to field mass tank divisions like China or Russia,Japan countered them with technologic superiority.Nowhere is that seen better than in case of the JSD mbt Bushi.With advenced targeting systems,improved autoloaders and armed with 80mm EMP shells,the Bushi is tailored for tank confrontations


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Red Hood
post 6 Feb 2014, 15:51
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Seiry long range artilery support

With its long range and devastating power Seiry truly stands as the ruler of battlefield.Built to defend agains massed landings,this fragile and costly artilery piece still packs a punch.Ability to switch betwen normal shels and ones armed with so called Icing shells make it cappable of devastating tanks and infantry alike.



This post has been edited by Yamato_95: 8 Feb 2014, 9:07


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Red Hood
post 6 Feb 2014, 16:02
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FT X-1 Baihu

is the heavy armed walker vehicle of the SDF.Instead of relaying on standard tanks Japan fields a sizeble number of so-called walkers.Newest of them codenamed Baihu has just entered the service and any important data on it is lacking



This post has been edited by Yamato_95: 6 Feb 2014, 16:02


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Svea Rike
post 6 Feb 2014, 16:04
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I don't think Japan would have access to this kind of technology, even by 2050 standards. Yes, Japan is very technologically advanced, but so is America and Europe, and the closest they have to a walker is the walking drone whose name escapes me and the Venom suit.


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Nemanja
post 6 Feb 2014, 16:05
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Is this some kind of a new trend to make up faction and gave to it vehicles and buildings from other games...
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The General
post 6 Feb 2014, 16:20
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Well, first, what do we know about Japan from cannon?





QUOTE (Re_Simeone @ 6 Feb 2014, 17:05) *
Is this some kind of a new trend to make up faction and gave to it vehicles and buildings from other games...



If it is, i stared it. biggrin.gif

Now seriously, if i knew to make or edit pictures well, i would. So sadly i'll have to use pictures i find on the internet, at least until i find someone who's willing to help me in that area.


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Nemanja
post 6 Feb 2014, 16:33
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Well even Microsoft Paint can do the trick,in my case Paint and ACDSee Editor,since I've never learnt how to use PS.
Here are few ROTR related examples I've already posted here earlier :
Here and here.
Just Paint and ACDSee Editor.
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The General
post 6 Feb 2014, 17:04
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QUOTE (Re_Simeone @ 6 Feb 2014, 17:33) *
Well even Microsoft Paint can do the trick,in my case Paint and ACDSee Editor,since I've never learnt how to use PS.
Here are few ROTR related examples I've already posted here earlier :
Here and here.
Just Paint and ACDSee Editor.


I'm looking for something that would look like it's designed in a computer envirement.


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Svea Rike
post 6 Feb 2014, 17:24
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^As long as people can see what it is and generate a picture of it in their heads there is no need for it to be a 3D model.


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Nemanja
post 6 Feb 2014, 17:32
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QUOTE (The General @ 6 Feb 2014, 17:04) *
I'm looking for something that would look like it's designed in a computer envirement.

So you want to say that you would bother making 3D model just to post its screenshot in a fan-lore section of a unfinished mod for a 11 years old game ?
I would rather stick to my half-assed Paint drawings.
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X1Destroy
post 6 Feb 2014, 19:00
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Armageddon is here..............



I wonder why is it that whenever we saw the name "Japan", the next thing that come is a bunch of ridiculous mechanicals that shoot laser, teleport, transform aka ultra sci-fic stuffs?

Why can't people realize that none of those stuffs is actually believable?

Make some basic tanks, some infantry units with standard weapons, a jet, a chopper with rockets...and done. Is it that hard to do so?

This post has been edited by X1Destroy: 6 Feb 2014, 19:01


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8igDaddy8lake
post 6 Feb 2014, 19:14
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I feel like the JSDF would work more towards an ECA format with other countries to form an international protection force. For example, Korea would be a prime candidate for this. Even if civil war devastated the country, there are still many advanced technologies they could share, not to mention sheer manpower and natural resources compared to Japan. Their technology would not be leaps and bounds more advanced than other countries - rather, they would have technology more specific to their needs. The JSDF would probably also take over the police role, which may lead to more utilitarian units. For example, their main frontline infantry may look something like this:

Attached File  K11.jpg ( 57.59K ) Number of downloads: 13


JSDF Enforcer - Armed with the K11 assault rifle/grenade launcher combination, the JSDF's Enforcers are used to maintain law and order in Japan and her interests. The assault rifle is used for dealing with normal infantry threats, while the grenade launcher's airburst rounds allow for increased effectiveness in urban pacification roles. Sometimes, they are equipped with 竜の皮 (Ryū no Kawa, or Dragonskin) body armor, slowing them down but giving increased protection from small arms and light explosives.
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The General
post 6 Feb 2014, 19:26
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QUOTE (swedishplayer-97 @ 6 Feb 2014, 19:24) *
^As long as people can see what it is and generate a picture of it in their heads there is no need for it to be a 3D model.



I'm not talking about detailed models, just basic shape of the prototype.


QUOTE (Re_Simeone @ 6 Feb 2014, 19:32) *
So you want to say that you would bother making 3D model just to post its screenshot in a fan-lore section of a unfinished mod for a 11 years old game ?
I would rather stick to my half-assed Paint drawings.



I bother writting a fanfictions which takes much longer than basic modding.


--------------------
"Nations whose nationalism is destroyed are subject to ruin."
Colonel Muhammar Gaddafi (RIP).
"You will not mind, gentlemen, that i am firstly a Russian and my closest interests are those of Russia, but I can assure you that interests of Serbia and those of the Serbian people are immediately after them."
Nicholas II of Russia.
"Either you repeat the same conventional doctrines everybody is saying, or else you say something true, and it will sound like it's from Neptune."
Noam Chomsky.


_____________________________
(Main) Balkan Federation fanfiction - Expect a new edit by 31st of April 2020. That includes fixing all the missing images.
Operation "Removal" fanfiction - last edited 01.07.2015.( episode #4 part 2 added-fanfiction complete )


Russia: The Evil Empire.
Do not watch RT !
Noam Chomsky on the Genocide in Kosovo.
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8igDaddy8lake
post 6 Feb 2014, 19:32
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And maybe this for anti-tank infantry:

Attached File  M202A2.jpg ( 45.07K ) Number of downloads: 5


JSDF Hyrda - When the Panzerfaust 3-derived LAM failed to deliver adequate results against Chinese Overlord tanks in Korea, work was started on a new anti-tank weapon capable of suppressing heavy armor units. The only reasonable solution was to use a multi-launch weapon, as a larger warhead would require extensive retooling of manufacturing lines. The JSDF purchased a few obsolete M202A2 FLASH launchers from the United States Army, and set to work improving them to be useful in modern combat. The end result was the Hydra.
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Cobretti
post 6 Feb 2014, 23:41
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QUOTE (X1Destroy @ 6 Feb 2014, 13:00) *
I wonder why is it that whenever we saw the name "Japan", the next thing that come is a bunch of ridiculous mechanicals that shoot laser, teleport, transform aka ultra sci-fic stuffs?

Why can't people realize that none of those stuffs is actually believable?

Make some basic tanks, some infantry units with standard weapons, a jet, a chopper with rockets...and done. Is it that hard to do so?



QUOTE (8igDaddy8lake @ 6 Feb 2014, 13:14) *
I feel like the JSDF would work more towards an ECA format with other countries to form an international protection force. For example, Korea would be a prime candidate for this. Even if civil war devastated the country, there are still many advanced technologies they could share, not to mention sheer manpower and natural resources compared to Japan. Their technology would not be leaps and bounds more advanced than other countries - rather, they would have technology more specific to their needs.


Yeah, my idea for a Japanese/Korean force as listed somewhere on this forum was like a US subfaction; a lot of tech and weaponry based on US designs if not straight-up imported as well as a few domestic weapons. They'd play very similarly to their US allies. I should probably expand on it given what we know about the US faction since then, as well as work on my ideas for Turkey.


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piratep2r
post 7 Feb 2014, 0:04
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Actually, I was giving the OP the benefit of the doubt up until the hovering super fortress duh_worm.gif .

However, I quite like the idea that ROTR Japan would counter ROTR China spam with an expensive, powerful MBT with an emp effect. I think this is sort of genius, actually, and would both be a reasonable RL idea and a unique game mechanic MBT that would set their faction apart from just having a "faster Kodiac" or a "paladin w/o the laser."

Maybe it is taken directly from some other computer game, but I didn't recognize it. I want to give the original poster props for the tank idea, I think it's pretty neat, and fits a defensive mindset in a way entirely different from the ECA.
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8igDaddy8lake
post 7 Feb 2014, 3:52
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I feel like the JSDF would maybe import some weapons, but they seem to be moving towards nationalizing production, in RL. If they were to become a side, they would probably work best with designs that may be foreign in origin, but have somehow been improved to be relevant in the 2050s - maybe taking others' prototypes and completing them. Like this next bit here:

Attached File  XFV12A.jpg ( 40.23K ) Number of downloads: 6


JSDF F-5 鴎 (Kamome, seagull) - After realizing the need for a high-mobility, VTOL aircraft following the failure of the F35 project, the JSDF began searching for a cheaper alternative. Their solution was to upgrade a long-forgotten prototype, the Rockwell XFV-12, into a serviceable modern warplane. After a year of swift, concentrated development, the Kamome was born. Armed with two seeker rocket pods, and a 20 mm cannon, the Kamome is able to unleash a deadly hail onto enemies below and above. However, after firing all its rockets, it must return to base to rearm them. Pilots may chose to stay in the air longer, using their cannon to engage enemies.


I imagine the Kamome as being able to fly normally, and then switch to a low-speed hover that would make it act sort of like a helicopter.
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MARS
post 7 Feb 2014, 9:30
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Personally, I would imagine Japan's ROTR equipment to be a mix of domestic, Korean and American weapons much like Krieger described, with the addition of a few 'plausible' (i.e. within suspension of disbelief) robot units like the Gekko walkers from Metal Gear Solid 4; a sort of two legged biomechanical fighting machine with, say, two weapon slots that can be upgraded with any combination of machine guns, rocket pods, missile launchers, sensors, aura generators and the like in order to give you a very flexible unit in-between infantry and vehicles. Maybe they would also use androids in various support roles, like a non-human supply-only version of the Worker who is just as easy to transport, but more resistant to anti-infantry weapons or a medibot who serves as a kind of Medic that doesn't die as easily and who can also clean up toxins. Maybe they wouldn't have dozers, but instead automatically build their structures without a builder unit within a certain radius that needs to be expanded. Considering Japan's demographics, I would imagine their ROTR military to be quite small and heavily built around automation and survivability with a veneer of superficial high-tech and nationalist imagery.
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Red Hood
post 7 Feb 2014, 15:51
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Ok,people Its my first fanfic so i got a little carried away.I just copyed the pictures off the net cuz Im not good with editing.I agree MCC is a little too much,but its not a flying fortress,more like Terran buildings in Starcraft.But lets scrape that.I wasnt too serious with this but if you want this to improve and maybe grow into something cannon even,Im open to suggestions.If you liked something thx,if you dont like anything just say it and ill see what to do


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8igDaddy8lake
post 7 Feb 2014, 16:35
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MARS, I definitely agree with many of your ideas. Although, GEKKO might be a little weird with it's bio-mechanical technology, and probably a bit too expensive in-universe for its role. However, I could believe something like the Mechs given to Vanilla USA in Shockwave, which could change weapons based on occupants (like the Pandur, except it would be arm-mounted weapons instead of a turret) or on upgrades (like the Humvee upgrade to TOW). As a faction, I think their focus would be on quick-deploy units (like my aforementioned Kamome) that would get there quickly and put down a volume of high-quality firepower (precision strikes, mostly), and stay in the battle for a long time. By quick-deploy, I don't mean having a very high speed so much as having a way to get into battle quickly, like having a large carrier aircraft to ferry equipment into battle. Kind of like the USA, but their units would be generally stronger and more expensive. So, not so much quantity of firepower as it is quality - everything would be precise and calculated.

For a super weapon (or General's Power), they could use something similar to the Rods from God in Shockwave. Maybe they could use General's Powers that involve sending in a fighter that dumps a load of guided bombs, which independently seek targets (this would well if the fighter was the F2 or ATD-X).

I imagine for supplies, they would use robots similar to ASIMOV, but more heavily armored (maybe even armed with some kind of EMP or something, giving them a late game use as a base disruptor). Building could be accomplished with some sort of aerial drone that lands to create a structure out of itself - like, a little blimp or balloon.

For special weapons, maybe they use some EMP and phosphorous weapons? The phosphorous could be a damaging cloud, easily melting infantry and light vehicles, but having a tougher time on tanks.

Any thoughts?
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Red Hood
post 7 Feb 2014, 17:00
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Mars totaly guessed what I imagined.Thats exactly how I wanted it to look like.For a base builder I imagined some kind of nano-core that deploys into buildings,sort of like Zerg drone.So just throw ideas and Il see what I can do.Unless someone wants to take the project?

This post has been edited by Yamato_95: 7 Feb 2014, 17:01


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8igDaddy8lake
post 7 Feb 2014, 23:29
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I could make up a rough sketch of how I think a Japanese/Korean alliance side could be organized. I have a few interesting ideas for unique units and weapons they could have...
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Red Hood
post 8 Feb 2014, 7:02
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Send me your ideas and we could co-operate on that project


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8igDaddy8lake
post 8 Feb 2014, 7:58
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Actually, we should just post everything here, so people can comment on it as they wish, and add ideas or suggestions on how things might work.

For my first post, here's my plan for how their infantry would work:


Enforcer - Basic infantry. More expensive than other side's infantry (thinking $400), but have essentially two weapons - a fast-firing assault rifle (my concept is a 5 mm caseless electronically-fired rifle) combined with a 20 mm grenade launcher. The assault rifle would have somewhat low range, but be devastating up close with a hail of low-damage bullets. The grenade launcher would be useful for clearing buildings, and would basically fire the reverse of the assault rifle portion - slow fire rate, so it would be useful at range and less effective up close.

Hydra - Anti-tank infantry. Again, more expensive than other sides' infantry (probably $500), but worth it for the 4-barreled rocket launcher. This launcher would fire much like the FLASH Troopers do in Shockwave - 1, 2 or 4 shots. However, after 4 shots in any mode, the Hydra has to take a while to reload. Also, as an upgrade, they could use phosphorous rockets to lay down a cloud that damages units, although it would probably be a relatively small cloud per rocket.

Smart Gunner - Support/anti-aircraft infantry. This unit would be armed with a large micro-rocket gun that would lock onto targets, allowing the rockets to follow them. However, these rockets would individually do very low damage, making up for it in quantity of rockets fired. I imagine these as very slow-moving infantry, and fairly expensive ($1000 or so), but they could shred aircraft, infantry, and perhaps light vehicles with ease.

Daikyu Archer - Stealth, commando, archer infantry. These units would cost a fair bit (about $800), but be able to move around stealthily. They would fire arrows silently at medium range for killing infantry, or equip explosive arrows to kill bigger targets at the cost of range (they would fire silently, but then explode, letting the enemy know they were in a short vicinity).

Tsunami Team - Two-man infantry artillery. The Tsunami would basically be a Metal Storm weapon - one man carries the launcher, the other carries the stabilizer platform. When firing, it would launch a ripple of low damage shells in an arc, using the large number of shells to inflict significant damage. It would be a very effective unit for destroying large infantry or tank columns, but a long reload time would hurt its effectiveness. Not sure what it should cost ($1200, I guess).

Hero Unit (unsure what to name) - Femme fatale with ninja abilities. Her main attack is throwing insta-kill shurikens at a short range, killing infantry very effectively. She also has a Minebea pistol that will fire very quickly and is useful for longer range attacks, and killing a group of surrounding soldiers. She can also place EMP bombs on the ground, while stealthed, to disable units and structures.


Feel free to post any comments or feedback. There are probably a few good ideas I missed...

This post has been edited by 8igDaddy8lake: 8 Feb 2014, 8:08
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