Eca Challenge, Breaking Europe |
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Eca Challenge, Breaking Europe |
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#1
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Welcome Generals to the ECA challenge maps Single player mission Taking place on the Zero hour Lazer generals Challenge map. your objective is to Destroy the fortified ECA in the center of the map. ![]() The ECA is fully scripted to defend itself as well as attack you. Complete with General Towne's Taunts ![]() Few things to mention. 1. The Eca attacks can get quite heavy if left unchecked. 2. You will be notified when the Enemy reaches both rank's 3 and 5 4. The AI starts researching all T1 and T2 upgrades right after the intro. 5. Due to Mobile sensor arrays not working without a map.ini config and even then being derpy as sin. the AI has invulnerable permanent Predator Drone stealth detection on all of its base Edge, you Cannot shut down its detection. 6. Due to ECA's crappy mobile stealth detection Leopards now have Stealth detection half the range of a troop crawler. 7. On the russian version, topols are Blocked but the silo is allowed. 8. on all versions the ECA will not rebuild its defences, this is to compensate for the strength of the attack waves, and im too lazy to put in rebuild scripts for 60 gun turrets, 40 guard towers, 40 mortar pits and 15 skyshileds. 9. the command centrer tooltip will say requires faction. this is because i didnt include the faction object as it was stoping the lose/win conditions from starting 10. the ai does not use gp's (couldnt get them to work) but it will go protocaul Included in the download is. Usa Version Russian Version China version Gla version. This post has been edited by mr_Skittles: 5 Feb 2016, 23:00 -------------------- |
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#2
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
I hope that the drones are at least untargetable this time, unlike ZH where they weren't and your AA were wasting their shots taking down targets they can't while not taking down targets they could.
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#3
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
I hope that the drones are at least untargetable this time, unlike ZH where they weren't and your AA were wasting their shots taking down targets they can't while not taking down targets they could. they are set to untargetable -------------------- |
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#4
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![]() ![]() Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 ![]() |
Willem, Is that you?
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#5
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
regarding Jaeger bug instead of making him do sabotage why not make him use his sniper rifle that will make him be a true pest if the said sabotage ability is not operational at all
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#6
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
regarding Jaeger bug instead of making him do sabotage why not make him use his sniper rifle that will make him be a true pest if the said sabotage ability is not operational at all no need, not with the amount of heavy snipers arround. theres 12 heavy snipers around the city, 10 in the base, and 2 come with every infantry attack. -------------------- |
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#7
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
no need, not with the amount of heavy snipers arround. theres 12 heavy snipers around the city, 10 in the base, and 2 come with every infantry attack. Point taken ..... however I also noticed that: there is rain/storm sound effects around but there is no rain or storm in the map lack of pioneers, medic, dogs, and grenadiers for the infantry attack and couldn't the stealth detection given to the attacking infantry instead of the vehicles since only infantry weapons are very effective against termite drones the commandoes where are they?? Could this be Russia vs ECA too?? and any chance to remove the middle star inside the eca base?? |
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#8
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
yeah ill be doing a
russia vs eca eca vs eca gla vs eca china vs eca the rain sounds are due to removeing the rain effect from the map, however i couldnt find the sound flags for the thunder to remove them. the reason for them infs not being in the attacks, didn't want to make the eca too hard to beet. though if there's enough ppl ask for them to be included i will. yeah i can pull the star from the base. -------------------- |
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#9
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
ok turns out i Messed up and set the eca to use russias gp set
![]() So thats now fixed. also fixed the eca firing its solar burst at its own CC Updated version in the top post. Ps: Russian Version is finished and being tested, will be released soon. -------------------- |
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#10
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
ok turns out i Messed up and set the eca to use russias gp set ![]() So thats now fixed. also fixed the eca firing its solar burst at its own CC Updated version in the top post. Ps: Russian Version is finished and being tested, will be released soon. Star finally removed?? (its out of place) Russia VS ECA Finally!!!! |
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#11
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Star finally removed?? (its out of place) Russia VS ECA Finally!!!! didnt remove the star in the usa one yet, its removed in the russian version. if the bug fixs in the russian one work ill go back and re edit the usa -------------------- |
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#12
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
The AI doesn't use it's Protocols and if you sell your Command Center, it tells you that you Require "Faction America" which you already are which means that you can't re-build it again.
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#13
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
The AI doesn't use it's Protocols and if you sell your Command Center, it tells you that you Require "Faction America" which you already are which means that you can't re-build it again. yeah the gp/prot script is bugged testing a fix for it in the russian version if it works ill apply it to the usa one as well. as for the selling the CC i forgot to test that, ill make the CC's un sellable from now on -------------------- |
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#14
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
yeah the gp/prot script is bugged testing a fix for it in the russian version if it works ill apply it to the usa one as well. as for the selling the CC i forgot to test that, ill make the CC's un sellable from now on Yosh, will wait for the next versions ! ![]() -------------------- |
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#15
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![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
The AI doesn't use it's Protocols and if you sell your Command Center, it tells you that you Require "Faction America" which you already are which means that you can't re-build it again. The map is missing the Faction(whatever) dummy objects, but you can also use map.ini to remove that limitation. |
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#16
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
The map is missing the Faction(whatever) dummy objects, but you can also use map.ini to remove that limitation. could u possibly drop me the map.ini code on skype please? -------------------- |
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#17
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![]() "Ha! I could do this with my eyes closed!" ![]() Group: Tester Posts: 271 Joined: 14 October 2014 From: Russia Member No.: 10686 Russian translator ![]() |
...or just script the CC to be "available ignoring prerequisites"
-------------------- ![]() ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте |
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#18
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
...or just script the CC to be "available ignoring prerequisites" that works just tested it, the tooltip still says requires faction russia but u can build it, which is fine don't care about a bad tooltip ty dam This post has been edited by mr_Skittles: 10 Jan 2016, 20:33 -------------------- |
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#19
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
Also there is a lot of lag when I play this Challenge.
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#20
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Also there is a lot of lag when I play this Challenge. then thats your game then. i get no lag on it when i run it even with a full map reveal on, and my comp isnt brilliant -------------------- |
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#21
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![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
then thats your game then. i get no lag on it when i run it even with a full map reveal on, and my comp isnt brilliant But if it's my game then the lag should happen in Skirmish also. But that doesn't happen. I think I should re-download. -------------------- |
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#22
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
erm yeah.... next version of this one and the russian one may be a bit longer day or 2 max, was originaly hopeing to release both of them today but.
iv just found out whats causing the missing gui msg in the top right. and the only fix is to completely redo the Defenses and scripts -------------------- |
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#23
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![]() ![]() Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? ![]() |
erm yeah.... next version of this one and the russian one may be a bit longer day or 2 max, was originaly hopeing to release both of them today but. iv just found out whats causing the missing gui msg in the top right. and the only fix is to completely redo the Defenses and scripts as the recycler says HELL IT'S ABOUT TIME!!! BTW instead of invincible predator drones why not more field command/HQ upgraded with radar copters |
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#24
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![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
as the recycler says HELL IT'S ABOUT TIME!!! BTW instead of invincible predator drones why not more field command/HQ upgraded with radar copters Base space, more fc's meens less room for the AI's units to move they will just get bottleknecked and lag the map. iv already had to remove 3 of the extra fc's during testing cos of that reason -------------------- |
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#25
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![]() Group: Members Posts: 67 Joined: 26 February 2014 Member No.: 10312 ![]() |
From ROTR 1.85 you need to place Faction invisible marker on the map so you and AI can build Command center you can find marker in each Faction system example Faction GLA you can just open faction system in WB and press F it will give you right away that invisible marker.
It cant be destroyed so no worries there. More about WB scripting here: http://forums.swr-productions.com/index.ph...t=0#entry121258 This post has been edited by five star general: 17 Jan 2016, 17:34 |
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