IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Query regarding tier 2 anti aircraft weapons, to avoid overkill
Kazan
post 31 Mar 2015, 18:03
Post #1



Group Icon

Group: Members
Posts: 508
Joined: 1 March 2014
Member No.: 10323



As we know that most of the weapons do over kill in ROTR, especially the tier 2 anti aircraft weapons. So, is it possible to re-code their missiles such that if the primary target gets destroyed, launched missiles lock on to another target in the vicinity as they have successfully implemented in the Contra mod?

Here is the link:
http://www.moddb.com/mods/contra/images/yanwang1
Go to the top of the page
 
+Quote Post
teslashark
post 31 Mar 2015, 18:06
Post #2



Group Icon

Group: Members
Posts: 650
Joined: 1 March 2014
Member No.: 10319



Too good to be balanced...


--------------------
And then...
Go to the top of the page
 
+Quote Post
Mizo
post 31 Mar 2015, 18:35
Post #3


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1846
Joined: 9 May 2014
From: Poland
Member No.: 10450



But this is not Contra...


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post
Kommandant Karis...
post 31 Mar 2015, 18:36
Post #4


Platoon 7, Gallian militia
Group Icon

Group: Members
Posts: 389
Joined: 22 October 2014
Member No.: 10697
never go full tumblr



IIRC, it's been explained before that attempting to implement this could only be done at the cost of hindering or removing other game mechanics. :c


--------------------

Props to HoneyBee for the awesome sig!
My YouTube page
Go to the top of the page
 
+Quote Post
XAttus
post 31 Mar 2015, 18:47
Post #5


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



again this topic.... duhsov.png


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
Knjaz.
post 31 Mar 2015, 19:05
Post #6



Group Icon

Group: Tester
Posts: 1833
Joined: 29 May 2012
Member No.: 9155



It's possible.
It'll look goofy.
Hence it's not going to happen according to Devs.
Go to the top of the page
 
+Quote Post
HoneyBee
post 31 Mar 2015, 19:09
Post #7


Lazy Cookie Monster
Group Icon

Group: Members
Posts: 181
Joined: 3 May 2014
From: Spain
Member No.: 10435



Oh yeah, I remember this one topic along with the multi-targeting system. It's a nice addition, however, the justification not to implement it was even more so acceptable.


--------------------
Go to the top of the page
 
+Quote Post
Umpfelgrumpf
post 31 Mar 2015, 20:43
Post #8



Group Icon

Group: Members
Posts: 233
Joined: 29 September 2013
Member No.: 10149



I think it would be cool maybe for 1 or 2 units, kind of as a special thing they have.
But I don't know which problems such an implication would cause.


--------------------
Go to the top of the page
 
+Quote Post
M.P
post 31 Mar 2015, 20:44
Post #9



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



QUOTE (Knjaz. @ 31 Mar 2015, 22:35) *
It's possible.
It'll look goofy.
Hence it's not going to happen according to Devs.

Could you make a patch for it after the release? smile.gif
Go to the top of the page
 
+Quote Post
Tipu7
post 31 Mar 2015, 21:13
Post #10



Group Icon

Group: Members
Posts: 71
Joined: 1 January 2015
From: Pakistan
Member No.: 10798



Tier 2 anti air do over killing................. because for them shooting the dead is sweet thing 8llaniflip.gif ................just to make sure its dead serious.gif


--------------------
In War it is not determined who is right, but who is left!


Go to the top of the page
 
+Quote Post
Mr.Kim
post 31 Mar 2015, 21:47
Post #11


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



QUOTE (MPGM @ 31 Mar 2015, 15:44) *
Could you make a patch for it after the release?


That not gonna happen.


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post
XAttus
post 31 Mar 2015, 21:55
Post #12


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



It's been said already... for that system to work, the damage types need to be redesigned. One has to know that there is a limited number of damage types in the game yet a lot of different units. These damage types have to be carefully allocated so this is one of the main reason why it's not going to happen in this mod.

Use T0 AA, all factions have upgrades for them and in large numbers they can perform surprisingly well.


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
(USA)Bruce
post 31 Mar 2015, 22:57
Post #13


The Forums American Hotshot Flyboy
Group Icon

Group: Tester
Posts: 2859
Joined: 22 November 2012
From: The foundation of modern freedom and Liberty;United States of America.
Member No.: 9500



QUOTE (Kazan @ 31 Mar 2015, 20:03) *
As we know that most of the weapons do over kill in ROTR, especially the tier 2 anti aircraft weapons. So, is it possible to re-code their missiles such that if the primary target gets destroyed, launched missiles lock on to another target in the vicinity as they have successfully implemented in the Contra mod?

Here is the link:
http://www.moddb.com/mods/contra/images/yanwang1

This would be a bad idea if it were possible.

YES it is possible with sage but we'd have to sacrifice other mechanics in order to get this to work.Same with the multitargeting via fixed wing jets.

Not only that the grumbles delay from -target detected- to -Impact- is its primary weakness..Its INTENDED to do that.Otherwise with no overkill it would be the best antiair....EVAR
Russia already contests the skys by cliping the wings of US raptors for example so hinds and other helis can charge in freely

In 1v1 maps they can shoot your birds from their base to yours biggrin.gif

This would be so broken even if it were feesibly bro


--------------------
Go to the top of the page
 
+Quote Post
M.P
post 31 Mar 2015, 23:08
Post #14



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Just "Twin Fangs" and "Wotans" don't do overkills. The other do.
Go to the top of the page
 
+Quote Post
(USA)Bruce
post 31 Mar 2015, 23:39
Post #15


The Forums American Hotshot Flyboy
Group Icon

Group: Tester
Posts: 2859
Joined: 22 November 2012
From: The foundation of modern freedom and Liberty;United States of America.
Member No.: 9500



^yes but the twingfang has a slow rate of fire unless it benefits from horde bonus and prop and has the shortest range
While the wotan has the lowest damage but highest rate of fire,plus it can fire on the move.It all checks out in the end


--------------------
Go to the top of the page
 
+Quote Post
Nemanja
post 31 Mar 2015, 23:46
Post #16



Group Icon

Group: Members
Posts: 1863
Joined: 17 April 2012
Member No.: 9081



I thought Twingfangs don't benefit from horde bonus,rather units around it.
Go to the top of the page
 
+Quote Post
Kazan
post 1 Apr 2015, 7:01
Post #17



Group Icon

Group: Members
Posts: 508
Joined: 1 March 2014
Member No.: 10323



I got your point, guys! Thanks for your replies!
Go to the top of the page
 
+Quote Post
Mr.Kim
post 1 Apr 2015, 7:07
Post #18


Losing Karma to Vault Boy
Group Icon

Group: Tester
Posts: 1302
Joined: 7 June 2009
From: Canada/S.Korea
Member No.: 34
Some future plan mod for AoE3:Asian Dynasty or FO4



QUOTE (re_simeone @ 31 Mar 2015, 18:46) *
I thought Twingfangs don't benefit from horde bonus,rather units around it.


Consider that Twinfangs, Overload Tank, Troop Clrawer, and Nuke Cannon are not benefit Horde Bonus. This is only visual effect.


--------------------

Let's kick this Russian Tank's ass back to the Bronze Age!

Twitch Chart ID: Mr_kim82

Moddb ID: Mr_Kim
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 25 April 2024 - 11:59