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SWR Productions Forum _ Frontline News _ ROTR 1.87 Update 9

Posted by: The_Hunter 10 Dec 2016, 21:40

And this weeks update we will be showcasing you the new ECA Munitions Bunker:





ECA forces had previously relied on ad hoc fortified bunkers to store ammunition on defensive lines, yet it soon became apparent that a more effective solution was needed. A new reinforced concrete bunker design was rolled out on the European front, serving as both a firing position for up to three ECA troops as well as a more resilient forward ammunition depot. The Munitions Bunker is also capable of deploying Munitions Tracks to resupply defensive divisions closer to the front. Due to its usual presence in hostile territory as well as the volatile materials being stored within, the Munitions Bunker can lock itself down to improve the bunker's resistance to enemy fire. It should be noted that doing so prevents the doors from being opened to supply defenses with ammunition, and disallows access to the garage. The commander of the bunker is authorized to call in mine artillery strikes around the bunker; these are specially designed to fire Mole Mines at long ranges, equipped with parachutes allowing them to deploy safely without damage. Due to the fact that the bunker stores a large amount of explosive materials however, the commander is not authorized to call a "Danger Close" strike in-case of nearby incursion. In the worst case scenario of a forward position being completely overrun however, the staff of the bunker can easily rig the munitions stockpile to detonate in order to prevent capture of materiel.

And a friendly reminder that this upcoming Sunday, we will be doing another live stream of the newly released public build.
The stream will as usually be hosted by Hecthor Doomhammer on his channel: https://www.twitch.tv/pauljongejans

http://www.twitch.tv/pauljongejans"

https://goo.gl/onwEas

https://www.youtube.com/watch?v=6eQx0ZRLCNk


http://rotr.swr-productions.com/ http://forums.swr-productions.com/index.php?showforum=22 http://www.moddb.com/mods/rise-of-the-reds https://www.facebook.com/pages/Rise-of-the-Reds/346701942043959 http://www.twitch.tv/pauljongejans http://www.youtube.com/channel/UCvJeeOZsZN_NG42LAGO8aXA http://generalsrotr.wikia.com/wiki/Rise_Of_The_Reds_Wiki

Posted by: (USA)Bruce 10 Dec 2016, 21:56

Its raining mole mines

Time to cry
Its raining mole-mines
Time to die

Prepare to rage and loose controll-

Posted by: Black 10 Dec 2016, 23:43

I mean, it needed a formal presentation...Still I got over excited for new thingies.
4 slots so I can make OCD-approved garrisons when? Yeah I know.

Posted by: The_Deep_Blue 11 Dec 2016, 1:17

munitions bunker will be my new favorite defensive unit or at least favorite supplementary defense unit. excited for the new release smile.gif keep up the good work guys.

Posted by: 8igDaddy8lake 11 Dec 2016, 1:35

Perhaps not the best place to mention it, but has the effect for the ammo supply changed? I noticed the red ammo glow fading over time, and I'm not sure if its a bug or intentional.

In any case, I love these big fortified bulwarks! On top of the defense firepower increases, they're also handy as a giant roadblock when locked down.

Posted by: Edsato82 11 Dec 2016, 1:41

It will be my favorite structure smile.gif

Posted by: Scud 11 Dec 2016, 4:55

I don't know about all these limited building things... Black Bear, Topols, Solar Reactors, etc. It sounds like a nightmare to balance so many things.

Posted by: M01 11 Dec 2016, 5:19

I'm rather amazed that ECA hasn't desperate tactics like blowing these bunkers once their positions are overrun

on the other hand:

what's a proper location for building these bunkers apart from near most of your defenses?

Posted by: {Lads}RikerZZZ 11 Dec 2016, 6:03

QUOTE (M01 @ 11 Dec 2016, 6:19) *
I'm rather amazed that ECA hasn't desperate tactics like blowing these bunkers once their positions are overrun

on the other hand:

what's a proper location for building these bunkers apart from near most of your defenses?


Behind your base def with aa in them

Posted by: MARS 11 Dec 2016, 6:04

QUOTE (M01 @ 11 Dec 2016, 5:19) *
I'm rather amazed that ECA hasn't desperate tactics like blowing these bunkers once their positions are overrun


QUOTE (The_Hunter @ 10 Dec 2016, 21:40) *
In the worst case scenario of a forward position being completely overrun however, the staff of the bunker can easily rig the munitions stockpile to detonate in order to prevent capture of materiel.


Or in other words, you can actually do exactly that and detonate the bunkers for a rather powerful explosion.

Posted by: SoraZ 11 Dec 2016, 6:25

QUOTE (M01 @ 11 Dec 2016, 5:19) *
I'm rather amazed that ECA hasn't desperate tactics like blowing these bunkers once their positions are overrun

on the other hand:

what's a proper location for building these bunkers apart from near most of your defenses?

Since these things' main function IS buffing your defences, there isn't really one. Well, unless you want to shoot mole mines at enemies or use the self-destruct function actively.

Posted by: Die Hindenburg 11 Dec 2016, 6:40

Looks good, but a tad bit overdetailed skin looks like granite.
The nice thing is that it is kinda stealthed (due to its map styl prop deco rather than actual style) for human eyes.

Posted by: GeneralCamo 11 Dec 2016, 7:24

QUOTE (8igDaddy8lake @ 10 Dec 2016, 19:35) *
Perhaps not the best place to mention it, but has the effect for the ammo supply changed? I noticed the red ammo glow fading over time, and I'm not sure if its a bug or intentional.

It hasn't changed. It just only appears when the defense is firing, which is entirely intentional.

Posted by: Omnius64 11 Dec 2016, 18:23

Will the Munnitions bunker become a Royal Guard General Willem exclusive building, in 2.0? Looks like that way.

Posted by: 8igDaddy8lake 12 Dec 2016, 3:15

QUOTE (GeneralCamo @ 11 Dec 2016, 2:24) *
It hasn't changed. It just only appears when the defense is firing, which is entirely intentional.


Ah, that's why.

Posted by: SoraZ 12 Dec 2016, 12:56

QUOTE (Omnius64 @ 11 Dec 2016, 18:23) *
Will the Munnitions bunker become a Royal Guard General Willem exclusive building, in 2.0? Looks like that way.

Yes, it's a Wille exclusive.

Posted by: ahmedgad 1 Jan 2017, 2:37

where can i download the 1.87 please?! ^_^ ^_^ ^_^

Posted by: Skitt 1 Jan 2017, 3:17

QUOTE (ahmedgad @ 1 Jan 2017, 1:37) *
where can i download the 1.87 please?! happy.gif happy.gif happy.gif

http://forums.swr-productions.com/index.php?showtopic=12177

Posted by: Fallen 28 Jan 2017, 20:21

Guys when the official release ?

Posted by: (USA)Bruce 28 Jan 2017, 21:03

QUOTE (Fallen @ 28 Jan 2017, 22:21) *
Guys when the official release ?

Karim is this you?
In either case; when its done...Development and public testing is ongoing and theres still issues to be fixed and some stuff that can imply we're not done yet with it.

Posted by: Hanfield 28 Jan 2017, 22:07

Approximately soon, give or take a few

Posted by: SoraZ 28 Jan 2017, 22:45

QUOTE (Fallen @ 28 Jan 2017, 20:21) *
Guys when the official release ?

The very moment we deem it finished.

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