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Why is the Atlas a Halftrack?
Serialkillerwhal...
post 30 Apr 2014, 1:47
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Orcinius Genocidalus
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No, you move.



I'm just honestly confused about it, given that half-tracks use their wheels to gain an manuveurbility edge over tracked vehicles, does the Atlas have reversed steering?

Or can the treads seperate from the main tank and transform into support hovertanks while the atlas moves on the wheels by itself?


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Zeke
post 30 Apr 2014, 4:05
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Uniqueness is Overrated



I'm pretty sure, like most of the design decisions made by the EC team, they did it simply to be "unique".

This post has been edited by Zeke: 30 Apr 2014, 4:06


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Anubis
post 30 Apr 2014, 9:05
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Well lemme put it in a way i'm getting tired to put it in - because i don't give a single - SINGLE - even microscopic - FUCK about realism.
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Knossos
post 30 Apr 2014, 9:38
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QUOTE (Anubis @ 30 Apr 2014, 16:05) *
Well lemme put it in a way i'm getting tired to put it in - because i don't give a single - SINGLE - even microscopic - FUCK about realism.



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Svea Rike
post 30 Apr 2014, 10:53
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QUOTE (Anubis @ 30 Apr 2014, 10:05) *
Well lemme put it in a way i'm getting tired to put it in - because i don't give a single - SINGLE - even microscopic - FUCK about realism.


Then why are so many of your concepts pseudo-realistic?


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Zeke
post 30 Apr 2014, 11:09
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Uniqueness is Overrated



QUOTE (Svea Rike Soldier @ 30 Apr 2014, 17:53) *
Then why are so many of your concepts pseudo-realistic?


All designs need to "look" somewhat realistic, to be believable. Cars/Vans have at least 4 wheels on all 4 corners of it's chassis, Planes have at least 2 wings on either side, tanks have treads, a central rotating turret and at least one cannon, etc.

Anything beyond that doesn't matter, shouldn't matter, and wouldn't matter to us. We are making a game, not a simulator afterall.

This post has been edited by Zeke: 30 Apr 2014, 11:20


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Anubis
post 30 Apr 2014, 16:18
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QUOTE (Svea Rike Soldier @ 30 Apr 2014, 12:53) *
Then why are so many of your concepts pseudo-realistic?


Because there's a difference between following some familiar real life design lines that a person can relate to and doing an exact copy of real life stuff. By saying that i don't give a single fuck about realism i mean that i don't care what the purpose of a half-track is in real life not that i'm gonna make a concept of a tank that moves on dildo legs and has tentacles for guns.
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Serialkillerwhal...
post 2 May 2014, 22:26
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No, you move.



QUOTE (Anubis @ 30 Apr 2014, 1:05) *
Well lemme put it in a way i'm getting tired to put it in - because i don't give a single - SINGLE - even microscopic - FUCK about realism.

What about a Nanoscopic fuck?


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Karpet
post 2 May 2014, 23:45
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QUOTE (Serialkillerwhale @ 2 May 2014, 17:26) *
What about a Nanoscopic fuck?


I don't think he even gives a Planck fuck.


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Anubis
post 3 May 2014, 15:28
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QUOTE (Serialkillerwhale @ 3 May 2014, 0:26) *
What about a Nanoscopic fuck?


Not even a quark sized fuck.
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