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SWR Productions Forum _ ShockWave Support _ mismatch error in lan play

Posted by: MFCzero 11 Oct 2009, 5:08

me and a few friends are trying to play lan using tunngle. we all have the same version of zero hour 1.4, and we all have the up to date shockwave. but as soon as the match starts an error pops up saying mismatch error with synchronization. is there any way around that?
thank you
~zero~

Posted by: Generalcamo 11 Oct 2009, 6:13

Hmm, do you both have no start units or the oppisite. if it is one player start units and another no start, thats what happens. Also, I may not be the team but I know this should be in the support area. Just to let new people know.

Posted by: Wi-Ta 11 Oct 2009, 13:42

I move this to ShockWave Support

Posted by: accomplice 13 Jan 2010, 0:12

Dumb question.

Friend and mine trying to do LAN, facing same mismatch stuff - BUT we do have the exactly same start options in the launcher selected, and used the same files to install everything up to ZH1.4/SW0.951.

The reasons I could think of are - 1. we're in the same WLAN network 2. Has to do with his Win7 and my WinVista 3. anything else that I bricked in my game :s

Any input? (and I'm pretty sure we're not using the same reg keys)

Thanks in advance!

Posted by: IonCharge 13 Jan 2010, 23:56

I've had this problem a couple of times, make sure there are no other .big programs in ur Zh folder, and try a reinstall of Generals then Zero hour then patch then Shw then ShW patch

Posted by: accomplice 15 Jan 2010, 4:58

Hm. The game on my friend's comp was just freshly installed (using normal Generals and ZH CDs, then patching 1.4, then noCD patch, then ShW).
My installation is a bit older, but still all the same versions. Only difference is that I installed RotR before ShW on my machine, but the folder is all fine, all mod files are .gib, and there are no lost .big files in my folder.

I came to suspect the noCD patch to be the culprit... but then again, all we have is CD image files :s

Posted by: Destiny 15 Jan 2010, 5:12

QUOTE (accomplice @ 15 Jan 2010, 8:58) *
I came to suspect the noCD patch to be the culprit... but then again, all we have is CD image files :s

Well there's your problem.











...probably.

Posted by: accomplice 15 Jan 2010, 15:43

Woe is me, who can only buy censored C&C disks in this oh so free country :x The US version is forbidden here, and the censored game sucks big time :/

Posted by: KamuiK 15 Jan 2010, 16:11

German much? Get the uncut patch.

Posted by: IonCharge 15 Jan 2010, 23:53

QUOTE (Destiny @ 15 Jan 2010, 1:12) *
Well there's your problem.











...probably.

=/ idk i play using noCD patch on LAN (well hamachi anyway) and it works fine

Posted by: Destiny 16 Jan 2010, 3:29

I meant the latter part of his sentence but w/e, don't wanna derail this topic.

Posted by: Zhao 16 Jan 2010, 16:33

Get the english version of ZH

Posted by: accomplice 17 Jan 2010, 18:42

Well, it's rather hard to get the uncensored english Generals/ZH original disks here. We used cd images of the english game and applied that cracky.

Next time we'll try leaving out AI players, maybe we get lucky

Posted by: ComeOn225 18 Jan 2010, 5:47

Having the same start options isn't important.
THE important thing is to have ALL of your friends to mark on the "No Start Units" button.
Also, check your LAN connectity. Sometime timeouts are REALLY because of loss of sycho. (I think)
EDIT: If everything is fine, reinstall Zero Hour+ShW.
Also, do you have Hamachi? I have Win. 7 and with Hamachi, and I suffer no timeouts.

Posted by: accomplice 18 Jan 2010, 7:12

Yes, we had start units turned off all the time. As for LAN connectivity, we were sitting right next to each other, in the same room as the WiFi router, and also tried using Hamachi, where we could find each other easily. Still timeout. Probably it is the noCD thingy huh. Drat.

Posted by: Alias 18 Jan 2010, 7:14

If you're all on the same local network why are you even using Hamachi?

Posted by: accomplice 18 Jan 2010, 18:37

That was just to make sure it does not have anything to do with internal ip conflicts. We tried it with and without hamachi, and failed both ways ;p

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