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Just a fun idea, Starcraft generals
Zion
post 19 Apr 2017, 14:56
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What if, we create a game style that limits eco and units??

In sc unit production is limited to "200 overlords/pylons/depots" well i think that's kinda cool, cuz then we can actually balance all factions effectively.

in my opinion, we are pretty ok with balance with 1.87, but some factions are the turtle factions, that pretty much become unstoppable late game.. reason being there is no limit/eco cap, you kinda know you can win by sitting back and massing eco and units..
Lets just say we were to limit unit production to the amount of tier 2 eco?

here is a rough idea of what I am thinking.. :: and I mean rough.. im not really calculating anything, just proposing

each player right off the bat gets lets say 70 combat unit slots
teir1 will add 30 combat unit slots
teir2 adds another 30
and to reach 200 unit slots, you now have to build tier 2 eco, and lets say roughly one supply dock/telecom tower/arm suppler/2 hackers.. gives 2 combat unit slots.. and gla merchant upgrades will increase by 15(first upgrade) 20(2nd) 35(last), and when the 200 mark is reached, you can't build more eco

as far as units.. I think all tier0 and tier1 combat units/defenses take up one slot, tier2 units/defenses take up 2, super units and stuff may be a little more..
tier0 infantry should probably take up half a slot
buildings don't take up slots, unless they are for example gla camo windmills lol, those should probably take up a slot

drops? well id say if the limit gets exceeded when russia drops more conscripts for example.. thats fine, but units will have to die off, for more production. This also makes you think twice before you drop units.

Think about it...

Less mismatches cuz everyones crap pc can handle 200 units..
we can limit eca mines/gla demo traps/air spam/inf spam
you need to think before you build a certain type of unit... eca gets limited defense spam/howey spam...

alot of stuff that when spammed can get a deciding factor..
one thing we can agree upon is 2v2s are a bit unbalanced in rotr.. and for the most part all games become this mismatching eco spamming 2fps game style that can be balanced by making limits on units and tier 2 eco.

Something similar has been proposed before, im sure.. and looking at the work no one wants to do anything..

but really I don't think there is that much work to it... biggest deal is balancing 2nd eco.. making sure x amount of hackers will not overpower china vs x amount of towers eca... so on
and from there, limiting army size is easier, will take some time, but once completed.. there will be true balance in all factions..

generals powers might need adjustment, as well.
all for a price to make the game better.

Anyways this is more of a fun topic, what yall think?

This post has been edited by Zion: 19 Apr 2017, 14:57
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Scud
post 23 Apr 2017, 8:16
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I would prefer to see some of the ideas of Lobo Solitario in game, specially the first one. The main reason is because another game made exactly with the SAGE engine did use it (Battle for Middle Earth) and because that way seems to be easier to balance applying a global percentage to every building/unit created like, for example:

USA second eco:
1 Supply Drop Zone: 100% income rate
2 Supply Drop Zone: 100% income rate
3 Supply Drop Zone: 100% income rate
4 Supply Drop Zone: 100% income rate
5 Supply Drop Zone: 80% income rate
6 Supply Drop Zone: 60% income rate
7 Supply Drop Zone: 40% income rate - Reduction limit -
8 Supply Drop Zone: 40% income rate

* with other factions the decrease should be lower 'cause the income is constant.


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AzizAmbush to Bruce: "No, you take the oil, you're America"
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- Zion   Just a fun idea   19 Apr 2017, 14:56
- - {Lads}RikerZZZ   Mizo, Bruce and I are literally in a call discussi...   19 Apr 2017, 16:32
- - GeneralAziz   Nope bad idea. PS:I think this should be in Genera...   19 Apr 2017, 17:04
- - Maelstrom   Unit cap don't go well with C&C (Tiberium ...   19 Apr 2017, 17:10
- - XAOC-RU-   It may be a good idea but it will change game desi...   19 Apr 2017, 17:13
- - RedDeadSmeg   While I understand a cap for online games, I think...   19 Apr 2017, 17:42
- - Mizo   CODEMizo, Bruce and I are literally in a call disc...   19 Apr 2017, 17:50
- - Zion   QUOTE But yeah unit caps did come up , and the rea...   19 Apr 2017, 18:40
- - Neo   Hmm... I think tier 2 units and tier 1 units shoul...   19 Apr 2017, 20:01
- - Mizo   It's not about unit build limits Neo, it's...   19 Apr 2017, 20:54
- - Zion   QUOTE keeps user informed how much Free cap is lef...   19 Apr 2017, 21:33
- - Mizo   Oh Primary economy rates will probably be altered ...   19 Apr 2017, 23:04
- - {Lads}RikerZZZ   its possible. Just use power to act as the populat...   20 Apr 2017, 0:08
- - Lobo Solitario   I've never been a fan of unit caps either, it ...   21 Apr 2017, 12:21
- - rey   for some reason whole thread in short sound to me ...   22 Apr 2017, 12:07
|- - Zion   QUOTE (rey @ 22 Apr 2017, 7:07) for some ...   22 Apr 2017, 15:06
- - Scud   I would prefer to see some of the ideas of Lobo So...   23 Apr 2017, 8:16
|- - Zion   QUOTE (Scud @ 23 Apr 2017, 3:16) I would ...   24 Apr 2017, 14:31
|- - ZunZero97   QUOTE (Scud @ 23 Apr 2017, 4:16) I would ...   30 Apr 2017, 5:15
- - {Lads}RikerZZZ   Scud, that is something i have been dreaming of fo...   24 Apr 2017, 6:00
|- - Lobo Solitario   QUOTE ({Lads}RikerZZZ @ 24 Apr 2017, 13:0...   24 Apr 2017, 13:17
|- - Hanfield   QUOTE (Lobo Solitario @ 24 Apr 2017, 15:1...   24 Apr 2017, 14:07
- - Marakar   QUOTE (ZunZero)Emmm no, the game will be a super-h...   30 Apr 2017, 5:58
- - Megazord   QUOTE USA second eco: 1 Supply Drop Zone: 100% inc...   30 Apr 2017, 19:44
- - {Lads}RikerZZZ   Probably, yes, but the idea is that they give less...   1 May 2017, 2:39


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