Discussion of the Millennium #75: War Propaganda, ANGERY |
Discussion of the Millennium #75: War Propaganda, ANGERY |
15 Jan 2018, 20:14
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#1
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Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
So, this is a story all about how my life got flipped turned upside down,
take a minute just sit right there, tell you how I came to realise war propaganda is shit no one uses it pls fix discuss & what not EDIT: In all seriousness, (not sure if just me), this is a very, very useless GP. You can just build a couple hopper tanks. Done. And it only has use when your army bout to die or in the very early game, otherwise, there is no use for it. This post has been edited by XoGamer: 15 Jan 2018, 20:18 |
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15 Jan 2018, 21:42
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#2
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
I wouldn't say it's shit, but just very situational.
It gives an advantage for early rushes, when you have only a few forces, and some of them fall. It keeps the horde bonus for longer. It gives a decent panic button for defense, especially with Twin Fangs. And that's pretty much it. -------------------- My Soundcloud profile: right here |
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15 Jan 2018, 22:29
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#3
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
It's good for the early game. Unfortunately it scales down quickly as armies increase in size. It's a similar case with Combat Drugs.
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15 Jan 2018, 23:15
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#4
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
as Combat Drugs are mentioned, i'd say those are ok throughout the match, especially as GLA has 1+3 infantry spawning GPs. War Propaganda alike is kinda too situational, mostly as was said "a panic button" when there are only few units. some enchantments to GP could be grate.
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16 Jan 2018, 2:18
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#5
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
i dont think it is a shit that GP makes your vehicle with horde bonus with bonus properties and something like that.
Conclusion is good. |
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16 Jan 2018, 7:17
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#6
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
Conclusion is good. You heard it here first, you can close the thread -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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16 Jan 2018, 10:39
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#7
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
QUOTE I wouldn't say it's shit, but just very situational. ROTR in a nutshell -------------------- |
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16 Jan 2018, 16:51
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#8
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Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
At least with combat drugs, you can use it to buff the strength of your mercenaries late-game
with War Propaganda... nah |
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16 Jan 2018, 20:07
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#9
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Well I dont know what to say right now, I had another essay thread actually about this general power in the works....should I cancel it?
Dont really want to honestly Regardless I want to say here that for the next LG version we have some nice changes to add into this general power.The exact stats and details are still being tested/developed. V3's changelog is going quite healthy, when Its out I'll suggest you try it out.We're reworking alot of situational/not so usefull/bad GP's -------------------- |
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16 Jan 2018, 23:56
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#10
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
It's more useful than Air Mobility is, still. In very early game it's outright brutal at times. In mid-game, if used with a specific (rather OP) ability of a specific unit it's just broken.
And yes, it still has uses in late, given that nothing China has operates well without obligatory Horde on it. Like when you only have 4 Ovelords left alive in your strike force, and no other 5th unit. ....everything else China has is better though. |
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17 Jan 2018, 0:02
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#11
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
It's more useful than Air Mobility is, still. In very early game it's outright brutal at times. In mid-game, if used with a specific (rather OP) ability of a specific unit it's just broken. And yes, it still has uses in late, given that nothing China has operates well without obligatory Horde on it. Like when you only have 4 Ovelords left alive in your strike force, and no other 5th unit. ....everything else China has is better though. yep is better than air mobility haha xD |
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17 Jan 2018, 11:17
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#12
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Group: Members Posts: 7 Joined: 14 January 2018 Member No.: 16679 |
Well I dont know what to say right now, I had another essay thread actually about this general power in the works....should I cancel it? Dont really want to honestly Regardless I want to say here that for the next LG version we have some nice changes to add into this general power.The exact stats and details are still being tested/developed. V3's changelog is going quite healthy, when Its out I'll suggest you try it out.We're reworking alot of situational/not so usefull/bad GP's You should post a separate thread. I have never used this GP as I found it to be meh when it was shown on the stream for the first time. |
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17 Jan 2018, 18:05
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#13
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Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
If you want Bruce, you can post it here.
Tbh, I saw that you didn't post it yourself for sometime, so I went ahead and made the thread to see what ppl thought. If your thing has something to do with LG you could make your own thread as well, but that would make things complicated. |
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Lo-Fi Version | Time is now: 26 April 2024 - 9:55 |