Update on development. |
Update on development. |
3 Dec 2010, 4:13
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#51
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Your normally suppose to grab more then 1 supply center.
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3 Dec 2010, 4:18
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#52
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
I have another problem here. My friends and I were playing on Bloodmatch Stadium 2 (1 friend always observes) when the game froze on every computer at the same time. So after a hard reset was unable to open Shockwave from the icons or from the start menu. BUT if we clicked on the icon for Zero Hour.. Shockwave started. (the error for Shockwave was some Script error that was not found) Alright.. so I completely stripped out Shockwave and Zero Hour and reinstalled everything. Was then able to open Zero Hour and Shockwave independantly. Heres the rub...after every match on the victory screen the game crashed. Seems like there is a little more work to be done here. I thought that the crash bug was fixed. If you can offer a fix for this please let us know. Nikon Same thing happened to me. I just ran the Shockwave uninstaller (which didn't appear to do anything, but you never know), renamed all the scripts that were causing the errors, and removed all the files that I could find in the Zero Hour main directory that were related to Shockwave. Now Zero Hour works again! Dunno how to fix Shockwave though, probably will have to reinstall it. -------------------- |
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3 Dec 2010, 4:43
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#53
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
Same thing happened to me. I just ran the Shockwave uninstaller (which didn't appear to do anything, but you never know), renamed all the scripts that were causing the errors, and removed all the files that I could find in the Zero Hour main directory that were related to Shockwave. Now Zero Hour works again! Dunno how to fix Shockwave though, probably will have to reinstall it. I think there is a Repair tool for Shockwave. Because the program has to deactivate Shockwave after ZH program is off (code crash can be counted in that category too). But hard reset would skip that process (it terminates all program including the Shockwave activate/deactivate program). So, your Shockwave would be left activated in your ZH folder. I think Repair tool can fix that. -------------------- CASOJIN
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3 Dec 2010, 4:52
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#54
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
I think there is a Repair tool for Shockwave. Because the program has to deactivate Shockwave after ZH program is off (code crash can be counted in that category too). But hard reset would skip that process (it terminates all program including the Shockwave activate/deactivate program). So, your Shockwave would be left activated in your ZH folder. I think Repair tool can fix that. Well if it was left activated, you would think opening it and then closing it should deactivate it. :/ -------------------- |
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3 Dec 2010, 5:41
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#55
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
Not really a bug, but I used to be able to play Generals Challenge on medium all the way through. Now the AI beats me! Nice work on the improvements. I have to say though, I don't see how anyone could beat townes on hard. Particle beam hits 4 mins in instead of 11.
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3 Dec 2010, 5:42
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#56
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I ran the repair tool and it stated that it found no errors or problem at this time
Press any key to continue..... I honestly think that it has something to do with the fact that when you first install the program it states that there are protected files..do you wish to overwrite? If you say no..it halts that install..so you really have no choice but to allow. Now it does not specify which files it is overwriting only that there are protected files. Maybe the mod team can shed a little light on this. Be that as it may I am going to uninstall and reinstall the mod again and hope that cures the issue..if not then there is a definite flaw in the coding. Nikon |
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3 Dec 2010, 7:03
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#57
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Group: Members Posts: 7 Joined: 18 July 2010 Member No.: 1083 |
I ran the repair tool and it stated that it found no errors or problem at this time Press any key to continue..... I honestly think that it has something to do with the fact that when you first install the program it states that there are protected files..do you wish to overwrite? If you say no..it halts that install..so you really have no choice but to allow. Now it does not specify which files it is overwriting only that there are protected files. Maybe the mod team can shed a little light on this. Be that as it may I am going to uninstall and reinstall the mod again and hope that cures the issue..if not then there is a definite flaw in the coding. Nikon Have you tried reinstalling vZeroHour? |
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3 Dec 2010, 8:23
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#58
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I have another problem here. My friends and I were playing on Bloodmatch Stadium 2 (1 friend always observes) when the game froze on every computer at the same time. So after a hard reset was unable to open Shockwave from the icons or from the start menu. BUT if we clicked on the icon for Zero Hour.. Shockwave started. (the error for Shockwave was some Script error that was not found) Alright.. so I completely stripped out Shockwave and Zero Hour and reinstalled everything. Was then able to open Zero Hour and Shockwave independantly. Heres the rub...after every match on the victory screen the game crashed. Seems like there is a little more work to be done here. I thought that the crash bug was fixed. If you can offer a fix for this please let us know. Nikon Have you tried reinstalling vZeroHour? Please Read above. I un/reinstalled Shockwave and so far no crashes..will have to wait until I play my friends again to see if Multiplayer does anything. |
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3 Dec 2010, 9:38
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#59
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
All usa factions have a rather annoying bug with their missile defenders, which is present since ... ever. The AI uses md's as frekin artillery with fireing ranges that you as a player would never get with that ability. I had the AI snipe out defenses, and tons of air units with just a few MD's over an incredibly long range. I hope this get's fixed one way or the other.
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3 Dec 2010, 9:53
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#60
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
What happened with the "wheel mod" for the regular GLA scorpion tanks ? It's no longer available. Changelog doesn't say anything about removal of this cool feature.
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3 Dec 2010, 11:12
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#61
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
^ I beleive becouse that one hasn't been around since 0.95
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3 Dec 2010, 15:00
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#62
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Group: Members Posts: 38 Joined: 25 August 2009 Member No.: 380 Projects: ROTR Tester |
It has. It was still in, in 0.95 AFAIK and also in the patch 0.951.
-------------------- 'Pride of the working class!'
'I don't like Animaniacs?' |
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3 Dec 2010, 16:25
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#63
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Allow me to clearify this... plasma tommys outrange and out run any infantry from any faction. with proper micro your base is dead. Not because you are a bad player.. its a matter of economy. (this is unless you start with more than 10000 credits) We always start with 10000 credits..so after a barracks, power supply, supply center, war factory and a few infantry units..you are waiting on money. I know that there are many BO's to do if you think that that will happen but it is poker and if you get it wrong..well too late again Game Over. You might want to post a replay in the battle bunker forum, so other people can look at it. -------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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3 Dec 2010, 18:15
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#64
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
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3 Dec 2010, 20:38
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#65
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
It was only removed in this version. If I remember correctly it was removed when the USA got the Ambulence Repair upgrade.
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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4 Dec 2010, 0:03
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#66
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Not really a bug, but I used to be able to play Generals Challenge on medium all the way through. Now the AI beats me! Nice work on the improvements. I have to say though, I don't see how anyone could beat townes on hard. Particle beam hits 4 mins in instead of 11. Its one of the hardest in the game, but you should be up for a challenge. I had it covered in a guide back on FS a long time ago but at the moment it is even harder then it was back then. I might resurrect the guides for this. -------------------- |
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4 Dec 2010, 4:59
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#67
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Hey, will there be any new units coming up? I would love to see a laser stealth fighter or laser raptor eventually...
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4 Dec 2010, 8:56
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#68
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
So I'm asking, can we hope for the base Gla 'wheel mod' revival in the forthcoming patch ?
This post has been edited by Soyuz: 4 Dec 2010, 8:57 |
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4 Dec 2010, 10:40
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#69
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
It won't be making returning.
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30 Jan 2011, 16:09
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#70
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I red the full topic.
the dustfly did the bug with me to. nuke cannons are very hard to handle on guard duty.... I got the bug the ZH starts SW. towns ALLWASE shoots his LUC(lazer uplink cannon)the same way.somthin like S.shoot 2 superweps on them,and BOOM! and pleas add music at quickstart. This post has been edited by Mernom: 30 Jan 2011, 17:58 |
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31 Jan 2011, 2:24
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#71
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
towns ALLWASE shoots his LUC(lazer uplink cannon)the same way.somthin like S.shoot 2 superweps on them,and BOOM! All particle cannons do that ever since ZH, that's just how the AI was coded to use the particle cannon. and pleas add music at quickstart. not possible -------------------- |
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2 Feb 2011, 13:55
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#72
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
yea right.I seen some mods with main menu image AND music.I can name one.
EDIT:I played with jazizes battlebus.I LOVE those little quite demo traps! This post has been edited by Mernom: 2 Feb 2011, 20:26 |
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2 Feb 2011, 20:33
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#73
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
yea right.I seen some mods with main menu image AND music. That's a bit harsh. I'm sure SWR would have included music in the QuickStart if they could have. They are not one to pass up on quality. -------------------- |
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3 Feb 2011, 4:41
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#74
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
yea right.I seen some mods with main menu image AND music.I can name one. I think it's more like they replace shellmap with image. The -quickstart parameter automatically disables music. -------------------- CASOJIN
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3 Feb 2011, 11:44
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#75
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
yea right.I seen some mods with main menu image AND music.I can name one. FYI, that's not the quickstart screen, it's a shellmap. -------------------- |
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