What detects stealth, and what merely scouts? A list for new folks and for me., Would love input and I think I may be missing some things. |
What detects stealth, and what merely scouts? A list for new folks and for me., Would love input and I think I may be missing some things. |
22 Jan 2013, 1:37
Post
#1
|
|
Rocket pods are now available Group: Members Posts: 132 Joined: 18 October 2012 From: North Carolina, USA Member No.: 9368 |
So I get a little confused about how to detect stealth sometimes, and it has bitten me in the butt more than once. Often this is due to my misunderstanding of the basic mechanic, or due to changes from VZH or from SHW. Either way, my plan is to create a list (below) and edit it as people correct my misunderstandings. This is mostly for me (because I think I am missing some things) and partially for new players. Would appreciate help!
Note that I have divided each faction into "stealth detection" and "scouting but NOT stealth detection," since I've made the mistake in the past of thinking that some units that are merely scouts actually detect stealth (Pathfinders and signal intercepts are two examples of this ). 1A. GLA Stealth Detection Unit: GLA Radar van Tier 0 Prereq upgrade required: none Unit upgrade required: Detection Gear Action required: none Unit Action: Radar Scan from Radar van Tier 0 Prereq upgrade required: none Unit upgrade required: Detection Gear on Radar Van Action required: Click on sidebar or unit and deploy anywhere 1B. GLA Scout but NOT stealth Detection Unit: GLA Radar van Tier 0 Prereq upgrade required: none Unit upgrade required: none (ie, not upgraded) Action required: none Unit: GLA Worker Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none Generals Power: Informant Tier 0 Prereq upgrade required: Generals Power Level 1 Unit upgrade required: none Action required: Deploy anywhere 2A. USA Stealth Detection Unit: Sentry Drone Tier 1 Prereq upgrade required: none Unit upgrade required: none Action required: none Generals Power: Spy Satelite Tier 0 Prereq upgrade required: Generals Power Level 1 Unit upgrade required: none Action required: Deploy Anywhere Building: Command Center with Search and Destroy upgrade (thanks Casojin) Tier 2 Prereq upgrade required: none Unit upgrade required: Search and Destroy Upgrade Action required: none (Limit - 1 building, limited range, tech structure) 2B. USA Scout but NOT Stealth Detection Unit: Flying Scout Drone from HQ Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none Unit Ability: Pathfinder Spotting Tier 1 Prereq upgrade required: Generals Power Level 1 Unit upgrade required: none Action required: Pathfinder stationary and in spotting mode, target point selected (LIMIT - limited range, small radius, unit can not move) Generals Power: CIA Informants Map Reveal Tier 0 Prereq upgrade required: Generals Power Level 1 Unit upgrade required: none Action required: Deploy 3A. China Stealth Detection Unit: Troop Crawler Tier 0 Prereq upgrade required: none Unit upgrade required: Forward Recon Scanning Gear Action required: None Unit Ability: Troop Crawler Forward Recon Varient Scan Tier 0 Prereq upgrade required: none Unit upgrade required: Forward Recon Scanning Gear Action required: Deploy on target (LIMIT - limited range, small radius, unit can not move) Building Ability: Scout Aircraft from Airfield Tier 1 Prereq upgrade required: none Unit upgrade required: none Action required: Deploy Anywhere (LIMIT - Travel time delay, Aircraft can be shot down) 3B. China Scout but NOT Stealth Detection Unit Ability: Hopper Tank Commander Binoculars Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: Select unit's "scout with binoculars" option (LIMIT - Tank becomes immobile) Unit: Listening Outpost Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none General Ability: Signal Intercept Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: Deploy (LIMIT - reveals only units, not buildings) Building Ability: Satellite Hack Tier 2 Prereq upgrade requirement: Satellite Hack Unit upgrade requirement: none Action required: none (LIMIT - Large Radius around enemy HQ only) 4A. Russa Stealth Detection Unit: Conscript Tier 1 Prereq upgrade required: IR goggles Unit upgrade required: none Action required: none (NOTE: makes any carrying transport a detector as well) Building: Air Defense Component Tower Tier 1 Prereq upgrade required: none Unit upgrade required: build air defense component on tower Action required: none General's Power: Targeting satellite Tier 0 Prereq upgrade required: Generals Power level 1 Unit upgrade required: none Action required: Deploy Anywhere (LIMIT - visible to enemy) (NOTE - increases friendly unit firepower) 4B. Russia Scout but NOT Stealth Detection Unit: Mishka Scout Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none Building: Radar Dome (thanks Casojin) Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none 5A. ECA Stealth Detection Unit: Dog Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none (LIMIT - Only Detects Stealth Infantry and mines!) Building: Guard Tower (in detection mode) Tier 0 (WF required) Prereq upgrade required: generals power Unit upgrade required: none Action required: set building to detect stealth Unit: HQ recon helicopter Tier 0 Prereq upgrade required: none Unit upgrade required: none Action required: none (LIMIT - computer controlled, orbits HQ) Unit: Recon Sensor Tier 1 Prereq upgrade required: none Unit upgrade required: none Action required: deploy (LIMIT - Only detects when deployed) 5B. ECA Scout Abilities that do NOT Detect Stealth Unit: Fennek Sensor Pod deployed from Fennek Tier 0 Prereq upgrade required: Generals Point level 3 Unit upgrade required: none Action required: Click Deploy on Fennek (LIMIT - Deploys on-site from Fennek, does not move, limited sight radius, limited life) Upgrade: ECA maphack/ Communication Satellite uplink Tier 2 Prereq upgrade required: Entire map reveal upgrade from Com Center Unit upgrade required: none Action required: none (LIMIT - random occurrence, limited duration) Building: Guard Tower (in observation/spotting mode) Tier 0 (WF required) Prereq upgrade required: generals power Level 1 Unit upgrade required: none Action required: set building to long range observation Generals Power: Remote Bulldog Turret Tier 0 Prereq upgrade required: generals power Level 3+ Unit upgrade required: none Action required: Deploy anywhere (LIMIT - Terrain must already be visible where you wish to deploy this). Generals Power: ECA Commandos Tier 0 Prereq upgrade required: generals power Level 3+ Unit upgrade required: none Action required: Deploy anywhere (LIMIT - Plane para-drop travel delay, also Terrain must already be visible where you wish to deploy this). NOTE FOR ALL FACTIONS: the units capable of clearing mines and demo traps can detect these stealth objects (and only these objects) at very short range. (Thanks knjaz!) This post has been edited by piratep2r: 21 Mar 2013, 14:16 |
|
|
22 Jan 2013, 1:39
Post
#2
|
|
Rocket pods are now available Group: Members Posts: 132 Joined: 18 October 2012 From: North Carolina, USA Member No.: 9368 |
Note: I know that almost any unit can be used for scouting, and that many other offensive general's powers can be used for map reveal; I am listing the things here that are often used primarily for stealth detection or for scouting IMO. But I bet I've made mistakes, and hope to learn from y'all!
Also note that I tried to learn this info off of the wiki, but did not have much luck. Thanks for reading the wall of text! -P This post has been edited by piratep2r: 22 Jan 2013, 1:39 |
|
|
22 Jan 2013, 2:15
Post
#3
|
|
Group: Members Posts: 81 Joined: 4 December 2012 From: Argentina Member No.: 9522 You'll be what you must be, or else you will be nothing... |
This was very useful maifrend... Thanks for clear my doubts!
-------------------- |
|
|
22 Jan 2013, 6:32
Post
#4
|
|
Group: Members Posts: 39 Joined: 7 June 2009 Member No.: 41 |
does search and destroy strategy center or Russia's radar station detect stealth? This post has been edited by WNxMastrefubu: 22 Jan 2013, 6:32 |
|
|
22 Jan 2013, 7:37
Post
#5
|
|
Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
S&D Strat. Center = YES
Russian Radar Station = NO -------------------- CASOJIN
|
|
|
22 Jan 2013, 10:08
Post
#6
|
|
The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Good post, you should conbine them to make a tutorial or a handbook
-------------------- |
|
|
23 Jan 2013, 15:10
Post
#7
|
|
Rocket pods are now available Group: Members Posts: 132 Joined: 18 October 2012 From: North Carolina, USA Member No.: 9368 |
Thanks for the notes Casojin; I've added them to the master list at top. Also, thanks for the support CheoRock and (USA)Bruce!
This post has been edited by piratep2r: 23 Jan 2013, 15:10 |
|
|
20 Mar 2013, 13:11
Post
#8
|
|
Group: Members Posts: 80 Joined: 5 February 2013 Member No.: 9740 |
Is there a general rule on what defensive buildings detect stealth? If I'm not mistaken, the dushka DOES but USA's firebase DOESN'T...
The same for air-defenses... Patriot/Gatling can detect stealthfighters, can the skyshield? Maybe you could add buildings to your list as well, you know, for new folks and for me^^ -------------------- DEMAND combat cycle nukeneers!
|
|
|
20 Mar 2013, 14:31
Post
#9
|
|
Rocket pods are now available Group: Members Posts: 132 Joined: 18 October 2012 From: North Carolina, USA Member No.: 9368 |
Is there a general rule on what defensive buildings detect stealth? If I'm not mistaken, the dushka DOES but USA's firebase DOESN'T... The same for air-defenses... Patriot/Gatling can detect stealthfighters, can the skyshield? Maybe you could add buildings to your list as well, you know, for new folks and for me^^ Hi Melaw! So, I am almost totally sure that you are wrong about patriot, dushka, and Gatling. In ROTR as far as I know, they DO NOT detect stealth. If you are switching over from ZH or other mods (like I was) you can certainly get confused (like I did). Just thinking about it, the only factions that have stealth detecting base defenses AFAIK are RUS and ECA, but that is just off the top of my head. Hopefully someone else can chime in and confirm/deny this (and your comment), since I won't have time to check it out until the weekend. -P |
|
|
20 Mar 2013, 14:58
Post
#10
|
|
Group: Members Posts: 52 Joined: 24 August 2012 Member No.: 9279 |
I think builder units (Dozers/Workers) can spot mines and hidden demos at short range.
|
|
|
20 Mar 2013, 19:13
Post
#11
|
|
Group: Members Posts: 80 Joined: 5 February 2013 Member No.: 9740 |
Hi Melaw! So, I am almost totally sure that you are wrong about patriot, dushka, and Gatling. In ROTR as far as I know, they DO NOT detect stealth. If you are switching over from ZH or other mods (like I was) you can certainly get confused (like I did). Just thinking about it, the only factions that have stealth detecting base defenses AFAIK are RUS and ECA, but that is just off the top of my head. Hopefully someone else can chime in and confirm/deny this (and your comment), since I won't have time to check it out until the weekend. -P Hi! Thanks for your reply... I did in fact not check those up explicitly. But I have a vague guess that my stealthed units got detected near enemy stationary defenses. On the other side I have experienced extrem havoc by stealth units inside my own base despite having some defenses around. I also think I have seen a Dozer clearing up mines without detection units around. Maybe this is just out of confusion or having played ZH a lot, but maybe some1 could run a quick test or already knows more about this matter. (But I totally like the way ROTR changes the meaning of stealth in general) This post has been edited by melaw: 20 Mar 2013, 19:17 -------------------- DEMAND combat cycle nukeneers!
|
|
|
21 Mar 2013, 9:04
Post
#12
|
|
Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
I think builder units (Dozers/Workers) can spot mines and hidden demos at short range. More like, all units that can remove mines are capable of spotting them. base defenses do not detect stealth units, with exception of one of Russia's air raid tower, and ECA's Guard tower in scanning mode. |
|
|
21 Mar 2013, 14:08
Post
#13
|
|
Rocket pods are now available Group: Members Posts: 132 Joined: 18 October 2012 From: North Carolina, USA Member No.: 9368 |
Hi knjaz! I should have made it as clear as you did when I said only eca and russia had detector base defense.
Melaw - if you look at the big list you will see that it does actually have buildings on it already; its just that there are very few detector or scouting buildings. Both the buildings knjaz mentions are on the list. I'm not sure I should add dozers to the list but maybe at the end as a note? Thanks knjaz! |
|
|
21 Mar 2013, 16:08
Post
#14
|
|
Group: Members Posts: 80 Joined: 5 February 2013 Member No.: 9740 |
Thanks for the further explainations!
-------------------- DEMAND combat cycle nukeneers!
|
|
|
Lo-Fi Version | Time is now: 25 April 2024 - 16:29 |