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WAYPOINT should be enabled through map
Kazan
post 21 Aug 2014, 12:45
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I think it should be made possible to allow giving way point by just clicking on map with the Alt kep pressed, it will make things a lot smoother!
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(USA)Bruce
post 21 Aug 2014, 16:23
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QUOTE (Kazan @ 21 Aug 2014, 13:45) *
I think it should be made possible to allow giving way point by just clicking on map with the Alt kep pressed, it will make things a lot smoother!

For your should I will respond with:
Im pretty sure this goes under the we would if we could....


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Kazan
post 21 Aug 2014, 16:26
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haha Okay, but it'd be awesome if it could be implemented somehow. That would have made the game a more advanced micro based.
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(USA)Bruce
post 21 Aug 2014, 18:02
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QUOTE (Kazan @ 21 Aug 2014, 17:26) *
haha Okay, but it'd be awesome if it could be implemented somehow. That would have made the game a more advanced micro based.


Actually waypoints serve a quick way to give units set commands to crush etc, wich was a removed feture from the game.The current version ingame allows you to move stuff when theres lag or lagspikes and the game doesnt respond.If we do add waypoints It might turn into waypoint patrolls wich I cant say would be fun in pvp...


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Darky
post 22 Aug 2014, 16:44
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QUOTE ((USA)Bruce @ 21 Aug 2014, 19:02) *
Actually waypoints serve a quick way to give units set commands to crush etc, wich was a removed feture from the game.The current version ingame allows you to move stuff when theres lag or lagspikes and the game doesnt respond.If we do add waypoints It might turn into waypoint patrolls wich I cant say would be fun in pvp...


How are waypoint patrols gamebreaking? If anything it would be cool to have patrolling stealth detecting Hinds of doom for Burton to maneuver around.
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Karpet
post 22 Aug 2014, 21:51
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QUOTE (DarkyPwnz @ 22 Aug 2014, 11:44) *
How are waypoint patrols gamebreaking? If anything it would be cool to have patrolling stealth detecting Hinds of doom for Burton to maneuver around.

Micro to the max tongue.gif


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DanPaladin12
post 22 Aug 2014, 22:35
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QUOTE ((USA)Bruce @ 21 Aug 2014, 19:02) *
Actually waypoints serve a quick way to give units set commands to crush etc, wich was a removed feture from the game.The current version ingame allows you to move stuff when theres lag or lagspikes and the game doesnt respond.If we do add waypoints It might turn into waypoint patrolls wich I cant say would be fun in pvp...

they might not be really useful when playing a serious game, but when you are just f-ing about (like I tend to do) then it is quite a nice thing to just have that one humvee patroling at the border of your base just because it looks cool, but I must agree that a Hind with a concrpit constantly flying over your base would make it practicly inpossibole for any GLA to launch a stealthed attack.
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Darky
post 22 Aug 2014, 23:04
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QUOTE (DanPaladin12 @ 22 Aug 2014, 23:35) *
they might not be really useful when playing a serious game, but when you are just f-ing about (like I tend to do) then it is quite a nice thing to just have that one humvee patroling at the border of your base just because it looks cool, but I must agree that a Hind with a concrpit constantly flying over your base would make it practicly inpossibole for any GLA to launch a stealthed attack.


The only thing that should have been held back by the human factor (or rather just balanced in this case) is the awfully designed Laserlock. RotR got rid of that, and this would probably be done with no balance concerns if it were possible. Unless of course I am mistaken.
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Kazan
post 23 Aug 2014, 6:40
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I don't understand why everyone is imputing waypoints to only patrolling, it could be used for much better purpose like sending a lone tank by an unpredictable path to harass the enemy supply! And with map controlled waypoints, it could do wonders!
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Byamarro
post 23 Aug 2014, 9:36
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QUOTE (Kazan @ 23 Aug 2014, 7:40) *
I don't understand why everyone is imputing waypoints to only patrolling, it could be used for much better purpose like sending a lone tank by an unpredictable path to harass the enemy supply! And with map controlled waypoints, it could do wonders!

And building queues...
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Darky
post 23 Aug 2014, 9:45
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QUOTE (Kazan @ 23 Aug 2014, 6:40) *
I don't understand why everyone is imputing waypoints to only patrolling, it could be used for much better purpose like sending a lone tank by an unpredictable path to harass the enemy supply! And with map controlled waypoints, it could do wonders!


Waypointing already exists (hold Alt), you just can't connect them to form a patrol line. As for the map bit I never tried.
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Kazan
post 23 Aug 2014, 10:08
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QUOTE (DarkyPwnz @ 23 Aug 2014, 14:15) *
Waypointing already exists (hold Alt), you just can't connect them to form a patrol line. As for the map bit I never tried.

The whole point is about the waypoint to be given through mini map by pressing alt and not the waypoint giving on the screen (as we do now) pressing alt, that is obvious!

This post has been edited by Kazan: 23 Aug 2014, 10:37
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Darky
post 23 Aug 2014, 10:15
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QUOTE (Kazan @ 23 Aug 2014, 11:08) *
The whole point is about the waypoint to be given through map and not the ALt thing, that is obvious!


No, it's not obvious at all. I've played the game for years, I only learned of it a few months ago. Why the attitude man?
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Kazan
post 23 Aug 2014, 10:39
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QUOTE (DarkyPwnz @ 23 Aug 2014, 14:45) *
No, it's not obvious at all. I've played the game for years, I only learned of it a few months ago. Why the attitude man?

I am sorry, buddy, if it offended you but I didn't mean it. And you were right, it was not obvious. Actually I didn't make myself clear through the previous posts and that lead to confusions and misunderstandings.
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