Battle Simulation Ironbear, Russia challenge maps |
Battle Simulation Ironbear, Russia challenge maps |
23 Oct 2016, 8:58
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#1
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Russia Challenge maps "Okay, Lieutenant Newbie. Today, we're gonna mix it up a bit: The AI will be simulating the tactics of legendary PLA general Ta Hun Kwai, with a twist: He will be using Russian hardware. Let's see how you handle this one. VR is online, simulations starts in 3...2...1..." Same drill as the ECA and China challenge maps. in the archive there is 5 maps, each map is for a faction to fight the Russia AI on the Tank generals challenge map with Kwai's audios. just drop the maps named: Battle Simulation Ironbear - China Battle Simulation Ironbear - ECA Battle Simulation Ironbear - Gla Battle Simulation Ironbear - Usa Battle Simulation Ironbear - Russia into your maps folder. documents/command and conquer generals zero hour data/maps Word of warning: Starts off easy and gradually picks up pace don't expect this to be easy in late game. Any problems just let me know. Thanks to MARS for the VR background story to explain the audios + russia This post has been edited by Skitt: 27 Oct 2016, 10:11 -------------------- |
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9 Nov 2016, 20:51
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
I played the GLA version. I saw that all of the enemy units would go for a certain building (In my case a Duksha Nest) and would ignore all my units in their pathway. So all that you need to do is mob the enemy units while they are coming and destroy them. The only enemy unit which attacked my units when it came into range where the Kodiaks and Berkuts, the others don't do that. This AI behavior made it very easy to stop the Russian AI attacks. well thats a new bug...it wasnt doing that in tests but i think i know why, its already fixed in this version but not at the same time This post has been edited by Skitt: 9 Nov 2016, 20:52 -------------------- |
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10 Nov 2016, 12:28
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#3
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
well thats a new bug...it wasnt doing that in tests but i think i know why, its already fixed in this version but not at the same time What do you mean by the bold ? -------------------- |
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