So, the problem is... turret doesn't turn right. Instead of turning 360 degrees all around the location it is located in. It spins around the vehicle instead.
And no, i followed all the steps that i followed back when i made voxels for RA2.
Here is the code in Rules.ini
; Pitbull
[BULL]
Name=Pitbull
Prerequisite=GDIFACTORY
Primary=HoverMissile
Category=Recon
Strength=200
Armor=wood
Turret=no
IsTilter=yes
TechLevel=5
Sight=5
Speed=8
CrateGoodie=yes
Owner=GDI
Cost=800
Points=25
ROT=8
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Elite=HoverMissile
EliteAbilities=VEIN_PROOF
Turret=yes
PipScale=Passengers
And here is the code in Art.ini
[BULL]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100
EDIT : It turns the fix was something simple, sorry for disturbing. However you guys can criticise how is the voxel for Pitbull.
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