Are you guys planning to make a GAME out of ROTR |
Are you guys planning to make a GAME out of ROTR |
19 Oct 2014, 11:45
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#26
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Group: Members Posts: 162 Joined: 21 February 2012 Member No.: 9007 |
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping. Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists. Having up to 20 subfactions per faction is cool, even if balancing is impossible. NOOOOO It's much better to have fewer factions, but really different ones! |
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19 Oct 2014, 16:05
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#27
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Group: Members Posts: 64 Joined: 7 September 2014 From: Slovakia Member No.: 10632 |
I know of a dude who's working on a 2D RTS with 80 factions in it.
I can't imagine it either, but the screenshots look very alike, not sure if that's because he only plays one faction. -------------------- The China's got so many tanks that they cover the entire land
The USA's got so many planes that they blot out the Sun The GLA's got so many hijackers that they steal all of it |
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19 Oct 2014, 18:39
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#28
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Group: Members Posts: 565 Joined: 6 February 2014 From: USA Member No.: 10285 |
I know of a dude who's working on a 2D RTS with 80 factions in it. I can't imagine it either, but the screenshots look very alike, not sure if that's because he only plays one faction. Is it something like Civilization, where the factions are mostly identical except for a few unique units, structures, and abilities? |
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19 Oct 2014, 19:12
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#29
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
NOOOOO It's much better to have fewer factions, but really different ones! I forgot to add........it's only in the beginning that everybody will have the same units, but will become completely different with the ever expanding upgrade tech tree. And since you can press the reset button, no faction in a single match would be the exact same as his opponent regardless. Unless it's intended. For example, if you are NATO, your first upgrades choices would be country specific sub-factions, then after that it's come to which specific army units you will take command (for example: 2nd armor divisions or 3rd infantry.....), and then what kind of equipments you would like to take, along with what variants of said equipments and units you want. And yes, the kind of specific upgrades for said units as well, including specific abilities. Units should be able to change into a different variant of it for a price while on the battlefield, to be capable of dealing with different type of enemies when reinforcements have not arrived yet. Some of them will be made incompatible with the others so choose wisely or you will end up with either a sitting duck heavy tank army in an urban battlefield or a massed group of light infantry getting slaughtered by enemy artillery and have to reset. The point is........I want to have an ever changing battlefield, not by just tactical maneuvering but also by unit variety as well. This post has been edited by X1Destroy: 19 Oct 2014, 19:31 -------------------- We Die Standing.
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19 Oct 2014, 20:32
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#30
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Group: Members Posts: 64 Joined: 7 September 2014 From: Slovakia Member No.: 10632 |
Is it something like Civilization, where the factions are mostly identical except for a few unique units, structures, and abilities? I think so. http://facepunch.com/showthread.php?t=1405...=1#post45288764 -------------------- The China's got so many tanks that they cover the entire land
The USA's got so many planes that they blot out the Sun The GLA's got so many hijackers that they steal all of it |
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19 Oct 2014, 21:45
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#31
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping. Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists. Having up to 20 subfactions per faction is cool, even if balancing is impossible. Hey, that was sorta the logic behind C&C1 and RA1... -------------------- And then...
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19 Oct 2014, 21:47
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#32
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Hey, that was sorta the logic behind C&C1 and RA1... For.....real? -------------------- We Die Standing.
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20 Oct 2014, 21:29
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#33
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Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping. Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists. Having up to 20 subfactions per faction is cool, even if balancing is impossible. The only C&C game to do that was TibWars (and perhaps RA3 to some extend), and I disliked this as it made the factions less different from each other. I mean, only the T2/T3 of each faction was different, and then only the Scrin where the biggest difference with their airforce. The game was pretty much this: Generic anti-inf / AA vehicle: APC / Buggy / Gunwalker Generic light anti-vehicle / AA vehicle: Pitbull / Bike / Seeker Generic MBT: Predator / Scorpion / Seeker / Devourer (note the slight difference for Scrin here with not having a 'real' T1 MBT but having an heavier T2 MBT) Generic aircraft: Orca / Venom / Stormrider Generic heavy assault unit: Mammoth / Avatar / Annihilator Tripod I won't bother mentioning the inf as these where even more similar, with only Nod having a really unique unit with the Fanatics. And the defences? Just a different model and weapon, but exactly the same. Again, Scrin is the unique one here with their Storm Column doubling as AA. And then we have the older C&Cs before TibWars, where the factions where actually different, with units being available for one side with no readily identifiable comparison on the other side (think of Nod's Stealth Tank, Flame Tank, Allied Mirage Tank, Soviet Tesla Coil / Nod's Obelisk, etc.). Of course, if you look at it hard enough even these factions share some units, but that is inevitable. Even in RotR we see the default "AA/anti-inf vehicle, transport, MBT" before heading in their own directions when T1/T2 hits for each faction. And then still there are differences (China's Troop Crawler being unarmed, having larger inf capacity, and not to mention the whole propaganda boost none of the other transports have) per side. -------------------- |
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20 Oct 2014, 21:42
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#34
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Stealth Master Group: Members Posts: 298 Joined: 10 February 2012 From: USA Member No.: 8990 |
I honestly miss the old games from 2005 back to 1995. Things then made sense. Sure you have variety, but thats what i grew up with and fell in love with. Who doesn't like to dish out a nuclear dinner? Who wouldn't want to make some virtual bitches choke on that anthrax?
StarCraft I and II. Best example of variety out there. Zerg- Massive cheap hordes Protoss - Small, expensive but ultimately powerful units. Terrans - kinda midway but they have flying buildings. My point is that variety makes an RTS game truly worthwhile. I agree with Mars here. I like a few factions but with just enough sub factions to cover certain areas others might not have. This post has been edited by z741: 20 Oct 2014, 21:44 -------------------- |
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21 Oct 2014, 1:01
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#35
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
For.....real? Name the difference between Germany and England in RA1, or Ukraine and USSR? This post has been edited by teslashark: 21 Oct 2014, 1:39 -------------------- And then...
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21 Oct 2014, 1:18
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#36
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
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21 Oct 2014, 3:50
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#37
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Off topic,but I think there was no Greece in Official game. Oh, there was a Greece. The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France. -------------------- Your feeling of helplessness is your best friend, savage.
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21 Oct 2014, 8:46
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#38
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Oh, there was a Greece. The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France. I just have Russia, Ukraine, Germany, England and France. It's the same for the Retaliation version on the PS1 too. -------------------- Composite Armor has been installed, sir.
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21 Oct 2014, 9:04
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#39
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Name the difference between Germany and England in RA1, or Ukraine and USSR? I think you should read my post again...... There is no such things as "subfaction" in RA1, only different country bonus. None of them have new units. Nor the already existing unit would have different looks for each faction. BTW, C&C3 isn't all that bad. QUOTE Of course, if you look at it hard enough even these factions share some units, but that is inevitable. Even in RotR we see the default "AA/anti-inf vehicle, transport, MBT" before heading in their own directions when T1/T2 hits for each faction. And then still there are differences Yeah, and the similarity have to exist in a limited form for obvious reasons, not just in games but also real life. Vehicles of the same role should be different when it come to looks, stats and armaments. But the we must not change or remove a vital role from a faction. Imagine a faction without an MBT nor a mobile AA, it might look unique and cool until you got your ass handed due to the way it is intended to be. What I want, is something like W40K. Look at the Imperial Guard, they have countless of so called sub-factions that are different enough to be new factions on their own. But theirs main strategy remains the same, which is why they are sub-factions. Some may think that reskined of an already existed unit or faction would make it boring, but I don't. Just aesthetically differences is enough for me, doesn't have to always be gameplay as well. Otherwise, I would never play games like World In Conflict. Everyone have the same shit, just different models. This post has been edited by X1Destroy: 21 Oct 2014, 9:26 -------------------- We Die Standing.
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21 Oct 2014, 9:14
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#40
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
I think you should read my post again...... Statistical: England gets a 10% increase in armour Germany has a 10% boost to firepower France fires their weapons 10% faster Ukraine's ground troops move 10% faster USSR get a 10% discount on costs Greece, Turkey & Spain get no benefits. |
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21 Oct 2014, 9:55
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#41
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Oh, there was a Greece. The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France. I've played RA1 from some old disk long time ago,and roster was pretty much like that except there were no Turkey,Greece and Spain. They are absent from First Decade I have too. |
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21 Oct 2014, 12:29
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#42
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
I've played RA1 from some old disk long time ago,and roster was pretty much like that except there were no Turkey,Greece and Spain. They are absent from First Decade I have too. Well that's the faction list I have in RAED. -------------------- Your feeling of helplessness is your best friend, savage.
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23 Oct 2014, 3:36
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#43
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Group: Members Posts: 52 Joined: 11 December 2013 Member No.: 10222 |
when you mentioned COH - i would love, nay, adore the possibility of the generals universe with features from COH: the cover system, infantry dropping weapons, artillery left unattended when the crew gets killed, group based infantry, the possibility to make a tank unable to fire or move etc
just picture say a column of tanks going thru a battlefield riddled with tank husks, and from behind which a couple of terrorist pop out or the ambush possibilities for all factions - say a few russian sentines go through a said battlefield, or pass the woods, and a group of panzerfousts start hammering them factionwise: i love the 5 faction theme, tho i wouldnt mind more variety, purely from a campaign POV This post has been edited by sino301: 23 Oct 2014, 3:38 |
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