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Are you guys planning to make a GAME out of ROTR
Commander-GDI
post 19 Oct 2014, 11:45
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QUOTE (X1Destroy @ 19 Oct 2014, 0:14) *
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping.

Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists.

Having up to 20 subfactions per faction is cool, even if balancing is impossible.


NOOOOO angry.gif

It's much better to have fewer factions, but really different ones!
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Drury
post 19 Oct 2014, 16:05
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I know of a dude who's working on a 2D RTS with 80 factions in it.

I can't imagine it either, but the screenshots look very alike, not sure if that's because he only plays one faction.


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8igDaddy8lake
post 19 Oct 2014, 18:39
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QUOTE (Drury @ 19 Oct 2014, 11:05) *
I know of a dude who's working on a 2D RTS with 80 factions in it.

I can't imagine it either, but the screenshots look very alike, not sure if that's because he only plays one faction.


Is it something like Civilization, where the factions are mostly identical except for a few unique units, structures, and abilities?
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X1Destroy
post 19 Oct 2014, 19:12
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QUOTE (Commander-GDI @ 19 Oct 2014, 11:45) *
NOOOOO angry.gif

It's much better to have fewer factions, but really different ones!


I forgot to add........it's only in the beginning that everybody will have the same units, but will become completely different with the ever expanding upgrade tech tree.

And since you can press the reset button, no faction in a single match would be the exact same as his opponent regardless. Unless it's intended.

For example, if you are NATO, your first upgrades choices would be country specific sub-factions, then after that it's come to which specific army units you will take command (for example: 2nd armor divisions or 3rd infantry.....), and then what kind of equipments you would like to take, along with what variants of said equipments and units you want. And yes, the kind of specific upgrades for said units as well, including specific abilities. Units should be able to change into a different variant of it for a price while on the battlefield, to be capable of dealing with different type of enemies when reinforcements have not arrived yet.
Some of them will be made incompatible with the others so choose wisely or you will end up with either a sitting duck heavy tank army in an urban battlefield or a massed group of light infantry getting slaughtered by enemy artillery and have to reset.

The point is........I want to have an ever changing battlefield, not by just tactical maneuvering but also by unit variety as well.

This post has been edited by X1Destroy: 19 Oct 2014, 19:31


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Drury
post 19 Oct 2014, 20:32
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QUOTE (8igDaddy8lake @ 19 Oct 2014, 18:39) *
Is it something like Civilization, where the factions are mostly identical except for a few unique units, structures, and abilities?

I think so.

http://facepunch.com/showthread.php?t=1405...=1#post45288764


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teslashark
post 19 Oct 2014, 21:45
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QUOTE (X1Destroy @ 18 Oct 2014, 15:14) *
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping.

Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists.

Having up to 20 subfactions per faction is cool, even if balancing is impossible.

Hey, that was sorta the logic behind C&C1 and RA1...


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X1Destroy
post 19 Oct 2014, 21:47
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QUOTE (teslashark @ 19 Oct 2014, 21:45) *
Hey, that was sorta the logic behind C&C1 and RA1...


For.....real?


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Dutchygamer
post 20 Oct 2014, 21:29
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QUOTE (X1Destroy @ 19 Oct 2014, 0:14) *
I would go for..........Give everybody the samethings, then make the new stuffs and add them to the subfactions. There it would solve the problem with having only a handful amount of factions, and allow new factions with different aethestic styles to be added without role overlapping.

Sub factions don't need to stay the same for the entire game, as one should be able to switch back and forth to make the game become unpredictable. Subfactions of different factions can be similar or the exact same things if one want to, since it doesn't matter as the main factions are all generalists.

Having up to 20 subfactions per faction is cool, even if balancing is impossible.

The only C&C game to do that was TibWars (and perhaps RA3 to some extend), and I disliked this as it made the factions less different from each other. I mean, only the T2/T3 of each faction was different, and then only the Scrin where the biggest difference with their airforce. The game was pretty much this:
Generic anti-inf / AA vehicle: APC / Buggy / Gunwalker
Generic light anti-vehicle / AA vehicle: Pitbull / Bike / Seeker
Generic MBT: Predator / Scorpion / Seeker / Devourer (note the slight difference for Scrin here with not having a 'real' T1 MBT but having an heavier T2 MBT)
Generic aircraft: Orca / Venom / Stormrider
Generic heavy assault unit: Mammoth / Avatar / Annihilator Tripod
I won't bother mentioning the inf as these where even more similar, with only Nod having a really unique unit with the Fanatics. And the defences? Just a different model and weapon, but exactly the same. Again, Scrin is the unique one here with their Storm Column doubling as AA.
And then we have the older C&Cs before TibWars, where the factions where actually different, with units being available for one side with no readily identifiable comparison on the other side (think of Nod's Stealth Tank, Flame Tank, Allied Mirage Tank, Soviet Tesla Coil / Nod's Obelisk, etc.). Of course, if you look at it hard enough even these factions share some units, but that is inevitable. Even in RotR we see the default "AA/anti-inf vehicle, transport, MBT" before heading in their own directions when T1/T2 hits for each faction. And then still there are differences (China's Troop Crawler being unarmed, having larger inf capacity, and not to mention the whole propaganda boost none of the other transports have) per side.


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z741
post 20 Oct 2014, 21:42
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I honestly miss the old games from 2005 back to 1995. Things then made sense. Sure you have variety, but thats what i grew up with and fell in love with. Who doesn't like to dish out a nuclear dinner? biggrin.gif Who wouldn't want to make some virtual bitches choke on that anthrax? mindfuck.gif

StarCraft I and II. Best example of variety out there.

Zerg- Massive cheap hordes

Protoss - Small, expensive but ultimately powerful units.

Terrans - kinda midway but they have flying buildings.

My point is that variety makes an RTS game truly worthwhile. I agree with Mars here. I like a few factions but with just enough sub factions to cover certain areas others might not have.

This post has been edited by z741: 20 Oct 2014, 21:44


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teslashark
post 21 Oct 2014, 1:01
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QUOTE (X1Destroy @ 19 Oct 2014, 13:47) *
For.....real?

Name the difference between Germany and England in RA1, or Ukraine and USSR?

This post has been edited by teslashark: 21 Oct 2014, 1:39


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Nemanja
post 21 Oct 2014, 1:18
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QUOTE (teslashark @ 21 Oct 2014, 2:01) *
Name the difference between Germany and Greece in RA1, or Ukraine and USSR?

Off topic,but I think there was no Greece in Official game.
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Karpet
post 21 Oct 2014, 3:50
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QUOTE (Barry @ 20 Oct 2014, 20:18) *
Off topic,but I think there was no Greece in Official game.

Oh, there was a Greece.

The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France.


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Composite armour
post 21 Oct 2014, 8:46
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QUOTE (Karpet @ 21 Oct 2014, 3:50) *
Oh, there was a Greece.

The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France.

I just have Russia, Ukraine, Germany, England and France.
It's the same for the Retaliation version on the PS1 too.


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X1Destroy
post 21 Oct 2014, 9:04
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QUOTE (teslashark @ 21 Oct 2014, 2:01) *
Name the difference between Germany and England in RA1, or Ukraine and USSR?


I think you should read my post again......

There is no such things as "subfaction" in RA1, only different country bonus. None of them have new units. Nor the already existing unit would have different looks for each faction.

BTW, C&C3 isn't all that bad.

QUOTE
Of course, if you look at it hard enough even these factions share some units, but that is inevitable. Even in RotR we see the default "AA/anti-inf vehicle, transport, MBT" before heading in their own directions when T1/T2 hits for each faction. And then still there are differences


Yeah, and the similarity have to exist in a limited form for obvious reasons, not just in games but also real life.

Vehicles of the same role should be different when it come to looks, stats and armaments. But the we must not change or remove a vital role from a faction. Imagine a faction without an MBT nor a mobile AA, it might look unique and cool until you got your ass handed due to the way it is intended to be.

What I want, is something like W40K. Look at the Imperial Guard, they have countless of so called sub-factions that are different enough to be new factions on their own. But theirs main strategy remains the same, which is why they are sub-factions.

Some may think that reskined of an already existed unit or faction would make it boring, but I don't. Just aesthetically differences is enough for me, doesn't have to always be gameplay as well.

Otherwise, I would never play games like World In Conflict. Everyone have the same shit, just different models.

This post has been edited by X1Destroy: 21 Oct 2014, 9:26


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Planardweller
post 21 Oct 2014, 9:14
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QUOTE (X1Destroy @ 21 Oct 2014, 11:04) *
I think you should read my post again......


Statistical:
England gets a 10% increase in armour
Germany has a 10% boost to firepower
France fires their weapons 10% faster
Ukraine's ground troops move 10% faster
USSR get a 10% discount on costs
Greece, Turkey & Spain get no benefits.
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Nemanja
post 21 Oct 2014, 9:55
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QUOTE (Karpet @ 21 Oct 2014, 4:50) *
Oh, there was a Greece.

The full list of factions was: Russia, Ukraine, Turkey, Greece, Germany, Spain, England, and France.

I've played RA1 from some old disk long time ago,and roster was pretty much like that except there were no Turkey,Greece and Spain.
They are absent from First Decade I have too.
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Karpet
post 21 Oct 2014, 12:29
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QUOTE (Barry @ 21 Oct 2014, 4:55) *
I've played RA1 from some old disk long time ago,and roster was pretty much like that except there were no Turkey,Greece and Spain.
They are absent from First Decade I have too.

Well that's the faction list I have in RAED.



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sino301
post 23 Oct 2014, 3:36
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when you mentioned COH - i would love, nay, adore the possibility of the generals universe with features from COH: the cover system, infantry dropping weapons, artillery left unattended when the crew gets killed, group based infantry, the possibility to make a tank unable to fire or move etc

just picture say a column of tanks going thru a battlefield riddled with tank husks, and from behind which a couple of terrorist pop out
or the ambush possibilities for all factions - say a few russian sentines go through a said battlefield, or pass the woods, and a group of panzerfousts start hammering them biggrin.gif

factionwise: i love the 5 faction theme, tho i wouldnt mind more variety, purely from a campaign POV

This post has been edited by sino301: 23 Oct 2014, 3:38
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