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2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon.
(USA)Bruce
post 16 Jan 2017, 2:34
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QUOTE (Neutrino @ 16 Jan 2017, 3:47) *
About GLA,
- Is the grad an exclusive unit? If yes, do other GLA genrals get as replacement for it?
- Is Yusuf's focus on suicide units? Are the bomb trucks/terrorists exclusive to him? Does he get more demo weapons?
- I saw that Ibrahim will have acids to deal with vehicles. How are they going to be implemented? Will they be an upgrade for already available anti-tank weapons? Or will there be a unit(s) that uses acid as a primary weapon?


1-No It isnt, IT used to be years ago but planes were changed.Perhaps ibrahim has scud instead but I am not sure
2-He gets unique upgrades to make you afraid of the general itself.Detecting wont be as good as beating him.Imagine sending a wave of bombtrucks disguised as battlebusses towards an overlord convoy and a wave of battlebusses disguised as bombtrucks on the other.
3-Soon TM


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Shiro
post 16 Jan 2017, 3:08
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QUOTE (Neutrino @ 16 Jan 2017, 1:47) *
About GLA,
- Is the grad an exclusive unit? If yes, do other GLA genrals get as replacement for it?
- Is Yusuf's focus on suicide units? Are the bomb trucks/terrorists exclusive to him? Does he get more demo weapons?
- I saw that Ibrahim will have acids to deal with vehicles. How are they going to be implemented? Will they be an upgrade for already available anti-tank weapons? Or will there be a unit(s) that uses acid as a primary weapon?


#1 No.
#2 Yusuuf's focus is on suiciders and stealth. Bomb Trucks are not exclusive to him, Terrorists and Demo Trucks are, however. As for more demo weapons, wait and see.
#3 Units with chemical weapons as primary. What those will be, wait and see.

QUOTE ((USA)Bruce @ 16 Jan 2017, 2:34) *
Perhaps ibrahim has scud instead but I am not sure

Scud is exclusive to him, but it doesn't replace his Grad.
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Gameman112358
post 16 Jan 2017, 5:12
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QUOTE (Purple @ 14 Jan 2017, 10:45) *
The bureaucracy part is in the build time.

Every time you build a new missile the actual build time is like 5 seconds and having it ship to you is maybe another 5. The rest is you filling out the request forms in triplicate, mailing them, receiving confirmation forms to fill in, mailing those in, requisitioning the warhead and missile separately, getting two missiles delivered but no warhead and having to return the extra one with a complaint form... And all this with a state employed 70 year old office clerk who only types with his index finger one deliberate keystroke at a time on a mechanical typewriter.


Is that why it takes so goddamn long to get a nuclear warhead prepped for launch in-game? XD

But seriously, the fact that Topols and Missile Silos are still locked behind a GP is understandable IMO. They're no joke, considering that those nuclear MIRVs pretty much make most factions cry (especially if you're an ECA player). There has to be some sort of opportunity cost to using them. And it does make sense, thinking about it. Using nuclear weapons, even if they're tactical nukes (which are much less powerful than a strategic nuclear weapon) is very serious business, so it does make sense to have the GP represent the fact that Zhukov is calling the Russian Premier and asking for authorization of tactical nuclear weapons in the current battle zone. Besides, it sounds like the Nuclear Warfare GP will be expanded upon somehow. It makes me wonder if stuff like the Mercenary Contracts is going to be expanded upon as well (Though I know better than to pry).

Good to hear that Goliath is going to be going to be on all Russian subfaction aircraft. Goliath is a lifesaver for Russian aircraft in a lot of cases. Sounds like then that Orlov will be getting the most mileage out of them though, considering Hinds + Goliath = Ouch.

So only the Rank 1 GPs that give units are going to be removed (except for VVS, Nuclear Warfare, Mercenary Contracts, Munitions Bunker/Munitions Track GP, and probably something else I'm missing). Basically anything that gives you new units will be removed (Armored Company for example, since both units go to Bradley and no one else). That leads me back to my question about certain Rank 1 GPs that don't give units in 1.87 PB. I'm curious for the lore reasoning behind some of the GPs as well as if these GPs are going to be subfaction exclusive (The devs did say that they won't be making a ton of subfaction exclusive GPs, I think, but better to make sure). You guys made it sound like some of the GPs have a lore reason behind them as well as a gameplay one, so I'm curious. A few examples being:

1. Mass Mobilization (China)
What's the lore reason behind that GP? I know gameplay wise, it is designed for players that want to take China's spam tactics up to a new level, but in-universe wise, what does it represent? Does the GP represent the Chinese general in the battlefield requesting the Chinese Politburo for authorization to open up additional recruitment, training, and mass production capabilities? Also, is this GP going to be going to all of the Chinese generals? (Sorta doubt it's exclusive, considering all it does is allow faster production of basic units, but if it is, I imagine it will go to Chen.)
2. War Propaganda (China)
Kinda curious what this GP is supposed to represent, in-universe. I'm not even sure what to make of it gameplay wise. Gameplay means that a single unit self repairs, and has a constant horde bonus on itself (Kinda confused how you use that ability. Any pointers?). Lore wise, is the GP basically the Chinese general requesting the Chinese Politburo to allow broadcasting of certain 'hero' units out in the battlefield or something? (This GP is so confusing for me, both to use and how it makes sense in-universe)
3. Radio Intercepts (China, exclusive to General Jin, I think)
This one I'm really curious about. I know in terms of gameplay this ability is locked behind a GP because it is very powerful in terms of gaining battlefield intelligence, knowing where your enemy is, what they're doing, if they're going to strike or not, etc. Though I'm curious about the in-universe reasoning the GP represents. Is it because Jin needs to get authorization to use more powerful surveillance and hacking equipment? (Kinda strange if that is the case, considering Jin's speciality. XD)
4. Logistics Support (USA)
Gameplay, it's to boost your economy using Chinook Supply Teams, which, while slower, gather supplies faster than Ospreys, are more difficult to harass (higher health), and can be retrofitted with an assortment of weapons. Also to give you an 'oh sh*t' button if you run out of power (Backup Power Generators via CC) In-universe, perhaps the GP represents the American general requisitioning access to more reliable supply gatherers (Chinooks) and emergency power generators in the event of enemy infiltration?
5. Air Mobility (USA)
Gameplay wise, to make it easier to get your units around the map. Pretty cool way of doing it too, essentially calling in a Starlifter/Pavelow(later going to be Drone Airlifter), then using it to move your units around. Having a platoon of Paladins, Patriots, Avengers, etc come up from your flank all of a sudden because of this GP is nice. In-Universe, the American general is having to request command to give him access to call in helicopters waiting above the skies of the battlefield?
6. Combat Drugs (GLA)
Kind of a weird GP for me. Gameplay wise, essentially gives soldiers a boost to their attack power, but they take health damage because of it. GLA soldiers aren't particularly durable, but then again, I imagine lots of players focus on getting GLA soldiers to do as much damage as possible instead of trying to keep them alive (could be wrong about that though). Not my cup of tea, considering that you're likely to lose your attack force if you use such a thing, but then again, unit preservation isn't really the GLA's thing, is it? (U.S. is more focused around that, I think.) Lore wise, does it represent the GLA warlord in the battlefield signing a contract with drug lords to allow dispensing of combat drugs to all troops? Or is it something else altogether?
7. Tear Gas Strike (ECA)
Pretty obvious reasons why the Tear Gas Strike ability is locked behind a GP: Powerful army debuffer, can be used defensively (as an 'oh sh*t' button if the enemy army surprises you) or offensively (weaken the enemy defending army so your forces can survive much longer), and later on upgrades to Nerve Gas if you take the Pandora Protocol upgrade. Lore wise, I'm not really sure what the GP represents. Does it represent the ECA general requesting ECA High Command for unit debuff artillery support in the current battlefield? Also, I'm curious behind the lore reasoning for the Tear Gas Artillery becoming Nerve Gas Artillery. Is it because when you select the Pandora Protocol, the guys who handle the artillery gain access to Nerve Gas shells in place of regular Tear Gas? Or am I just overthinking it?
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Mizo
post 16 Jan 2017, 7:15
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Not every GP need a lore reason but I can name a few :

- Mass Mobilization as the name indicates, sends an order to the army supreme order to give the order to prioritize mobilizing more platoons at this particular front. Due to the rapid speed of this mobilization process, there isn't enough time to teach vehicle crews and infantry squads on how to operate with advanced vehicles and weapons besides the basic knowledge on operating with battlemasters , gatling tanks and some rifles. The reason why this is a GP obviously means that the new protocol for army training needs to be issued first to the supreme command beforehand.

- War Propaganda spotlight can mean that the army is taking exclusive footage on those units and broadcasting ut to special media channels to propagate nationalism and also acts as a morale boast to the people. In return, those units that are around the "spotlight" would want to preform to the best of their efficiency since they have their country's eyes on them. You need permission and preperation for this media outlet to start broadcasting however.

- Ammunition Reserves doesn't really have the typical permission for a stronger power. It's just an order to bring in more ammunition to the frontline from the Supply HQ, or permission from Oberkommando to send reserve ammunitions to the frontlines and to build the munition bunkers ( risky due to the fact enemy can capture them, hence all the explosive measures taken to prevent the enemy from getting these supplies.

-Logistic Support is basically a protocol issued by CC to prioritize efficiency of logistic operations in the battlefield to make sure that all sectors function properly through a steady stream of supplies and power. To help you with that, USA issues modified Chinnoks that are particularly effective this job, and emergency generators are installed in the CC to power up sectors if power is low. I imagine it's too costly / not always recommended to install this protocol in every US base , hence why it depends on the general himself to assess when is it efficent to apply this.

Air Mobility is simple. Just an order from supreme command to shift focus on Rapid Transportations of their army battalions through air lifting. Air lifting is a generally risky procedure, hence it requires that the general see when the opportunity is fit to call in this kind of support rather than the main army wasting their budget on assets that is not needed/suitable in every front.

- Combat Drugs are developed by special GLA scientists that are tested to improve human attention and response over any sort of external stimuli as well as improving muscle strength , overall boasting reflexes. Not all GLA commanders have access to these particular drugs, that are still being developed by the scientists under the supervision of General Ibrahim. You need to ask his permission to access these drugs.

- Tear gas eh.....I got nothing x.x , just throw in the same.mumbo jumbo about asking permission or issueing an order for non-lethal artillery rounds to the frontline.

This post has been edited by Mizo: 16 Jan 2017, 7:18


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Maelstrom
post 16 Jan 2017, 13:02
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QUOTE (Mizo @ 16 Jan 2017, 7:15) *
- Tear gas eh.....I got nothing x.x , just throw in the same.mumbo jumbo about asking permission or issueing an order for non-lethal artillery rounds to the frontline.

Chemical weapons (which includes tear gas) are banned against ennemy forces by certain international conventions. This could be "asking for exceptional use of weapons that are globally declared illegal".


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Purple
post 16 Jan 2017, 14:02
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There is a far simpler explanation if you ask me or anyone who knows anyone about chemical weapons.

Chemical weapons in general are not easy to use or store by any stretch of the imagination. Improperly handled they tend to leak or just plain deteriorate. And combat use, especially via artillery shells is very tricky because even slight changes in atmospheric pressure, temperature or god forbid wind can lead to the gas pooling near the ground or being blown away or being blown back on your own positions.

Thus in a modern (post WW1) relatively risk averse climate, both in terms of friendly corpses and wasted money, it is inevitable that the storage and deployment of chemical weapons is going to be a lengthy, complicated and most importantly costly affair handled by specialist troops outfitted with expensive equipment. So it makes quite a bit of sense that its going to require special clearance.

This post has been edited by Purple: 16 Jan 2017, 14:05


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Shiro
post 16 Jan 2017, 16:44
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QUOTE (Gameman112358 @ 16 Jan 2017, 5:12) *
The devs did say that they won't be making a ton of subfaction exclusive GPs, I think, but better to make sure

Each General has 1 exclusive Rank 1 GP and 1 exclusive Rank 3 3-Level GP. All Generals of a given faction also have access to 2 shared Rank 1 GPs, 2 shared Rank 3 1-Level GPs, 1 shared Rank 3 3-Level GP and 2 shared Rank 5 GPs.

QUOTE (Gameman112358 @ 16 Jan 2017, 5:12) *
1. Mass Mobilization (China)
2. War Propaganda (China)
3. Radio Intercepts (China, exclusive to General Jin, I think)
4. Logistics Support (USA)
5. Air Mobility (USA)
6. Combat Drugs (GLA)
7. Tear Gas Strike (ECA)


#1 Basicly you order your Warfactories to change production equipment. Throw out everything that's not required for the production of advanced vehicles and replace it with more of the basic assembly lines that can already give you Battlemasters, Gattling Tanks etc (simple enough, since these vehicles are so numerous you don't really need to produce entirely new ones, just outfit vintage vehicles with new tech - hence the build variations). Of course, not having to teach drivers complicated electronic weapons or wasting time of your engineers with jury-rigging turrets on your superheavies is also a plus.
#2 Chinese propaganda teaches their citizens to always give their best, conversely when you're in the spotlight you have to give even more to not dishonour yourself and everyone else. The power is basicly for inspiration of your vehicle crews to concentrate even more since "The State" just showed how much the state trusts the vehicle crew, so said crew cannot disappoint them. Due to being made out to be a "hero", other units are also inspired and gain the usual safe feeling of being among their peers (horde bonus) even though they aren't actually in a horde. It's a purely psychological effect, really.
#3 It's not so much authority for giving the order as giving the order itself being a difficult decision: hacking into your enemy comm-lines and applying all kinds of surveillance techniques, spies and the like are time-consuming and expensive, so it's not something that can be done nilly-willy. It also cannot be used all the time, otherwise your enemy may figure out your secrets and prepare counter-measures. By using it sparsely but efficiently, you can guarantee it remains effective.
#4 Emergency generators or even just hooking into local landlines and... borrowing power. The Chinooks... well, real Chinooks are a maintenance nightmare, so one can assume they were replaced by the Ospreys precisely because they're more efficient in the general way of doing their tasks, even at the detriment of collecting things more slowly. I for example would prefer a helicopter that doesn't need to go back to base for repairs every few hours, even if it means it cannot carry quite as much material as the other heli.
#5 It represents the doctrine of the US military - be able to strike anywhere, anytime. The USA are in a unique position in that they can provide military aid from their bases all around the world and for that reason they need capable flying transports - so guess what has become rather limited after the USA retreated in ZH. So if a General wants such unique mobility, they have to pull them from other places in the vicinity or even far away, which again is something that cannot be done nilly-willy.
#6 General Ibrahiim is precisely the kind of guy who'd drug his own soldiers to boost their firepower (aim, recoil resistance, pain resistance, that kind of stuff) even to the detriment of said soldiers. Remember, the GLA are mostly evil terrorists, they don't particularly care about the well-being of their frontline troops if it means victory, and indeed drugs that increase your mental abilities or numb you to pain but also burn you out exist and quite en masse, at that, so giving the order to hand all your soldiders such drugs to use in an emergency (or not) is quite possible. As for in-game, the power deduces a flat 30HP from your troops, so the power will only kill them when they're on low health already.
#7 As has been said, storing/handling chemical weapons is difficult and indeed using them is illegal. It's a very immoral decision, even compared to other weapon types - while a "humane" weapon does not exist, there is still a difference between a bullet that kills you outright, compared to the suffering induced by biochemicals or radiation poisoning; there is always a way that these can go horribly wrong and a General who authorizes their use must also live with the blame when things do actually go wrong. Nerve Gas in particular, along with the Neutron Bombs of the Pandora and Smart Bomb upgrade, are really the stuff of absolute last resort, when no other option is left (well unless the General and their commanders are plain evil, which is the case for almost nobody in ROTR, bar Aleksandr and an overwhelming part of the GLA, as mentioned). So yeah, it represents a moral decision born out of desperation: "Can we live with the consequences when things go wrong by using these things - or even the consequences of just using them at all?"
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Jet02
post 22 Jan 2017, 8:02
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@m.p. do you plan to release rhe custom agre files anytime soon?
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M.P
post 22 Jan 2017, 8:59
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Probs with next 1.87 public build, Yeah.

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Twister14
post 6 Apr 2018, 23:00
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Hi,

this is my first time posting here if you guys don't mind tongue.gif

1). So all subversive generals will have some equivalent to the 'special forces' type of units? Like Thorn's Green Beret's or Orlov's Spetsnaz?

2). all the hero units will just be the same for all factions?

3). ECA will be the only faction to have things like the Venom and Manticore? None-whatsoever for the U.S.?

4). I'm pretty sure this has been answered before but 2.0 won't be as diverse as Shockwave then?

5). I hope that SuperSecretRussianThing with those huge drills fits somewhere eventually biggrin.gif

6). For Mau and Aleksander, there will be units like the Mini-gun team that are not 'exotic'(Railguns, Shenlong, Han gunship) in a way?

--I hope these questions weren't too bad to ask and that 1.87 is going pretty good I guess??

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Maelstrom
post 6 Apr 2018, 23:22
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QUOTE (Twister14 @ 7 Apr 2018, 0:00) *
Hi,

this is my first time posting here if you guys don't mind tongue.gif

1). So all subversive generals will have some equivalent to the 'special forces' type of units? Like Thorn's Green Beret's or Orlov's Spetsnaz?
Maybe
2). all the hero units will just be the same for all factions?
Same for all factions.
3). ECA will be the only faction to have things like the Venom and Manticore? None-whatsoever for the U.S.?
ECA and Russia only
4). I'm pretty sure this has been answered before but 2.0 won't be as diverse as Shockwave then?
Indeed it won't
5). I hope that SuperSecretRussianThing with those huge drills fits somewhere eventually biggrin.gif
It doesn't exist. It's alie
6). For Mau and Aleksander, there will be units like the Mini-gun team that are not 'exotic'(Railguns, Shenlong, Han gunship) in a way?
Well, exotic weapons are pretty much what makes them unique...


This post has been edited by Maelstrom: 6 Apr 2018, 23:22


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Gameman112358
post 6 Apr 2018, 23:34
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Quick question, is it still okay to keep posting in this thread? I don't want to get in trouble for "necroing" posts, but at the same time I do feel that 2.0 is just on the horizon, once 1.87 is complete, so posting in this thread feels right. biggrin.gif
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ZunZero97
post 7 Apr 2018, 5:22
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QUOTE (Gameman112358 @ 6 Apr 2018, 18:34) *
Quick question, is it still okay to keep posting in this thread? I don't want to get in trouble for "necroing" posts, but at the same time I do feel that 2.0 is just on the horizon, once 1.87 is complete, so posting in this thread feels right. biggrin.gif

i too im interested with this post


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{Lads}RikerZZZ
post 7 Apr 2018, 6:33
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I feel the necroing thing is a bit overstated. I get why people bring it up when reviving dead threads from 2 years ago, but there have been times when people complain about it from a thread from a couple weeks ago and that seems a but over the top to me.

Regardless, for this thread I dont see much more point speculating on 2.0 anyway. The way I understand it with 1.87 is it's basically getting all the coding framework for all the big 2.0 changes put into the game and The_Hunter is adding all the 2.0 things he makes into the game as he goes (hence why we have the new GLA airforce and Bombardiers etc). To me it sounds like because there is so much work being put into 1.87 to get that stuff done there shouldnt be that much of a wait (comparatively anyway) for 2.0 after its completed.


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Shiro
post 7 Apr 2018, 11:39
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Well, the thing is that the current content from what I see is about 60%-70% of what 2.0 will feature, due to the fact that a lot of 2.0 content would overlap with existing things (Tesla Tanks alongside Buratinos, for example). Every faction has between one and two dozens items left to implement, so do not expect 2.0 to make it that quickly once the next release and last pre-2.0 release hits.
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Serialkillerwhal...
post 7 Apr 2018, 20:59
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There's also the issue of command bar bloat. Even with only 60-70%, many War Factories are already at the point of maximum capacity.


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XoGamer
post 8 Apr 2018, 11:09
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yea but as you go into 2.0 some of the old units will be replaced and others removed for some factions so bloating shouldn't be too much of an issue


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Chuck Kawosky
post 8 Apr 2018, 13:39
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ECA should have the Special Operations. Not USA. The British mastered modern Special Ops with the SAS in 1941, not the USA. The SAS created DELTA Force via Charles Beckwith in the 1970s. And the US Navy SEALS are modeled on the Royal Marines Commandos of WW2. This needs to be remedied.

The US Navy SEALs' original formation, the Observer Group, was also trained and influenced by British Commandos.[6] The US Special Forces originated with the First Special Service Force, formed under British Combined Operations.

The founder of DELTA FORCE Colonel Charles Alvin Beckwith, (January 22, 1929 – June 13, 1994), known as Chargin' Charlie, was a career U.S. Army Special Forces officer best remembered as helping create Delta Force, the premier counter terrorism and asymmetrical warfare unit of the U.S. Army.served as an exchange officer with the famous British Special Air Service (22 SAS Regiment) in 1962 where he learnt many of their capabilities, and used his newly found knowledge basically rewriting the book on American special ops training from the real-world lessons he had learned with the SAS to create the USA's first real special forces unit in the mid 70's known as DELTA Force, which is still modelled on British style tactics, expertise and traditions to this day. He used his SAS experience to test and select men for long-range reconnaissance operations in South Vietnam. Beckwith had also learned that a symbol of excellence like a beret had to be earned, giving birth of the modern Q-Course.

Green Berets and training origins:
Since the 20th century and World War II in particular, commandos have been set apart from other military units by virtue of their extreme training regimes; these are usually associated with the awarding of green berets which originated with British Commandos. The British Commandos were instrumental in founding many other international commando units during World War II. https://en.wikipedia.org/wiki/Commando#Gree...raining_origins

The US Rangers were founded by Major General Lucian Truscott of the US Army, a liaison officer with the British General Staff. In 1942, he submitted a proposal to General George Marshall that an American unit be set up "along the lines of the British Commandos". The original US Rangers trained at the British Commandos centre at Achnacarry Castle.
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Maelstrom
post 8 Apr 2018, 14:02
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For the love of whatever entity you believe in Chuck Kawosky...
REALISM NEVER WAS, IS NOT, AND NEVER WILL BE A VALID ARGUMENT

US will get spec ops, not ECA. Done


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Composite armour
post 8 Apr 2018, 14:20
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Look at me, I am the spec ops now.


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{Lads}RikerZZZ
post 8 Apr 2018, 15:20
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Eca does have special forces... theyre called the commando drop and they take a rank 3 gp... I fail to see the issue here


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Mizo
post 8 Apr 2018, 17:53
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QUOTE (Chuck Kawosky @ 8 Apr 2018, 14:39) *
ECA should have the Special Operations. Not USA. The British mastered modern Special Ops with the SAS in 1941, not the USA. The SAS created DELTA Force via Charles Beckwith in the 1970s. And the US Navy SEALS are modeled on the Royal Marines Commandos of WW2. This needs to be remedied.

The US Navy SEALs' original formation, the Observer Group, was also trained and influenced by British Commandos.[6] The US Special Forces originated with the First Special Service Force, formed under British Combined Operations.

The founder of DELTA FORCE Colonel Charles Alvin Beckwith, (January 22, 1929 – June 13, 1994), known as Chargin' Charlie, was a career U.S. Army Special Forces officer best remembered as helping create Delta Force, the premier counter terrorism and asymmetrical warfare unit of the U.S. Army.served as an exchange officer with the famous British Special Air Service (22 SAS Regiment) in 1962 where he learnt many of their capabilities, and used his newly found knowledge basically rewriting the book on American special ops training from the real-world lessons he had learned with the SAS to create the USA's first real special forces unit in the mid 70's known as DELTA Force, which is still modelled on British style tactics, expertise and traditions to this day. He used his SAS experience to test and select men for long-range reconnaissance operations in South Vietnam. Beckwith had also learned that a symbol of excellence like a beret had to be earned, giving birth of the modern Q-Course.

Green Berets and training origins:
Since the 20th century and World War II in particular, commandos have been set apart from other military units by virtue of their extreme training regimes; these are usually associated with the awarding of green berets which originated with British Commandos. The British Commandos were instrumental in founding many other international commando units during World War II. https://en.wikipedia.org/wiki/Commando#Gree...raining_origins

The US Rangers were founded by Major General Lucian Truscott of the US Army, a liaison officer with the British General Staff. In 1942, he submitted a proposal to General George Marshall that an American unit be set up "along the lines of the British Commandos". The original US Rangers trained at the British Commandos centre at Achnacarry Castle.


Thing is infiltration tactics are abundant with ECA via their commandos and Frank Jager, which is available for all 3 generals. USA SpecOps works differently as their play style is less infiltration and more about tactical outmaneuvering using traps , stealth and very high mobility.


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Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
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XoGamer
post 8 Apr 2018, 18:59
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Country A had weapon B irl so you have to give country A weapon B in game to make game more realistic so less not realism pls uwu


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"It'll be a nuclear winter, this year General."
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TheViking92
post 10 Apr 2018, 15:12
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more new units please !!! laugh.gif 8chi.png
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XoGamer
post 10 Apr 2018, 15:41
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QUOTE (TheViking92 @ 10 Apr 2018, 15:12) *
more new units please !!! laugh.gif 8chi.png


1.87 already has more units than 1.86 and you can probably expect a shit ton of units in 2.0


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