Second suggestion!, Naval repair station? |
Second suggestion!, Naval repair station? |
6 Jun 2013, 1:52
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#1
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The Forums American Hotshot Flyboy Group: Tester Posts: 2860 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
NAval repair station and a lighthouse like the one from LOTR BFME2 ?
Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring. Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw.... LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it? I've never seen a mod with a helihijacker, so Im asking for a naval one (Note: I have no real clue with code so most of thoose are most likely impossible) If you like the ideas then I can write some lore behinde it, This post has been edited by (USA)Bruce: 6 Jun 2013, 13:48 -------------------- |
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6 Jun 2013, 10:50
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#2
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
From what I can say.
The naval structures are problematic in the way that you require a unit (Nanocore) to build them in ZH. We had plans of some other structures build on water, like defenses, but we scrapped it. The water will be changed. I think it will be more transparent, and the color will be lighter. Not sure the specifics, but definitely some change will occur. Neutral mines, it is a problem that when its "neutral", it is neutral to all sides, so it wont trigger f anyone will cross them. And other sort of tech buildings on water are unreal, because you will not be able to capture them. And "casting hurricane" SW is... Thought there will be amphibious infantry, I am afraid that only USA will have them. And maybe China, but that is not set. But some sort of GLA hijacking naval unit... its not that bad idea, but we will have to discuss about it first. Thanks for the suggestions and interest, nonetheless -------------------- It is so true that its funny and sad at the same time. |
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6 Jun 2013, 11:06
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#3
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
replies in italics:
NAval repair station and a lighthouse like the one from LOTR BFME2 ? - there will be some new navy based tech buildings. we just haven't reveal them yet Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring. - the water appearance in tidal indeed will be overhauled. because ZH water sucks, period. Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw.... - see the first point. LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it? - there will be amphibious elements for each factions, just be patient about it. I've never seen a mod with a helihijacker, so Im asking for a nava one - seems many people asking about sea version of hijacker. since at the moment we haven't revealed many stuffs yet, we make sure there's hijack-related mechanic planned. just wait for the announcement. -------------------- |
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