Patch 1.851 Development Update |
Patch 1.851 Development Update |
26 Apr 2015, 12:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
As of the upcoming Patch 1.851, the GLA will have access to a third Mercenary unit. Available as early as Tier 0, the Runner is the most lightweight and cheapest of the three Mercenary types. His primary armament is a machete which is now exclusive to him and allows him to close in quickly with enemy infantry in order to deliver a killing blow. Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward. As always, we would like to remind all of you out there that there will be another stream on this Sunday: Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here -------------------- |
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26 Apr 2015, 12:30
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#2
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
I'm only in it for da coin! Or in my case, this update.
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26 Apr 2015, 12:33
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#3
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
The hands of the infantry remind me of the T-1000, but maybe it's just me..
-------------------- Your feeling of helplessness is your best friend, savage.
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26 Apr 2015, 12:42
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#4
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
some changes to mercenary nice nice
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26 Apr 2015, 12:44
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#5
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
The hands of the infantry remind me of the T-1000, but maybe it's just me.. no i see it too lol Anyway, i take it this new Mercenary is designed to take out tech capturing units? EDIT: Miss-read the description lol This post has been edited by RikerZZZ: 26 Apr 2015, 12:48 -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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26 Apr 2015, 12:50
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#6
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Group: Members Posts: 169 Joined: 12 March 2015 Member No.: 10918 |
Very nice changes.
Will we see the Mercenaries get different voices for the different types? |
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26 Apr 2015, 12:52
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#7
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Will we see the Mercenaries get different voices for the different types? In the future likely but i can't guarantee that this will be the case in the patch. -------------------- |
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26 Apr 2015, 12:54
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#8
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
The link to the countdown for the stream seems broken, yes?
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26 Apr 2015, 12:56
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#9
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
The link to the countdown for the stream seems broken, yes? You were right. should be fixed now. -------------------- |
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26 Apr 2015, 13:18
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#10
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
Will these new Merc Runners also benefit from Camouflage upgrade ??
If so, I can already think of ways to troll the enemy |
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26 Apr 2015, 13:32
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#11
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Will these new Merc Runners also benefit from Camouflage upgrade ?? yes but obviously not when they are running around screaming with a huge broad machete. -------------------- |
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26 Apr 2015, 13:40
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#12
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Platoon 7, Gallian militia Group: Members Posts: 389 Joined: 22 October 2014 Member No.: 10697 never go full tumblr |
I'm curious, what inspired the idea for the Runner?
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26 Apr 2015, 13:44
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#13
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
I'm curious, what inspired the idea for the Runner? Very simple fact that nobody would want to use the much more expansive gunner and grenadier mercs to do knife charges. these cheap and more disposable guy should change that. -------------------- |
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26 Apr 2015, 15:03
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#14
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
The runners have really funny looking faces. Are those masks?
This post has been edited by X1Destroy: 26 Apr 2015, 15:04 -------------------- We Die Standing.
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26 Apr 2015, 16:56
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#15
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Only one guy wearing the face mask and I'm glad remove the foxhole ability.
This post has been edited by Mr.Kim: 26 Apr 2015, 16:58 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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26 Apr 2015, 17:15
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#16
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I like idea of third mercenary unit,I love idea of it having shotgun,
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly, I am pretty sure player would immediately upon producing of those units switch to shotgun,and use machete ability mostly if unit gets overrun so it can bail from trouble. As for updating of machine-gunner,well...I personally loved their dug in ability,but I admit new one seems lot more practical. Dug in seems more of a ECAs thing. Oh and yes...Visual variants of both look great,Runner with a hat is my fav so far. |
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26 Apr 2015, 17:17
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#17
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Group: Members Posts: 163 Joined: 9 May 2014 From: Malaysia Member No.: 10451 |
Yes! A good change over the foxhole ability. BTW since Merc Runner and Gunner gets variants, I assume Grenadiers gets variants too?
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26 Apr 2015, 18:29
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly. the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble. I am pretty sure player would immediately upon producing of those units switch to shotgun i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release)and use machete ability mostly if unit gets overrun so it can bail from trouble. there is no need for that because these guys like the other Mercs cannot be crushed.Yes! A good change over the foxhole ability. BTW since Merc Runner and Gunner gets variants, I assume Grenadiers gets variants too? Yep. (and no i will not post a screenshot or render, you'll have to wait till the patch is out) -------------------- |
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26 Apr 2015, 18:40
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#19
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly. the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble. Well that is understandable. i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release) Still,shotguns due to their effects and sounds in ROTR are far more tempting for use than any of melee attacks imo. there is no need for that because these guys like the other Mercs cannot be crushed. I said overrun not run over. Btw,I though Merc Grenadiers already had variants,one of them wearing sunglasses,even at night...Other without them. |
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26 Apr 2015, 20:06
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#20
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly. the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble. Nobody?? I use it a lot. It makes them greatly fast, I use it when I want to move my mercs quickly. That's a useful option for me |
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26 Apr 2015, 20:10
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#21
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Um, Where do you want to add Merc Runner build button?? There's no space for other buttons.
CODE CommandSet GLABarracksCommandSet 1 = Command_ConstructGLAInfantryRebel 2 = Command_ConstructGLAInfantryRPGTrooper 3 = Command_ConstructGLAInfantryTerrorist 4 = Command_ConstructGLAInfantryAngryMob 5 = Command_ConstructGLAInfantryHijacker 6 = Command_ConstructGLAInfantryPartisan 7 = Command_ConstructGLAInfantryJarmenKell 8 = Command_ConstructGLAInfantryMerceneryGunner 9 = Command_UpgradeGLAInfantryRebelBoobyTrapAttack 10 = Command_ConstructGLAInfantryMercenery 11 = Command_UpgradeGLARebelMolotov 12 = Command_UpgradeGLARebelCaptureBuilding 13 = Command_GLASwitchToTunnelCommandSetButton 14 = Command_GLA_Sell End All Spaces have been taken already This post has been edited by MPGM: 26 Apr 2015, 20:12 |
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26 Apr 2015, 21:08
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#22
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
^ Wait and see
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26 Apr 2015, 21:22
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#23
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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27 Apr 2015, 0:10
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#24
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Platoon 7, Gallian militia Group: Members Posts: 389 Joined: 22 October 2014 Member No.: 10697 never go full tumblr |
Inb4 they replace Terrorists
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27 Apr 2015, 0:17
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#25
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
What would happen if mercenaries attacked Burton when burton has his knife?
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