Hello ShockWave fans,
The wait is almost over, and to ease the time in between we are taking the wraps off of two new model improvements you can expect to see in the forthcoming release. So without further ado we present to you the new F-22 Raptor which will be replacing the EA model used by the base USA faction, Laser and Superweapon Generals.
The new Raptor model boasts many refinements that bring it closer to its real life counterpart, such as a larger cockpit area and undulating sections of the body. Statswise we have decreased the build time on the Raptor to address redundancy and make it a more viable option in online games so we expect you will be seeing a lot more of them in the future.
Next up we have the new Nuke Cannon model, exclusive to General Tao.
This new model packs a much larger variant of the original cannon and features several nuances in the cabin area and rear sections. Most notable is that the General's version uses two extra supporting weights to hold the vehicle in place before it fires. The additional weights further reduce shake and ensure the Nuke Cannon can deliver its payload with even deadlier accuracy, and an even larger blast.
You know, if you are giving this much love to EVERY model in the game, I can't wait to see what you have done for the whole game.
Awesome as always, nicely done!
I'm especially fond of the Raptor, not too RL-ish while not too cartoony. Nice!
That's pretty awesome.
Much better than original EA's models.
It is about realism to a certain extent. Designing units that COULD be seen in real life they look that convincing.
That raptor is rather boring in my opinion.
With the nuke cannon, although the front isn't so attractive, overall the model is an improvement.
Nice! The F-22 model is a subtle, but very cool improvement. Same with the Nuke Cannon. I assume the King Raptor will receive a similar overhaul soon (prob. same model, diff. skin)?
I seem to have seen those before
I know the awesomeness of the Nuke Cannon first hand though. Be warned.
Yay, *generic comments*.
Looks good. But, lol @ the mirrored text on the tail of the Raptor
amazing detail gr8 job!
The F-22 is a definite increase in the looks of the original model, but the mirrored text seriously detracts from its quality IMO. It's the Nuke Cannon that really makes this update; it is now a threatening monster and woe betide you if you get in its way!
Very nice enhancements, Hunter.
As the raptor is an aircraft, it's usually going to be moving too fast for you to care about the mirrored text anyway. I'm sure if you never saw the render you wouldn't notice it at all ingame.
I've been waiting for the new Tao-specific Nuke Cannon for quite some time. It looks very awesome. As for the Raptor, I don't really use it a lot (because I'm normally Ironside, and even then aircraft aren't a viable choice for him, unless absolutely necessary -- Black Widows can be quite useful, though), but the update also looks good.
Those are all great works, I like the remodelling very much.
Nice work on the raptor, i always found EAs one boring. The advanced nuke cannon is pretty cool also.
Nice to see that Tao's Nuke is rolling out at last !
I'd like to ask about the nuke cannon (as you may know from FS forum, my favourite unit in shw).
What does it means in term of gameplay more accurate?The nuke cannon has never been accurate for its AoE, i fail to understand.
the added weight does also mean that will deploy in less time?
Or does it mean that will stop to deploy and undeploy in guard mode?
Impressive update anyway.
Thank you for giving us so much sweetness
I would swear I've seen that Nuke Cannon before
Looking good Nice remodels.
This will give a whole new fearsome dimension to Tao's nuke cannon spam in the hard challenge, really
I like the raptor too, nice and sleek, looks like an improvement on every scale.
The nuke cannon appears to resemble the old concept art EA did for the nuke cannon.
If I could only find it. I indeed had 6 deploy pylons.
another day another ZOMG shockwave update
nice stuff
Now why is the tail number mirrored?
(And again...my first post in the new forum...in Shockwave. Did that in Fallout, too.)
Wow, I thought for sure the mod was dead.
And then this happens. Yay.
It was never dead or even dying for that matter. Mod development isn't always something we can show you in a new media render. Take for instance that during the course of this development time we now have working AI for Leang, Deathstrike and Ironside in the upcoming version.
Working AI? WOHOO!
AI for the new generals?
Have the other 12 AI's been refined to match the high standards that JJ has set for the new Generals?
I am looking forward to the new release.
Just a few more months until .96 is out, I can't wait!
Looks like Compstomps will actually be fun again!
I am really excited for the upcoming release! Keep the updates coming!
So, the AI now actually rebuilds? =o
It should
For the past couple of months I have been switching back and forth between ShockWave and ROTR. I even bought a legit copy of C&C Generals so I could play it offline. Can't wait for the new release.
The raptor could use a few more details on the skin. The cockpit would also look alot better if it was less dark and with some reflective effect. The nuke cannon ... i was expecting something heavyer, not just another set of legs. But they bouth look alot better then the current version. I'm really glad to hear that there is an AI for the 3 new generals.
Btw will the new raptor be integrated in rotr as well, or will that one be replaced with something ... different ?
Awesome, I just got UPDATS!
woot finally tao's nuke cannon
you know i could so see that as otimus prime xD
Congrats on showing the world you are still at work. To be honest, the update is a bit unimpressive compared with some we've seen in the past, but that's a non-issue. I am glad to see that the presumed hiatus is over.
-Rorschach
Isnt that breaking some kinda contract we all accepted when we installed ZH
I can swear it is >_>
the nuke cannon is amazing, much better than the old
If I Remember Correctly = IIRC
wow 0.96 and ROTR 1.5...im going crazyyyyyyyy
My words Raven (:
Maybe I will force my friends to play ShW again, like I did when version 0.93 came.
Grand glory to the developers.
Most sources confirm that Shockwave is indeed bugged to deliver about, roughly, perhaps, almost half the listed duration. Has anyone gone further than this guessed at value and actually got some real numbers?
Welcome to the forums. We work off SWR Time, which is like Valve Time.
well of course it's not exactly Valve time. Although I don't like how they delay HL2 episode 3 as well either.
im guessing the release of the AI for the new gens is still set to SHW 1.0?
oooo finally now i can leave the comps i choose to random keep it up guys ive always wanted to wrestle with gen ironside i hate fighting tank gen or infantry gen(specially infantry gen) cause they mass wayyy to much and my dads comp cant keep up when all we want is a nice little game then sometimes we end up fighting each other just cause its faster than fighting a comp anyways
nice model
Just be glad guys that we are working on SWR time and not Duke Nukem Forever Time
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