Ra2 a2a, How? |
Ra2 a2a, How? |
30 Nov 2016, 11:01
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#1
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
In all the ra2/yr mods i've seen, only 2 have managed to make fixed wing aircraft capable o engaging each other:
1)apocalypse 2)a general's game Which suggests that a2a is possible in ra2 but requires something- all my attempts to create a aircraft launched aa weapon failed. How can i make this happen? |
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30 Nov 2016, 19:41
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
it's been over a decade since i modded that game but i beleive its not possible without using an extension or game hack like.
Something like Ares -------------------- |
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1 Dec 2016, 20:08
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#3
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
Yes, you need to have Ares for it to work, however after you have Ares, you don't need any special tag besides the ones you'd use - AA=yes on the projectile, adequate LandTargetings etc.
NPatch also supported this but at NPatch, you also needed the AACombat=yes tag besides the standard setup on the aircraft to get it working. Also, I'm quite certain you've seen MO 3.0 - hell, everyone seen MO3 by now - so even your list is wrong, because the MO3 Epsilon AA unit is just an AA jet carrier. -------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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