A to do list for a Xenoforce Mod rehaul |
A to do list for a Xenoforce Mod rehaul |
4 Jun 2014, 3:09
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
I'm just listing out the most urgent problems with existing features. Well, they might be the ones most plausible for me to do with nothing than a Final BIG, too:
1 - The basic factions are not selectable even as the new factions use Juhziz, USA Boss and GLA Boss. 2 - The colony drop belongs to Zeon. 3 - Beams hitting objects that are perpendicular to, or even behind, the firing position. 4 - The VA-3s have no attack (need to double check) This post has been edited by teslashark: 4 Jun 2014, 3:13 -------------------- And then...
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