ShockWave 0.96 July update |
ShockWave 0.96 July update |
5 Jul 2009, 7:21
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#1
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Hello ShockWave fans,
It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with. Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord. This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies. Click the following images for a larger view of the media renders. Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance. As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it. Till next time, General. -------------------- |
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8 Jul 2009, 13:56
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#2
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
I don't have my mod of SW on hand but yes there are a number of ways that upgrade slots can be reduced. I know that there is a redundant Scorpion Rocket upgrade for Thrax. I also combined the Drone weapons upgrades, the ravage and reactive armor upgrades, and the autoloader upgrades. The rest of my fixes involved changing units, ie the laser humvee starts with a laser and gets a laser guided tow upgrade. The only one that I've mention though that confused me was Thrax's scorpion rocket, since it cost the same, used the same cameo and didn't effect any ingame aspects. I assume the team knew about it though.
Also will the radars function as a spare radar now be moved to the Listening Outpost? Or do we lose it all together, having said that I never even knew about it till just now. -------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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Lo-Fi Version | Time is now: 28 April 2024 - 2:13 |