Who is interested in a new Shockwave Skirmish AI? |
![]() ![]() |
Who is interested in a new Shockwave Skirmish AI? |
![]()
Post
#1
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment.
Nothing fancy, just better optimization and bug fixing. Who's interested? -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#2
|
|
![]() The owner of the 1st legit (and signed) CD of ShockWave ![]() Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 ![]() |
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment. Nothing fancy, just better optimization and bug fixing. Who's interested? I am. It's not fun to launch the game and win in 10 seconds ![]() But what would be more interesting would be a better Challenge AI, if you can have a look at it. There are some that are way too easy (Airforce, Tanks), and some that are too hard (Demo) -------------------- |
|
|
![]()
Post
#3
|
|
![]() ![]() Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 ![]() |
I'm interested too. I want to see how ShW's AI become better with improvements from ROTR (as long as it is not too difficult for casual players but can put up a good fight, at least).
BTW, I'm planning to release my own fan patch for ShW 1.2 which fixes several problems I've found and includes some improvements (mostly visual but with some gameplay affecting) carried from my now-obsolete fan patch. I'll release it soon after making sure everything is dealt with, and I may include the improved AI here. This post has been edited by nikitazero678: 31 Jan 2017, 12:06 |
|
|
![]()
Post
#4
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
Keep in mind this isn't anything official. Am just creating an Add-on for my own enjoyment primarly since am not a PvP player, and PvE bores me.
Nik, add me on skype, we can work on the add-on in collab. -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#5
|
|
![]() ![]() Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 ![]() |
I don't have a Skype ID, maybe we should talk through other means like PM or FB/Twitter...
Me too, I'm not a PvP player either... |
|
|
![]()
Post
#6
|
|
![]() Gamer Girl ![]() Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer ![]() |
It would be great if you can base it on the ROTR AI, because I am fairly sure that trying to fix the mess of the current AI would actually be more work.
|
|
|
![]()
Post
#7
|
|
![]() ![]() Group: Members Posts: 172 Joined: 28 November 2016 Member No.: 13346 ![]() |
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment. Nothing fancy, just better optimization and bug fixing. Who's interested? ME ME ME MEME Give a shout when you want me to try some maps or units or structures along with you or someone else... |
|
|
![]()
Post
#8
|
|
![]() ![]() Group: Members Posts: 172 Joined: 28 November 2016 Member No.: 13346 ![]() |
I don't have a Skype ID, maybe we should talk through other means like PM or FB/Twitter... Me too, I'm not a PvP player either... Skype's shit. We used it in the medieval times ![]() Check out Skitt's signature for the address to join SWR's Discord! |
|
|
![]()
Post
#9
|
|
![]() ![]() Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 ![]() |
I've just installed Discord and joined the SWR community there, so I can know more on what's happening.
It would be great if you can base it on the ROTR AI, because I am fairly sure that trying to fix the mess of the current AI would actually be more work. Good idea. If what Mizo states are to be believed, the 1.87 AI will be easier for casual players than 1.86. That should work for ShW too. |
|
|
![]()
Post
#10
|
|
![]() ![]() Group: Members Posts: 193 Joined: 28 April 2012 From: Spain Member No.: 9093 ![]() |
+1
![]() And yes, Challenge AI could really benefit from a couple of quick tweaks as well, if that's possible and you fancy it - never modded AI so I'm not sure how it works. Tank especially (totally broken, stalls almost completely after about 10-15 minutes). Laser and Demo to a lesser degree (just need toning down a bit more on the lower difficulty levels). This post has been edited by Lobo Solitario: 2 Feb 2017, 11:12 |
|
|
![]()
Post
#11
|
|
![]() Group: Members Posts: 8 Joined: 16 September 2017 Member No.: 15887 ![]() |
Hello hard working modders! i am a big fan of the Command and Conquer franchise and i love self made mods from all kinds of creators. Until this day i still actively play this specific mod "Shockwave" with my little brother and other friends mine. we are secretly interested in how you guys are actually doing with the concept of having an optimization mod for the artificial intelligence in this game. we are scared that you guys have scrapped the idea since we haven't heard anything from it in a long time. if you guys are still (planning) to work on it we are highly supporting you to make it a succes! i'm not a modder myself but maybe i could help you out by giving advise on the A.I. behaviour by testing it out or something???? we are just really hyped about the idea of having smarter A.I. in a mod such as "Shockwave"! we would love to hear from u guys soon.
|
|
|
![]()
Post
#12
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
Making 15 new AIs isn't really an easy feat.
I am mostly going to be changing the main frame behavior + optimization ( basically removing the annoying unit spam in their base doing nothing, and reducing the lag). I am not going to increase difficulity or add any new behavior for now. I will start working on it as soon as ROTR 1.87 is released publicly, as I am currently occupied with its AI. This post has been edited by Mizo: 17 Sep 2017, 13:40 -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#13
|
|
![]() Tactically Toxic ![]() Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 ![]() |
Yes Mizo!
You are a saviour, new AI would be perfect, but make sure hard AI is harder than before ![]() |
|
|
![]()
Post
#14
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
Yes Mizo! You are a saviour, new AI would be perfect, but make sure hard AI is harder than before ![]() Maybe it will be harder, under the assumption that if the AI no longer keeps their armies idling in their base but actually attack with them. Like I stated before, if I ever get to touch SHW , it's not gonna be as complex as ROTR's AI, but rather it mainly going to do some bug fixing and optomization. -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#15
|
|
![]() ![]() Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 ![]() |
All of my yes. Maybe Tao AI can use the nuclear missile properly now.
-------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
![]()
Post
#16
|
|
![]() The Sun Hero ![]() Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 ![]() |
Yes, new and improved ai would be wonderful!
![]() -------------------- |
|
|
![]()
Post
#17
|
|
![]() Group: Members Posts: 8 Joined: 16 September 2017 Member No.: 15887 ![]() |
Thanks for keeping us up to date Mizo!
|
|
|
![]()
Post
#18
|
|
![]() ![]() Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 ![]() |
1.87's AI is done, am free and still motivated to work. I am tempted to renew the Shockwave AI for my own entertainment. Nothing fancy, just better optimization and bug fixing. Who's interested? Mizo pls, USA Vanilla AI. Literally unplayable. ![]() -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
![]()
Post
#19
|
|
![]() Group: Members Posts: 8 Joined: 16 September 2017 Member No.: 15887 ![]() |
Comrade General,
Vanille USA is in fact playable. what you are seeing there is a small issue that can occur to all different general types. I'm not a modder myself, but i think it has to do with AI "pathfinding"? because it looks like the AI has been adjusted to think the enemy troops will arrive from the other side instead of the correct side. ![]() |
|
|
![]()
Post
#20
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
If you are referring to defense emplacements then that's completely map related. The only thing I can adjust is their main base to be better fortified on the side facing the map center.
-------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#21
|
|
![]() Shockwave & ROTR Fan ![]() Group: Members Posts: 156 Joined: 10 May 2015 From: Philippines Member No.: 11315 DavidNeump ![]() |
Not me, current one works perfect. The changes made to AI in the latest ROTR ruined the game for me
-------------------- |
|
|
![]()
Post
#22
|
|
![]() Group: Members Posts: 74 Joined: 19 July 2014 From: U.S. Member No.: 10548 ![]() |
I disagree. The current one needs some much needed love, as it's virtually brain-dead after so long.
|
|
|
![]()
Post
#23
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
If am gonna ever edit this it'll most lilely revolve around bug fixing and optimisation.
-------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]()
Post
#24
|
|
![]() A Legendary Fox ![]() Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? ![]() |
|
|
|
![]()
Post
#25
|
|
![]() ![]() Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 ![]() |
A new AI for ShockWave would be great!!
-------------------- ![]() |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 28 May 2023 - 21:13 |