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Pathfinding around Tankhunter Bug
mcwaffles
post 7 Apr 2011, 10:05
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When a tank hunter unit (GLA) deploys itself, other units are unable to find a path around this unit.

They will continue to run/drive against it as if it wasn't there.
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mcwaffles
post 12 Apr 2011, 20:49
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I mean the new Mobile Anti-Tank Gun

This thing here: http://wiki.falloutstudios.net/images/5/56...T_Gun_cameo.png

When deployed it becomes some sort of invisible wall for other units.
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Dutchygamer
post 13 Apr 2011, 15:51
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Unfixable bug iirc. It is still considered a unit, which means it can move according to the game logics. This means units won't move around it, as they expect it to move out of the way.


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mcwaffles
post 14 Apr 2011, 11:17
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QUOTE (Dutchygamer @ 13 Apr 2011, 16:51) *
Unfixable bug iirc. It is still considered a unit, which means it can move according to the game logics. This means units won't move around it, as they expect it to move out of the way.


Not when you make it act the same way as a Nuke Cannon. It doesn't has the 'deploy' button, but when you put the nuke cannon on guard mode (or on force fire mode), the unit will deploy itself. And other units will still find its way around it.
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Dutchygamer
post 14 Apr 2011, 17:53
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Never really noticed this. As I'm not one of the mod developers, I don't know why this was done then.


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Alias
post 14 Apr 2011, 22:20
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If it was done like the Nuke Cannon it would be able to rotate when deployed (which is something we don't want).

Hunter wouldn't arbitrarily break things if there was a better way.


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