ROTR Developers Video Feed, Have questions? We may just reply, in person. |
ROTR Developers Video Feed, Have questions? We may just reply, in person. |
14 Jun 2009, 21:47
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#26
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
-Could we see some new stuff for the GLA or ECA?
-Can you tell us more about the new generals? Which one(s) are your favorites so far? -What new units are your favorites? -Tell us more about Venom, the ECA hero unit... -What about the Manticore? How is it different than the one that was to be in ROE? -I too am interested in how General Thorn's army will work in game. This post has been edited by DerKrieger: 15 Jun 2009, 22:22 -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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14 Jun 2009, 23:33
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#27
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Group: Members Posts: 7 Joined: 8 June 2009 Member No.: 86 |
Will 1.5 be completed by fall? I did not ask exactly when now.
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15 Jun 2009, 1:03
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#28
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
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15 Jun 2009, 1:04
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#29
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Group: Members Posts: 1 Joined: 14 June 2009 Member No.: 154 |
Will be Tu-160 be able to buy as a normal aircraft?
Not as a general promotion. P.S. My 1 post here, hello. |
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15 Jun 2009, 1:13
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#30
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Will be Tu-160 be able to buy as a normal aircraft? Not as a general promotion. P.S. My 1 post here, hello. Welcome to the forums The Tu-160 will probably not be available from the airfield. It's only used to drop the FOAB. -------------------- |
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15 Jun 2009, 2:18
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#31
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
Tell us each of the mod team members' favorite factions so far.
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15 Jun 2009, 2:30
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#32
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Are there any specialist units for the USA (as in General Specific) ?
Thus far there have only been units that all USA Generals will have (according to the archive) -------------------- |
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15 Jun 2009, 2:32
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#33
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
i wanna see the models that where shown on the updates actually appear in game like that Alexander vehicle on the fall update for shock wave
will they be in there? This post has been edited by Zhao: 15 Jun 2009, 2:32 |
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15 Jun 2009, 8:20
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#34
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Group: Members Posts: 27 Joined: 13 June 2009 Member No.: 141 |
Will there be new sounds for already existing units? At the moment the Chinese and American sounds seem a little tame compared to the Russian's firing sounds, and if you haven't noticed, the A-10's GAU sounds exactly the same as the Hind's 20mm
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15 Jun 2009, 10:37
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#35
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
:: offtopic :: Wowwwww!!!!!!! Things have changed alot since my last visit to the site old site . Great work guys.....
Any changed to the Chinese Nuke/Inferno Cannons or would be getting a new artillery piece for China? They have been unchanged from the Original game i think -------------------- |
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15 Jun 2009, 11:53
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#36
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Group: Legend Posts: 144 Joined: 4 June 2009 From: Hobart, Tasmania, Australia Member No.: 15 Projects: ROTR Dev Team |
The Nuke Cannon has received a considerable spiff-up, and I think you'll be pleased with the result, so that one's already been answered.
This post has been edited by CommanderJB: 15 Jun 2009, 11:54 -------------------- |
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15 Jun 2009, 13:58
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#37
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
K. Since this is the last day of this topic, i will improve my last suggestion with a scenario and the things that should be seen from this scenario :
on a coastline map of 2 players ( sea side mutiny for example ) a powerfull ECA defese line formed of this ; bunkers, artillery emplacements and goalkeepers is assaulted by a strong russian assault force. Wave after wave of russian forces will assault this line. The ECA defenses are supported by jadgmammoths and claymore artilleries, while the air is controled by goshawk planes and Tiger gunships. In this part of the scenario, this would be the things to see : - Artillery positions range and damage against armored collumns as well as infantry groups. - Panzerfaust infantry inside bunkers to see how well they do against armored units. - goalkeepers - how well they can take out incoming missiles ( russian forces should have some Burratino in their army as well as a few hinds and werewolfs ) as well as incoming planes ( i would like to see how it can take out froogfots as they are the heavy bomber as well as a few pak-fa ). - Jadgmammoths - how well they can handle sentinels and kodiacs and if their range is good enough to be a threat for sentinels. - Claymores - how much damage they can do and what is their std range ( as at this point i have the impresion that this artilery has the longest range ), as well as how big they are and especialy how mobile they are. - Goshawks - how powerfull these really odd planes are, and especialy how good and usefull that secondary abillity is , and ofc ... how it actually works. - Tigers - first of all to see the new model, as well as what kind of weapons it has ( to see what makes it different from the russian/american gunships ). At the end of the movie, the russians would overwhelm the ECA base and would finaly crack those defenses, and in a final act of disperation, ECA high command launches the solar flare SW - and as the russian forces would celebrate the victory , the solar flare would strike taking out their entire forces. Things to see : - a few ECA structures with their new skins. - the new and improved solar flare fx as well as it's damage. Well this is it. Hope this get's the vote . Anubis out. Edit : Trow in some manticores 2 or 3 of them as base defenders for ECA. This is another unit i can't wait to see ( my hopes is that it has a complete remodel from the old one ... ). This post has been edited by Anubis: 15 Jun 2009, 14:01 |
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15 Jun 2009, 16:27
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#38
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
The Nuke Cannon has received a considerable spiff-up, and I think you'll be pleased with the result, so that one's already been answered. Great!!!!!!!!! -------------------- |
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15 Jun 2009, 22:44
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#39
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Group: Members Posts: 14 Joined: 8 June 2009 Member No.: 92 |
Say some promotional words / sentences in Russian in video >:D
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15 Jun 2009, 23:30
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#40
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Say some promotional words / sentences in Russian in video >:D Eh, not sure if any of our high-ranking team members can speak Russian. Though I can say some promotional phrases in Chinese (or English!) This post has been edited by NergiZed: 15 Jun 2009, 23:30 -------------------- |
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15 Jun 2009, 23:37
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#41
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Group: Members Posts: 14 Joined: 8 June 2009 Member No.: 92 |
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16 Jun 2009, 1:24
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#42
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
How much work and planning is going to be put into the RotR campaign? Is there even going to be a RotR campaign?
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16 Jun 2009, 1:35
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#43
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
How much work and planning is going to be put into the RotR campaign? Is there even going to be a RotR campaign? ^ This! -------------------- |
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16 Jun 2009, 9:44
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#44
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
I would like to know if the general selection system will be implemented in 1.5 or if we get vanilla factions again.
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16 Jun 2009, 9:50
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#45
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
I would like to know if the general selection system will be implemented in 1.5 or if we get vanilla factions again. QUOTE (ModDB) There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. -------------------- |
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16 Jun 2009, 9:53
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#46
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
the generals are for 2.0
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16 Jun 2009, 11:54
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#47
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Did question taking close at 00:00hrs this morning or will it be 23:59hrs tonight?
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16 Jun 2009, 12:16
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#48
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
It will be closed 20 hours from this exact point.
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16 Jun 2009, 14:32
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#49
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Group: Members Posts: 80 Joined: 3 June 2009 From: New York, USA Member No.: 11 Director / Editor |
How much work and planning is going to be put into the RotR campaign? Is there even going to be a RotR campaign? This is definitely something we are interested in, Stay tuned. -------------------- |
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16 Jun 2009, 18:38
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#50
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
ok, than I should prolly try to ask another question or two.
Could we see what the tank being hauled around on the shell map by trains (the rail-gun Kodiak?) can do? It's been hauled around the map for ages yet we know nothing about it yet. This post has been edited by NergiZed: 16 Jun 2009, 18:44 -------------------- |
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