ShockWave 0.96 July update |
ShockWave 0.96 July update |
5 Jul 2009, 7:21
Post
#1
|
|
Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Hello ShockWave fans,
It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with. Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord. This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies. Click the following images for a larger view of the media renders. Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance. As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it. Till next time, General. -------------------- |
|
|
5 Jul 2009, 7:29
Post
#2
|
|
Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Nice work on the new models...can't wait to see the Nuke General's Overlord in action.
-------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
|
|
5 Jul 2009, 8:18
Post
#3
|
|
The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Sweet looking units
I'm interested in seeing how the shrapnel launcher will work -------------------- |
|
|
5 Jul 2009, 8:54
Post
#4
|
|
Archiver / Dream Spoiler Group: Members Posts: 34 Joined: 7 June 2009 From: Latvia Member No.: 62 |
Most not expected turn from you guy's . Love the Tao's ovie upgrade
-------------------- Forward to nothing in no time !
|
|
|
5 Jul 2009, 9:17
Post
#5
|
|
Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Holy... that's new upgrade for Nuke overlord and I hopefully balance will be well.
I like new Camel unit and nice replace it. Something remind me, it's kind of similar for WWII Axis SdKfz 251 Half-track. This post has been edited by MR.Kim: 5 Jul 2009, 9:17 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
|
|
5 Jul 2009, 9:48
Post
#6
|
|
Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
UBERLORDS!!!!and nice renders...i hope its balanced
Nuke launching overlords are just....crazy This post has been edited by Pal: 5 Jul 2009, 9:52 -------------------- |
|
|
5 Jul 2009, 10:01
Post
#7
|
|
League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Fasinating
|
|
|
5 Jul 2009, 11:45
Post
#8
|
|
Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
The Ovvie reminds me of Crazy Mod But yea, awesome models.
-------------------- |
|
|
5 Jul 2009, 11:57
Post
#9
|
|
Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
The nuke ovie reminds me of the Project Raptor nuke ovie, wich is a good thing as i really enjoyed that one. But is it just me or this ovie model did not recived the same lovin as the RotR one ( the turret details are not there, the treads side covers are not there ..etc ). The Shrapnel Laucher ... not a big fan of it. Someone in this mod must have a real obsesion for half trucks, cause a big % of the new stuff is a half truck chassie. To me, it's a verry old and verry non esthetic design. Either than that, i'm really curios how those grenades or what ever they are will be lauched.
Anubis out. This post has been edited by Anubis: 5 Jul 2009, 11:58 |
|
|
5 Jul 2009, 12:00
Post
#10
|
|
cccdfern Group: Members Posts: 13 Joined: 8 June 2009 From: Tasmania Member No.: 94 gamer |
very well done guys
-------------------- treat everyone as your equal no matter what your friends say if you do judge keep it to your own personal view, not that
which is influenced by others. |
|
|
5 Jul 2009, 12:05
Post
#11
|
|
Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
So is in that mod that i 've seen that similar model!!
Initially i thought it was in contra or i remix 3. Another things by the way: I've noticed that Stinger has become a leader: my best congratulations!! Maybe this happened a while ago but my praise can come only sice i 've noticed it just now. Also i like very much the new model and skins. Very good I like very much the camel This post has been edited by katmoda12: 5 Jul 2009, 12:07 |
|
|
5 Jul 2009, 12:24
Post
#12
|
|
Needled 24/7 Group: Members Posts: 21 Joined: 7 June 2009 From: Thousand Oaks, California Member No.: 56 Master of rainbow ammo for Zero Hour |
Sounds like interesting little additions.
I was wondering when the Demo General would have his Toxin Tractor replaced, and the Camel fits the bill quite nicely. I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor. -------------------- |
|
|
5 Jul 2009, 12:33
Post
#13
|
|
Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
About the camel (since there isn't a question thread anymore):
-what does it fire? -can we expect it to have a special ability since we see 6 bombs on its chassis? -i'd also like to ask what this possible special ability could be, but i'm expecting a "wait and see"answer from this question. -Is it inspired by some kind of WWII vehicle/half truck as someone pointed out, and if yes, wich one? (i'm a lore fan, so i can't wait to modify the wiki with real life counterpart statement.) Thanks This post has been edited by katmoda12: 5 Jul 2009, 13:07 |
|
|
5 Jul 2009, 13:05
Post
#14
|
|
Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
-what does it fire? I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor. It works a little differently than a toxin tractor. The tractor has very short range, but has continuous fire. The camel fires shrapnel bombs that of course have an area of effect and are fired from a longer distance, but of course it doesn't fire continuously .-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
|
|
5 Jul 2009, 13:08
Post
#15
|
|
Frontline Chaos mod leader and creator Group: Tester Posts: 493 Joined: 6 June 2009 From: Dordrecht, the Netherlands Member No.: 25 Projects: ROTR Tester Host of |
That Nukelord Nuke missile upgrade is a joke right? Or is it real
-------------------- |
|
|
5 Jul 2009, 13:13
Post
#16
|
|
Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
I'm loving that Camel.
Great work. -------------------- |
|
|
5 Jul 2009, 13:46
Post
#17
|
|
Group: Members Posts: 147 Joined: 7 June 2009 From: Antwerp Member No.: 61 heehoohaa |
funny ovvies.
some of the textures on the overlords' addon module seem a bit borked though, nothing major but still... the camel looks original but still a bit odd. curious to see the FX for this one -------------------- P |
|
|
5 Jul 2009, 13:55
Post
#18
|
|
Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
Seems like a joke lul. At minimum its a ripoff from crazymod D: .
-------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
|
|
5 Jul 2009, 14:14
Post
#19
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
The Nuke addon is not a joke.
The original nuke missile addon was made by Coolfile in his mod called "Covert Ops" and when he stoped working on his mod all content was released for public use so nobody is beeing ripped off. -------------------- |
|
|
5 Jul 2009, 15:19
Post
#20
|
|
BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
QUOTE This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances Taking into account it doesnt say anything about damage i assume is only radiation missiles with little to zero damage i am right? Since is also a stealth detector is a remplacement for the radar too? the camel looks awesome, i <3 halftracks -------------------- |
|
|
5 Jul 2009, 15:23
Post
#21
|
|
Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I can only say to this: nuclear winter ahead. I like this update, and now General Tao's Overlords become useful again.
|
|
|
5 Jul 2009, 16:04
Post
#22
|
|
Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
The Mini-Nukes on the Overlord or a much more suited weapon to Tao's arsenal.
And I'd always thought the Toxin tractor was a little out of place in the Demo Gens aresenal. Great update -------------------- |
|
|
5 Jul 2009, 16:29
Post
#23
|
|
Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Since is also a stealth detector is a remplacement for the radar too? Chinas were lacking a survivable late game stealth detector so the Overlord Gattling Cannon regains its stealth detection ability once again. It was unfair to leave Tao out of this so his "Gattling Cannon equivalent" upgrade, if you would like to call it that, also gains a detector. -------------------- |
|
|
5 Jul 2009, 17:23
Post
#24
|
|
Group: Members Posts: 86 Joined: 2 July 2009 From: Kickassistan Member No.: 230 |
So these tactical missiles will fire at air? Coz that was the problem, it wasnt the lack of customization, it was the lack of it having any anti-air for tao's ovvies.
Finally we see the toxin tractor replacement for juhziz It looks gd over all, tho imo the roof could use some more details. The ovvies look OTT but in a great way, looking forward to seeing the animations in-game for it. Tho the texture around the missiles looks so out of place. -------------------- |
|
|
5 Jul 2009, 17:31
Post
#25
|
|
Teh SWR Productions Greeting Committee Group: Members Posts: 48 Joined: 8 June 2009 Member No.: 91 I own bootleg copies of pirated games. |
Awesome update (as always) guys.
Cant wait on using those Camel's -------------------- |
|
|
Lo-Fi Version | Time is now: 27 April 2024 - 2:00 |