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Rise of the Reds 1.5 Released!, This is a day to remember
Erik
post 22 Sep 2009, 18:59
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If someone wants to risk a game get on hamachi.


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ka1000
post 22 Sep 2009, 19:05
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heehoohaa



akhhh why won't it run??

i'm running vista home premium. (btw i have trouble with default ZH too...)


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CrUsHeR
post 22 Sep 2009, 19:31
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Rise of The Reds is the best Zero Hour mod - Congratulations SWR team for this release!

I waiting for the next release (ECA, GLA and others cool things mani8.gif).

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Nidmeister
post 22 Sep 2009, 21:03
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QUOTE (KamuiK @ 22 Sep 2009, 15:37) *
I will make a tech tree now since I have got a little free time to celebrate the ROTR 1.5.


That will be very useful and I look forward to it.
Be sure to use the Cameos to make it look pro.


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Soho
post 22 Sep 2009, 21:03
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Someone can open replay thread.


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Shiro
post 22 Sep 2009, 21:26
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QUOTE (Nidmeister @ 22 Sep 2009, 19:03) *
That will be very useful and I look forward to it.
Be sure to use the Cameos to make it look pro.

The thing is already dropped, I contacted The_Hunter to make sure no one is already doing it, as it came out he wants to do it, and as he is better anyway, I explained how I would have done it, so yeah, he now makes it.
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Сергеј Иванович
post 22 Sep 2009, 22:30
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I tried it and finally Russia got a nice economy burst.Everything is superb.Gameplay is excellent.But i got some anomaly on dark night map where in the center my three BMP's got in the water but when they came out they still had water floating effect on them.The most confusing elements are building orders,were is different for China than for Russia and USA.But most shocking thing was about Han gunship where i saw flamethrower upgrade. And it rock. But VDV rpg's are excellent,Osprey is excellent,Blackhawk is excellent but i'll wait for demo8.gif to confirm that.And 4 min for armored reserve is good.At the end,I had 12 Rhinos and 6 BDRMs instead of 20-20,so its quite plenty.
Congratulations to the team.This Version is tha best....

beer1.gif beer1.gif beer1.gif


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Mr.Kim
post 22 Sep 2009, 22:40
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Some future plan mod for AoE3:Asian Dynasty or FO4



When first time play it, I'm little bit confusing with new tech building and requires stuffs. Such as defense buildings.

However, it's much improve than last version.


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Shiro
post 22 Sep 2009, 22:42
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QUOTE (MR.Kim @ 22 Sep 2009, 20:40) *
When first time play it, I'm little bit confusing with new tech building and requires stuffs. Such as defense buildings.

However, it's much improve than last version.

Tech Tree Card is under work, so no confusion will stay long^^
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Nidmeister
post 22 Sep 2009, 22:43
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QUOTE (Серг
@ 22 Sep 2009, 19:30) *
But i got some anomaly on dark night map where in the center my three BMP's got in the water but when they came out they still had water floating effect on them.

As far as I know, that's an unfixable SAGE bug, and occurs in SHW and VZH sometimes with me and Troop Crawlers.


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NaiseFail
post 23 Sep 2009, 0:40
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Congrats on 1.5.

I thought it was Christmas morning when I saw a ROTR update with the new Tomahawk launcher. It's my favorite unit by far, even tho I prefer to play with Russia. wub.gif


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ultimentra
post 23 Sep 2009, 1:12
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I have a game play complaint about the Han gunship. I personally feel like the Han gunship was better represented in earlier ROTR version. A helicopter with flamethrowers is something I would have expected from Contra. It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion. Sure the chinese have some flame based weaponry, but I still think that when you apply that to a gunship it just doesn't feel right. Nor is it practical in real life. (I am sure that can be debated but the majority would agree with me).

This post has been edited by ultimentra: 23 Sep 2009, 1:18


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Nidmeister
post 23 Sep 2009, 1:25
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QUOTE (ultimentra @ 22 Sep 2009, 22:12) *
It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion.


And you don't have a problem with Hovering tanks? Blimps and speakers that heal infantry and repair tanks? A tank that can fire a concentrated beam of microwaves, and a top heavy cannon that protrudes out of the ground and can level an entire base to the ground?

What are you doing here?


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Shiro
post 23 Sep 2009, 1:27
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QUOTE (ultimentra @ 22 Sep 2009, 23:12) *
I have a game play complaint about the Han gunship. I personally feel like the Han gunship was better represented in earlier ROTR version. A helicopter with flamethrowers is something I would have expected from Contra. It seems a bit ridiculous, and kind of just ruins the Han gunship for me when you see all of this realism applied stuff and then you see a helicopter with flamethrowers. It just doesn't fit in my opinion. Sure the chinese have some flame based weaponry, but I still think that when you apply that to a gunship it just doesn't feel right. Nor is it practical in real life. (I am sure that can be debated but the majority would agree with me).

I like it actually, because it follows the rule of cool.
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Soho
post 23 Sep 2009, 1:30
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Han is my favorite unit in game. Flamethrowers is best upgrade of course. wub.gif


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Pyrotech
post 23 Sep 2009, 1:50
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Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks? 8ani5.gif

This post has been edited by Pyrotech: 23 Sep 2009, 1:56
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Pickysaurus
post 23 Sep 2009, 1:56
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QUOTE (Pyrotech @ 22 Sep 2009, 22:50) *
Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks?


It's a bug


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NergiZed
post 23 Sep 2009, 2:08
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QUOTE (Pyrotech @ 22 Sep 2009, 17:50) *
Not sure if this is a bug or you planed it this way but is the Blackhawk supposed to be able to carry two tomahawks? 8ani5.gif


Yeah, no. That's cause we basically copied over the Chinook's code to make the unit. Didja notice it can collect supplies too?

Heh, yeah, the Blackhawk is one of the more recent units and it's also a fairly complex unit, so it's got some bugs. tongue.gif

That stuff will likely be addressed in the next patch.


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C.o.m.m.a.n.d.e....
post 23 Sep 2009, 2:14
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China
ok well i played china today they are good love the han gunship flamethrower add on. so heres my thoughts on China not enough anti-tank i suppose it has to do with china being a massing faction so mass tank hunters? about the tank hunters they seem kind of weak against vehicles i mean they can hold a small rush or so but later game they seem kind of useless without being bunkered into an overlord or somthing and idk if it was just me but i swear they did more dmg in the neutral bunkers than my own? i had 5 in each so idk. aircraft was good nothing changed there.

so there ya have it my thoughts so far smile.gif
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joshh
post 23 Sep 2009, 2:32
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YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I have waited for this day since I first saw this mod in action.

Thank You SWR Team!!!!!!!


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WIGSTA
post 23 Sep 2009, 3:04
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Hurry download hurry biggrin.gif so excited
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Massey
post 23 Sep 2009, 3:08
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After playing more games then i should have on a work night. tongue.gif (so so sleepy) theres only one thing i can say. THIS ROCKS! i love playing that supply map. but the one thing i would change is the Sentinel turret-move sound. it sound like nails on a blackboard. the sound just gives me the shits after a 30plus min game. but apart from that. Grant release. i look forward to play a nother 200+ games until next release.

8chi.png Massey


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Сергеј Иванович
post 23 Sep 2009, 4:14
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Poor fan



QUOTE (Massey @ 23 Sep 2009, 1:08) *
i look forward to play a nother 200+ games until next release.


Yeah,man.I have bought new comp just 2 see this eye candy of a mod.and now i'm stuck with Graw 2,Company of heroes(every single godd**n expansion played over and over jusr 4 medal),everything i have missed 4 3 years 2 play on.
But i must say,ROTR & ShW just nail me 2 install ZH cause they r the best. They are Creme de la Creme of all ZH mods.This mod's gameplay reminds me a bit of a COH but thats just me. 8llaniflip.gif u on next release...

beer1.gif beer1.gif beer1.gif


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Raven
post 23 Sep 2009, 5:19
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I also played a few skirmishes. The games looks a bit more balanced IMO. I really love the new Airfield design for Russia biggrin.gif. The new sentinel model rocks big time. Although the new tech tree takes a bit getting used to its not a big issue. AI is more competent which is awesome.

I also like the fact that the sniper gen point being moved up one level. However i should play more games to see whether this would cause an early game imbalance.

I noticed a slight FPS drop when the AI started using the Satellite scan. I will check whether this is a recurring issue or just happened at that time. As for the US, i feel that the cobra's model is not up to the usual SWR standards, however i only played US in the new map which is very dark. Perhaps i have not seen it properly biggrin.gif.

As for disappointments,

I was expecting a few more 4 or more player maps.

Also i was expecting the TOPOL-M to be included in this version. Maybe i am not well updated on this. I was thinking it would be included in this update smile.gif.

This post has been edited by Raven: 23 Sep 2009, 6:38


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wardog
post 23 Sep 2009, 7:29
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well let me start by saying YOU GUYS ROCK cant wait to play arg 30 min to go........ and my pic wont update any idea why?

This post has been edited by wardog: 23 Sep 2009, 7:33


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In soviet Russia game mod you!
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