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I feel that Earthshaker is OP
KingKickAss
post 1 Sep 2015, 18:46
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Cannibal Superweapon, lower CD than the nuke(pretty sure 5min CD). Unable to build in the area it hit. EMPs buildings.

Pretty nuts.

This post has been edited by KingKickAss: 1 Sep 2015, 18:48
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XAttus
post 1 Sep 2015, 21:04
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In shockwave many things don't make sense, there are 15 factions with a lot of unique units so balancing is nowhere near perfect in the final official release.

Worry not, soon the team will return to shockwave and things will hopefully get better in this regard.

If you want a more balanced experience, try Rise of the reds online and see how far you get with that.


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(USA)Bruce
post 2 Sep 2015, 6:29
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Funny thing about the earthshaker, while I was observing a friend (Han_dynasty/Fatboy) play he had overestimated his foe quite alot.Like he barely had anything compared to his super eco and SW

Long story short: Unlike the tremor it can fire on itself and when it does...Somehow it kills itself? Saw it once, never tried to replicate it.Really strange...


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Frostyarmy
post 2 Sep 2015, 23:43
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The earthshaker is probably what i consider one of the most weak units in the shockwave mod.

Because its a slow moving unit only capable of shutting down the opponent once it gets in there base.
It takes 1 scout to spot it before it gets there and it will immediately get destroyed by anything that retaliates 1st (IE Aircraft / artillary)

IF you just so happen to not scout that tremor though good luck.
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KingKickAss
post 2 Sep 2015, 23:53
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QUOTE (Zhao @ 2 Sep 2015, 14:43) *
The earthshaker is probably what i consider one of the most weak units in the shockwave mod.

Because its a slow moving unit only capable of shutting down the opponent once it gets in there base.
It takes 1 scout to spot it before it gets there and it will immediately get destroyed by anything that retaliates 1st (IE Aircraft / artillary)

IF you just so happen to not scout that tremor though good luck.


You are refering to the Anvil Tank. I'm talking about the superweapon(Temple of Gaia)
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Frostyarmy
post 4 Sep 2015, 19:12
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Ah my mistake.

Yes the temple of gaia packs a serious punch but it still does rather less damage then most super weapons and most of the damage can be negated by spreading out your buildings.

(IE. not stacking 5 powerplants next to your command center)
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KingKickAss
post 7 Sep 2015, 18:07
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QUOTE (Zhao @ 4 Sep 2015, 11:12) *
Ah my mistake.

Yes the temple of gaia packs a serious punch but it still does rather less damage then most super weapons and most of the damage can be negated by spreading out your buildings.

(IE. not stacking 5 powerplants next to your command center)


As it is important to separate buildings to avoid superweapon strikes, my issue is that it has the capability to drop somebody's command center or superweapon on its own. Also it having a lower CD than the Nuke/Soyuz
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Frostyarmy
post 8 Sep 2015, 0:57
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Last i checked no super weapon in shockwave can 100 to 0 a command center and usually only drops a super weapon to about 10%.

If anything you want them to target your command center and super weapon not your economy actually keeping you alive.
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KingKickAss
post 8 Sep 2015, 21:07
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QUOTE (Zhao @ 7 Sep 2015, 16:57) *
Last i checked no super weapon in shockwave can 100 to 0 a command center and usually only drops a super weapon to about 10%.

If anything you want them to target your command center and super weapon not your economy actually keeping you alive.


GLA's superweapons can survive it if they have the fortify upgrade.

I was playing Nuke against special weapons and I could never get my nuke off because the superweapon has a lower cooldown and would one shot mine. Did this for the entire game. Try it.
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