IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Second suggestion!, Naval repair station?
(USA)Bruce
post 6 Jun 2013, 1:52
Post #1


The Forums American Hotshot Flyboy
Group Icon

Group: Tester
Posts: 2843
Joined: 22 November 2012
From: The foundation of modern freedom and Liberty;United States of America.
Member No.: 9500



NAval repair station and a lighthouse like the one from LOTR BFME2 ?

Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring.

Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw....

LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it?

I've never seen a mod with a helihijacker, so Im asking for a naval one

(Note: I have no real clue with code so most of thoose are most likely impossible)


If you like the ideas then I can write some lore behinde it,

This post has been edited by (USA)Bruce: 6 Jun 2013, 13:48


--------------------
Go to the top of the page
 
+Quote Post
V.Metalic
post 6 Jun 2013, 10:50
Post #2


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



From what I can say.

The naval structures are problematic in the way that you require a unit (Nanocore) to build them in ZH. We had plans of some other structures build on water, like defenses, but we scrapped it.

The water will be changed. I think it will be more transparent, and the color will be lighter. Not sure the specifics, but definitely some change will occur.

Neutral mines, it is a problem that when its "neutral", it is neutral to all sides, so it wont trigger f anyone will cross them. And other sort of tech buildings on water are unreal, because you will not be able to capture them. And "casting hurricane" SW is...

Thought there will be amphibious infantry, I am afraid that only USA will have them. And maybe China, but that is not set. But some sort of GLA hijacking naval unit... its not that bad idea, but we will have to discuss about it first.

Thanks for the suggestions and interest, nonetheless smile.gif


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post
n5p29
post 6 Jun 2013, 11:06
Post #3


Enlima Studios
Group Icon

Group: Project Leader
Posts: 757
Joined: 11 October 2009
From: Jakarta, Indonesia
Member No.: 482



replies in italics:

QUOTE ((USA)Bruce @ 6 Jun 2013, 7:52) *
NAval repair station and a lighthouse like the one from LOTR BFME2 ? - there will be some new navy based tech buildings. we just haven't reveal them yet

Maybe a diffrent colour of ocean blue? The general dark blue is getting a bit...old and eye tiring. - the water appearance in tidal indeed will be overhauled. because ZH water sucks, period.

Neutral sea mines perhaps? Or some kind of tech building that does the hurricane ability (Yet again from LOTR BFME2 ) if possible. Somewhat a captureable naval sw.... - see the first point.

LASt but not least; If the factions will have anphebious infantry, can gla have something simmular to it? - there will be amphibious elements for each factions, just be patient about it.

I've never seen a mod with a helihijacker, so Im asking for a nava one - seems many people asking about sea version of hijacker. since at the moment we haven't revealed many stuffs yet, we make sure there's hijack-related mechanic planned. just wait for the announcement.



--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 7 December 2019 - 22:58