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Voice Lines Weirdness
GearsGoAwryMan
post 29 Mar 2017, 0:29
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I've been trying to implement R A 3 voice lines in a generals unit, and have succeeded in adding the move and select lines. For some reason though, the attack lines won't work, Do those files need to be saved in another directory then Data/Audio/Sounds/English? The Voice files themselves are technically nearly identical, and i've tried playing some of the working quotes in the attack event without succes.

Here's my code in Voice.ini:

CODE

AudioEvent GBAVoiceSelect ;SUFlakt_VoiSel
Sounds = SUFlakt_VoiSelb SUFlakt_VoiSelc SUFlakt_VoiSeld SUFlakt_VoiSelg SUFlakt_VoiSelh
Control = random
Volume = 90
Type = ui voice player
End

AudioEvent GBAVoiceMove ;SUFlakt_VoiMov
Sounds = SUFlakt_VoiMova SUFlakt_VoiMovb SUFlakt_VoiMovc SUFlakt_VoiMovd SUFlakt_VoiMove SUFlakt_VoiMovf SUFlakt_VoiMovg
Control = random
Volume = 90
Type = ui voice player
End



AudioEvent GBAVoiceAttack
;SUFlakt_VoiAtk + SUFlakt_VoiAtkAir + SUFlakt_VoiAtkSpc
Sounds = SUFlakt_VoiAtkAira SUFlakt_VoiAtkAirb SUFlakt_VoiAtkAirc SUFlakt_VoiAtkAire SUFlakt_VoiAtkb SUFlakt_VoiAtkc SUFlakt_VoiAtkd SUFlakt_VoiAtke SUFlakt_VoiAtkf SUFlakt_VoiAtkSpca SUFlakt_VoiAtkSpcc SUFlakt_VoiAtkSpcd SUFlakt_VoiAtkSpce SUFlakt_VoiAtkSpcf
;SUFlakt_VoiAtkSpca maybe unneccesary
Control = random
Volume = 90
Type = ui voice player
End


AudioEvent GBAVoiceCreate ;SUFlakt_VoiSel
Sounds = SUFlakt_VoiSele
Control = random
Volume = 110
MinVolume = 100
Priority = high
Type = world global player
End
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Zeke
post 29 Mar 2017, 4:35
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It could just be that your attack lines codes are messy and the game is having a hard time reading it.

Also, check that the sound files are not in stereo, but in 16bit mono


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GearsGoAwryMan
post 29 Mar 2017, 20:50
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They're all 32 mono.

Which is weird if that's the problem since the lines that work are 32 mono too.

EDIT: i specifically exported one as 16 bit and that didn't do it either. Here's the rest of the code and i'll try to add some of the files.

Inside the Unit object:

CODE

; *** AUDIO Parameters ***
VoiceSelect = GBAVoiceSelect
VoiceMove = GBAVoiceMove
VoiceGuard = GBAVoiceMove
VoiceAttack = GBAVoiceAttack
SoundMoveStart = ScudLauncherMoveStart
SoundMoveStartDamaged = ScudLauncherMoveStart
UnitSpecificSounds
; These have the syntax of SomeNameSomewhereInCode = SomeNameSomewhereInLookupINIs
VoiceCreate = GBAVoiceCreate
TurretMoveStart = NoSound
TurretMoveLoop = TurretMoveLoop
VoiceCrush = ScudLauncherVoiceCrush
VoiceEnter = GBAVoiceMove
End



Inside Voice.Ini:

CODE


AudioEvent GBAVoiceSelect ;SUFlakt_VoiSel
Sounds = SUFlakt_VoiSelb SUFlakt_VoiSelc SUFlakt_VoiSeld SUFlakt_VoiSelg SUFlakt_VoiSelh
Control = random
Volume = 90
Type = ui voice player
End

AudioEvent GBAVoiceMove ;SUFlakt_VoiMov
Sounds = SUFlakt_VoiMova SUFlakt_VoiMovb SUFlakt_VoiMovc SUFlakt_VoiMovd SUFlakt_VoiMove SUFlakt_VoiMovf SUFlakt_VoiMovg
Control = random
Volume = 90
Type = ui voice player
End



AudioEvent GBAVoiceAttack
;SUFlakt_VoiAtk + SUFlakt_VoiAtkAir + SUFlakt_VoiAtkSpc
Sounds = GBAA1 SUFlakt_VoiAtkAira SUFlakt_VoiAtkAirb SUFlakt_VoiAtkAirc SUFlakt_VoiAtkAire SUFlakt_VoiAtkb SUFlakt_VoiAtkc SUFlakt_VoiAtkd SUFlakt_VoiAtke SUFlakt_VoiAtkf SUFlakt_VoiAtkSpca SUFlakt_VoiAtkSpcc SUFlakt_VoiAtkSpcd SUFlakt_VoiAtkSpce SUFlakt_VoiAtkSpcf
;SUFlakt_VoiAtkSpca maybe unneccesary
Control = random
Volume = 90
Type = ui voice player
End


AudioEvent GBAVoiceCreate ;SUFlakt_VoiSel
Sounds = SUFlakt_VoiSele
Control = random
Volume = 110
MinVolume = 100
Priority = high
Type = world global player
End




This post has been edited by GearsGoAwryMan: 29 Mar 2017, 21:04
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GearsGoAwryMan
post 29 Mar 2017, 21:15
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Here's a few of the soundfiles
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Zeke
post 30 Mar 2017, 2:46
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QUOTE
It could just be that your attack voice codes are messy and the game is having a hard time reading it.


This post has been edited by Zeke: 30 Mar 2017, 2:46


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GearsGoAwryMan
post 30 Mar 2017, 12:38
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No, that wasn't it. I figured out what happened:

the code worked perfectly. Ground-targeted attacks just don't play lines at all.
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