Printable Version of Topic

Click here to view this topic in its original format

SWR Productions Forum _ Rise of the Reds _ ReAdding deleted Animations

Posted by: deltaalpha650 14 Sep 2018, 15:36

ReAdding deleted Animations

Does somebody know how to readd deleted Animations. Most notably the baikonur Rocket takeoff or Plane landings. Those were present in the Vanilla Generals but got deleted in RotR.
I tried extract the W3D.big files and add them in to the RotR directory, but without success.

I would appreciate any help

Posted by: The_Hunter 14 Sep 2018, 22:23

you don't need to extract them from original game files just copy past their INI settings back in the the ROTR game code.

Posted by: deltaalpha650 15 Sep 2018, 12:34

QUOTE (The_Hunter @ 14 Sep 2018, 23:23) *
you don't need to extract them from original game files just copy past their INI settings back in the the ROTR game code.

You mean this from the Zero Hour CommandButton.ini into the RotR CommandButton.ini?

CommandButton Command_LaunchBaikonurRocket
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE SCRIPT_ONLY
ButtonImage = SSScudStorm
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
End

Posted by: rey 16 Sep 2018, 15:49

animations are definitely not in CommandButton, but in building .ini or rocket itself.

Posted by: deltaalpha650 16 Sep 2018, 17:05

QUOTE (rey @ 16 Sep 2018, 16:49) *
animations are definitely not in CommandButton, but in building .ini or rocket itself.

Yes, but you still need a button/Command to start the animation.
I'm not that good with .ini editing, but is there a way to change the appearance of a building, let's say a scudstorm to an firing Baikonur Rocket? I think that would be the easiest way.

Posted by: rey 16 Sep 2018, 17:39

quick answer - no easy way here.

Posted by: deltaalpha650 16 Sep 2018, 20:22

QUOTE (rey @ 16 Sep 2018, 18:39) *
quick answer - no easy way here.

hmm
May I ask how you would do it?

Posted by: rey 17 Sep 2018, 0:46

theoretically it's easier to transfer that SW all together than try to make a mix of vanilla and ROTR one, but that still involves good knowledge of at least .ini modification. if you're not experienced in transfers better don't even bother, and don't expect anybody would do that fro you - everybody becomes a moder on his own starting from digging the code.

Posted by: deltaalpha650 17 Sep 2018, 11:45

QUOTE (rey @ 17 Sep 2018, 1:46) *
theoretically it's easier to transfer that SW all together than try to make a mix of vanilla and ROTR one, but that still involves good knowledge of at least .ini modification. if you're not experienced in transfers better don't even bother, and don't expect anybody would do that fro you - everybody becomes a moder on his own starting from digging the code.

Well i know how to change the payload and delivery Plane of General Powers. I will experiment a bit.

Posted by: ZunZero97 19 Sep 2018, 21:20

QUOTE (deltaalpha650 @ 15 Sep 2018, 7:34) *
You mean this from the Zero Hour CommandButton.ini into the RotR CommandButton.ini?

CommandButton Command_LaunchBaikonurRocket
Command = SPECIAL_POWER
SpecialPower = SuperweaponLaunchBaikonurRocket
Options = NEED_SPECIAL_POWER_SCIENCE SCRIPT_ONLY
ButtonImage = SSScudStorm
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
End

As you say CommandButton.ini, this only is the vommand bar when you click but aren't the animation, if you want some animations they are on each unit from the ROTR.INI,
NOTE: It's not the same as INI file from ZEro hour and Generals, because all units are on his respective General(ZH),Faction(Generals)

Use finalbig editor to edit-modify-delete the modules from "!Rotr_Intrnl_INI.gib", make a backup,because you will be unable to play in SWR.NET

Posted by: deltaalpha650 7 Oct 2018, 0:04

QUOTE (ZunZero97 @ 19 Sep 2018, 22:20) *
As you say CommandButton.ini, this only is the vommand bar when you click but aren't the animation, if you want some animations they are on each unit from the ROTR.INI,
NOTE: It's not the same as INI file from ZEro hour and Generals, because all units are on his respective General(ZH),Faction(Generals)

Use finalbig editor to edit-modify-delete the modules from "!Rotr_Intrnl_INI.gib", make a backup,because you will be unable to play in SWR.NET


I will try it out.
Thank you very much

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)