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2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon.
XAOC-RU-
post 10 Jan 2017, 17:13
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QUOTE (SoraZ @ 10 Jan 2017, 19:07) *
#5: Zhukov "needs permission from the Premier", so yes he keeps the GP requirement

biggrin.gif Thats really good joke answer to explain why Zhukov cannot use Topols by default LOL biggrin.gif. Thanks for info
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Shiro
post 10 Jan 2017, 17:18
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QUOTE (XAOC-RU- @ 10 Jan 2017, 17:13) *
biggrin.gif Thats really good joke answer to explain why Zhukov cannot use Topols by default LOL biggrin.gif. Thanks for info

It's not even a joke, I'm serious. It's the same reason why Sulaymaan's Mercs are locked behind a GP point - he needs to sign the contract first.
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Gameman112358
post 11 Jan 2017, 9:44
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QUOTE (SoraZ @ 10 Jan 2017, 8:18) *
It's not even a joke, I'm serious. It's the same reason why Sulaymaan's Mercs are locked behind a GP point - he needs to sign the contract first.


So GPs such as the nuclear protocol and the mercenary contracts are still locked behind GPs even for respective generals. Makes sense, given that Topols and Missile Silos are no joke in terms of firepower. Also kinda cool that there is a sort of logical reasoning behind it, Zhukov needing authorization from the Russian higher ups and Sulaymaan actually having to sign the contract before getting mercenary help. Though I'm not exactly sure which GPs as of 1.87 are going to be getting this treatment. For example:
1. (Russia) The GP that gives you the Russian Hind and the Goliath Upgrade. I doubt that the Hind and Goliath are going to be locked behind a GP in 2.0 for Orlov, given that he's the only one that gets it at that point, but I would need confirmation on that.
2. (ECA) Fire Support GP. Again, because Charles in 2.0 will be the only one getting the Claymore Howitzers and Harriers, I doubt that he'll have to pay a GP to use either of those units.
3. (USA) Armored Company and Covert Forces GP. Since Bradley and Thorn respectively are the only ones to use those units, they probably won't be locked behind a GP, since none of the units in either unlock felt particularly overpowered/broken.

I'm actually curious for the reasoning behind some of the GPs myself if this is the case for most of them. Stuff like Mass Mobilization for example; unless that's a GP for all Chinese generals, I'm assuming Chen is the only one that gets it. What's the reasoning then in that case? Is it because Chen requires authorization from the Chinese Politburo to allow additional recruitment, training, and manufacturing abilities? Or is there some other reasoning that I'm missing?
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Mizo
post 11 Jan 2017, 9:54
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All current Rank 1 Unit unlocks will be removed from the game Aside from VVS , Mecenary Contract and ICBMs. The rest of the units will be avaliable from the get go.


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Shiro
post 11 Jan 2017, 10:11
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QUOTE (Mizo @ 11 Jan 2017, 9:54) *
All current Rank 1 Unit unlocks will be removed from the game Aside from VVS , Mecenary Contract and ICBMs. The rest of the units will be avaliable from the get go.

Almost; Munitions Bunker/Munition Track GP will remain as well for Willem.

Also, Goliath System is for everyone.
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Omnius64
post 11 Jan 2017, 13:26
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QUOTE (SoraZ @ 10 Jan 2017, 15:07) *
#1: Well, there's the Gun Turret, the Mortar Pit, plans for a Milan Defence...
#2: There will be a new artillery unit which, as of yet, is completely unrevealed, which will belong to Willem and Wolfgang. Beyond that, wait and see.
#3: It is planned that it will expand into a three-rank GP which only Bradley has access to.
#4: Yes, he will have something more interesting instead.
#5: Zhukov "needs permission from the Premier", so yes he keeps the GP requirement, but it will be expanded to include things not yet revealed. China being much more liberal with nukes, Mau does not, but that is balanced by his nuclear weapons being a little weaker than Zhukov's to achieve a balance with his EMP and Napalm options.



Milan defense? Thats a new concept, or its something IRL? because cant find it what that means. Not trying to fish, but if you are refering to something in real life, I cant find it. Anyway, the question was about the Gun turret (exclusive to Wilhem) replacement for the other ECA Generals. Will each one have its own turret? Or both Wolfang and Charles will have the same Gun Turret replacement?.

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Shiro
post 11 Jan 2017, 15:55
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It's a real thing: https://en.wikipedia.org/wiki/MILAN
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atmospheric
post 11 Jan 2017, 17:41
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131 replies? Imagine when 2.0 actually comes out! biggrin.gif
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Loluthinks
post 12 Jan 2017, 16:38
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Would the 2.0 will be able to correct definetly the lag problem when ai spam too much units?, also the ai will be improved in their fighting logics?, the ai will manage to use each general correctly?


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Shiro
post 12 Jan 2017, 16:44
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QUOTE (Loluthinks @ 12 Jan 2017, 16:38) *
Would the 2.0 will be able to correct definetly the lag problem when ai spam too much units?

Emphasis mine, and the answer to "definitely" is no. Will it be able to correct the problem at all? Probably, maybe. Mizo has done a tremendously good job so far, so it can get better from here on.

QUOTE (Loluthinks @ 12 Jan 2017, 16:38) *
also the ai will be improved in their fighting logics?

Did you compare the 1.86 AI to the 1.87PB AI? You should notice the massive improvement that has already happened.

QUOTE (Loluthinks @ 12 Jan 2017, 16:38) *
the ai will manage to use each general correctly?

Emphasis mine, and the answer is maybe. They will use the Generals to some degree well, however, that's unlikely to not be the case.
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Loluthinks
post 12 Jan 2017, 17:10
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QUOTE (SoraZ @ 12 Jan 2017, 16:44) *
Emphasis mine, and the answer to "definitely" is no. Will it be able to correct the problem at all? Probably, maybe. Mizo has done a tremendously good job so far, so it can get better from here on.


Did you compare the 1.86 AI to the 1.87PB AI? You should notice the massive improvement that has already happened.


Emphasis mine, and the answer is maybe. They will use the Generals to some degree well, however, that's unlikely to not be the case.


I dont know if play the beta 1.87 now or wait until it release the stable version, i dint saw it on 1.87 yet, about the lag, i know is because the game engine, not only generals, but also battle from middle earth 1 and 2 is affected by this problem too, was a big mistake from EA dont fix this with their games, the pathfinding ai use make the game slow as hell after an hour, i though maybe having a stronger machine running the game would help, but after some time it happen too.

about the ai with the generals, i ask because if each general is focused on single tactic, then dont will be easier to code ai for use that general on that single tactic instead in every aspect as is until now?, for example, is not nessesary to give ai logic to general bradley about air force, only about tank fighting, the opossite will be with general griffon, saying that i suppose general thorn and similar in each faction will be the harder to code, because the tactics they need to use in order to win.


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Hanfield
post 12 Jan 2017, 17:21
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Bradley still has airforce, Griffon still has tanks - no reason to confine them to a single tactic.


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Skitt
post 12 Jan 2017, 17:23
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QUOTE (Loluthinks @ 12 Jan 2017, 16:10) *
I dont know if play the beta 1.87 now or wait until it release the stable version, i dint saw it on 1.87 yet, about the lag,

1.87 is less laggy than 1.86


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Shiro
post 12 Jan 2017, 17:28
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QUOTE (Loluthinks @ 12 Jan 2017, 17:10) *
about the ai with the generals, i ask because if each general is focused on single tactic, then dont will be easier to code ai for use that general on that single tactic instead in every aspect as is until now?, for example, is not nessesary to give ai logic to general bradley about air force, only about tank fighting, the opossite will be with general griffon, saying that i suppose general thorn and similar in each faction will be the harder to code, because the tactics they need to use in order to win.


No you're wrong, none of the Generals lose assets. Bradley has airplanes. Griffon and Thorn have tanks. Yusuuf has heavy artillery. Willem can tank-rush, etc.

I posted this generic chart on the second page to illustrate the difference between ROTR and ZH:


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Loluthinks
post 12 Jan 2017, 17:42
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QUOTE (SoraZ @ 12 Jan 2017, 17:28) *
No you're wrong, none of the Generals lose assets. Bradley has airplanes. Griffon and Thorn have tanks. Yusuuf has heavy artillery. Willem can tank-rush, etc.

I posted this generic chart on the second page to illustrate the difference between ROTR and ZH:

I wasnt awared of this, i though they sacrified some aspect of their main things in exchange to expand futher their specialitation, for example, i though griffon will be unable to build tanks, only AA units and some infantry to protect base, and all resources, improvements and other would go to aircraft and air units.
but about thorn is like this right?, is the kind of general and the others on each faction who would be the hardest for code, because special tactics


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Mizo
post 12 Jan 2017, 17:59
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Well you just have to wait and see.....


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Purple
post 13 Jan 2017, 18:41
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QUOTE (Skitt @ 12 Jan 2017, 17:23) *
1.87 is less laggy than 1.86

I disagree. In my experience 1.87 both lags and crashes a lot more.


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XAOC-RU-
post 14 Jan 2017, 19:15
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QUOTE (SoraZ @ 10 Jan 2017, 21:18) *
It's not even a joke, I'm serious. It's the same reason why Sulaymaan's Mercs are locked behind a GP point - he needs to sign the contract first.


Contract is ok. You spend your special money/points/gp for new contract. In Topol case you spend exactly same points without any permission from premier lol smile.gif. Thats why it looks like a joke smile.gif
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XAOC-RU-
post 14 Jan 2017, 19:20
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QUOTE (SoraZ @ 11 Jan 2017, 14:11) *
Almost; Munitions Bunker/Munition Track GP will remain as well for Willem.

Also, Goliath System is for everyone.


Goliath for all Ruskies. Love it:)
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Hanfield
post 14 Jan 2017, 19:25
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QUOTE (XAOC-RU- @ 14 Jan 2017, 20:15) *
In Topol case you spend exactly same points without any permission from premier lol smile.gif. Thats why it looks like a joke smile.gif

We could always make it a 3 GP branch :V

Level 1: Call Suvorov
Level 2: Ask Suvorov
Level 3: Get permission


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Shiro
post 14 Jan 2017, 19:30
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QUOTE (Hanfield @ 14 Jan 2017, 19:25) *
We could always make it a 3 GP branch :V

Level 1: Call Suvorov
Level 2: Ask Suvorov
Level 3: Get permission

Or just leave it as it is, with 1GP point for all of these: "Call Premier, ask Premier, receive permission from Premier." tongue.gif
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Hanfield
post 14 Jan 2017, 19:33
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Not enough bureaucracy


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Purple
post 14 Jan 2017, 19:45
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QUOTE (Hanfield @ 14 Jan 2017, 19:33) *
Not enough bureaucracy

The bureaucracy part is in the build time.

Every time you build a new missile the actual build time is like 5 seconds and having it ship to you is maybe another 5. The rest is you filling out the request forms in triplicate, mailing them, receiving confirmation forms to fill in, mailing those in, requisitioning the warhead and missile separately, getting two missiles delivered but no warhead and having to return the extra one with a complaint form... And all this with a state employed 70 year old office clerk who only types with his index finger one deliberate keystroke at a time on a mechanical typewriter.


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Hanfield
post 14 Jan 2017, 20:14
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The Topol system will not be complete until one has to mail an actual request to SWR in order to buy a warhead :V

This post has been edited by Hanfield: 14 Jan 2017, 20:14


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Neutrino
post 16 Jan 2017, 1:47
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About GLA,
- Is the grad an exclusive unit? If yes, do other GLA genrals get as replacement for it?
- Is Yusuf's focus on suicide units? Are the bomb trucks/terrorists exclusive to him? Does he get more demo weapons?
- I saw that Ibrahim will have acids to deal with vehicles. How are they going to be implemented? Will they be an upgrade for already available anti-tank weapons? Or will there be a unit(s) that uses acid as a primary weapon?


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