V generals missions, Or zh |
V generals missions, Or zh |
24 Jun 2009, 13:23
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#1
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
the topic if accomplice gave me an idea on what you changed on every mission....
Here's mine China-06-general tao USA 5 general-Ironside GLA 7-Thrax along with Deathstrike China 7-General Kwai and General Tao(Kwai's tanks along with Tao's WP upgrades are cool) USA 2-General Townes In ZH GLA 5-Same with The GLA 7 Generals China 5-General Tao With V China Not all zh missions are exiting though...only GLA 5 and china 5.. -------------------- |
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24 Jun 2009, 13:54
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#2
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Point of thread?
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24 Jun 2009, 13:56
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#3
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
its what you do when modifying some missions like the v generals missions
and what you like doing on each mission This post has been edited by Pal: 24 Jun 2009, 13:56 -------------------- |
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24 Jun 2009, 16:53
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#4
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
In the old forums, someone (I believe it was JJ) Pretty much changed all vGen and vZH missions to contain ShW relevant generals. The only flaw was that the tech trees weren't trimmed and you were able to crush the puny GLA techies with overlords, superweapons and whatnot in the first mission already.
Anyways, if it was to me, I'd use following setups: (Anyways, I'm by far not skilled enough to implement even half of those decently) vGen: China
GLA
USA
ZH: USA
GLA
China
This post has been edited by accomplice: 24 Jun 2009, 20:18 |
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24 Jun 2009, 17:56
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#5
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Sounds good, do you plan to implement any of them?
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24 Jun 2009, 20:21
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#6
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
A couple of the easy ones I guess.
I don't have all of the missions extracted from vGen and ZH, I'm missing vGen China 1 and 4 and 6, GLA 1 and USA1. I also don't have the ZH GLA 1. I do plan to try my luck with some of them, such as vGen GLA 4, which I have already started modifying. I had the experience that if I approach too big ones, like ZH GLA 5, I can crash the game with ease :/ |
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25 Jun 2009, 2:24
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#7
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
i have remaked china 6 i may upload it later
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25 Jun 2009, 10:58
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#8
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
If vGen china 6 is that one where you only have a rax + WF and have to wipe a whole city from GLA tanks, stingers and lots of angry mobs, I'd rather recommend a faction that has regular dragon tanks for the firewall, since this tears down the stadium very quickly and comfortably. With Tao's rad tank, all I can imagine is to have one group contaminate while another one ejects some cores and rinse and repeat... actually that's an interesting idea
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25 Jun 2009, 13:07
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#9
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Contaminate > angry mobs and actually a lot of other GLA stuff as well especially in an urban area, so it wouldn't be that bad.
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25 Jun 2009, 14:29
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#10
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
What about this..
China 6-General tao-Angry mods swatted in the sky by nuke cannons -------------------- |
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25 Jun 2009, 15:54
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#11
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Well, if you were to follow the original tech options, all you are supposed to be able to build is
- Battlemasters - Dragons/Rad - Troop crawler - Gattlings - Red Guards - Tank Hunters. No buildings, no upgrades - I personally find it important to stick to the original tech restrictions in order to keep a mission challenging. Else it becomes too easy to beat, wouldn't you think? |
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25 Jun 2009, 16:00
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#12
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
i edited a build limit for all super units,i.e.Overlord,nuke cannon
Devastators aren't in the WF... They just reinforce the map only 2 nukes and overlords are only built once..you can't build more than 1 I edited so much stuff that i can't upload the map I made them go after the super units until there dead. -------------------- |
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25 Jun 2009, 16:02
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#13
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
i edited a build limit for all super units,i.e.Overlord,nuke cannon Devastators aren't in the WF... They just reinforce the map only 2 nukes and overlords are only built once..you can't build more than 1 I edited so much stuff that i can't upload the map I made them go after the super units until there dead. Maybe you could just insert some neutral units in so the player has to find/man them? This mission is kinda easy. As long as you keep your base defended I did it with 2 troop crawlers and Black Lotus. -------------------- |
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25 Jun 2009, 16:34
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#14
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
i added more attackers on my map
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