Reborn Update #2 |
Reborn Update #2 |
10 Dec 2009, 1:29
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#26
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Certainly not me with the AI thing ^^
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10 Dec 2009, 2:48
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#27
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
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10 Dec 2009, 20:41
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#28
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
I should have explained it a bit more.
Of course imbalance between factions sucks. In Reborn, every faction has a few really powerful things that pwn if you use them right. Like the artillery overlord: It has an enormous range and firepower but you can only build one, and have to protect it, which isn't easy because of the large amount of destructive powers your enemy has. So having overpowered units works quite well in Reborn because every Faction actually has some Overpowered stuff. So if people fail at having fun with this mod, I can't help them. btw: I'm certainly not saying Reborn is perfect in any way. There are better mods out there. But it has a nice concept and it is certainly a good idea to give it a second chance |
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10 Dec 2009, 21:53
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#29
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Group: Dev. Team Posts: 81 Joined: 7 June 2009 From: Brazil Member No.: 77 |
So... you contradicted yourself.
Overpowered Units vs. Overpowered Units isn't overpower...is BALANCE Because everything can be overpowered in a determinated point of view This post has been edited by Gen.Kenobi: 10 Dec 2009, 21:53 -------------------- |
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10 Dec 2009, 23:04
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#30
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
I was expecting that answer
uhm.. yes thats true but there's a difference in having two Tanks with 2000 HP and 500 dmg or two units that are powerful in a completely different way. Reborn has it's own special balance (which is something I'd like to see improved) *stops talking contradicting bullshit* |
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Lo-Fi Version | Time is now: 6 May 2024 - 17:50 |