ZH ParticleEditor, New modding tool |
ZH ParticleEditor, New modding tool |
19 Feb 2017, 10:21
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#1
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Hi everyone,
I spent the last month creating a new tool for ZH modders. It's a FX & ParticleSystem editor. It's basically the Generals particle engine completely re-created in Java. It uses Java3D for rendering so the performance might not be all that great, but chances are if your FX makes it lag it has too many particles anyway ;-) (Exception: Streak particles are kinda slow at the moment) I wrote up a documentation which is included in the archive: I'll keep this tool updated at this dropbox location: https://www.dropbox.com/sh/h6psw10k6l5370q/...9b5xnxVRka?dl=0 Edit: New Link: https://www.dropbox.com/sh/h6psw10k6l5370q/...9b5xnxVRka?dl=0 Or grab the file here: <a href="https://www.dropbox.com/sh/pbuf0lo7y3d8afz/AAAKi5XcXcYSAg5y-VyuuKqua?dl=0" target="_blank">https://www.dropbox.com/sh/pbuf0lo7y3d8afz/...y-VyuuKqua?dl=0</a> Alternate download link (outdated): https://app.box.com/s/z65v2xit58rx9dj0qzi7r8kp5y9xtii2 NOTE: If you have a 32bit system, you need to add the contents (4 dll files) of this archive in the ParticleEditor folder (overwrite 1 existing dll) https://app.box.com/s/12yoyr4p63em9g0tq1g2yiflnfxwquwk Screenshot: If you're interested in the source code, let me know. If you've ever looked at the OFS codes, you'll know what to expect ;-) CODE INSTALLATION: ------------- -Install JAVA and make sure it's set up properly (1.7 is required) -Extract this archive wherever you want. No install required -Run the .bat file to launch the program -Go to Settings->Preferences in the menu bar at the top to Configure your File Paths. -Read the documentation for more information Now have fun, create some nice effects and let me know about bugs and feature requests This post has been edited by Stalker: 26 Sep 2020, 17:29 |
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19 Feb 2017, 11:53
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#2
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I saw you putting a lot of effort in making this tool. I must say you've done a brilliant job. It certainly will help modders.
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19 Feb 2017, 12:02
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#3
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
That is something amazing, and you deserve full commendations for your efforts
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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19 Feb 2017, 13:50
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#4
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
Ah, you also need to install Java3D for this. I'd mention that in the readme, took me some googling to find out why it crashed on me on first launch.
EDIT: it asks for a j3dcore-ogl-chk library. O_o EDIT2: Got it working with the https://java3d.java.net/binary-builds.html windows-i586 build, amd64 seems to only have a single file and missing three others. EDIT3: An angle setup by using text fields would be really nice besides the right-click settings. This post has been edited by Graion Dilach: 19 Feb 2017, 14:00 -------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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19 Feb 2017, 13:59
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#5
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Ah, you also need to install Java3D for this. I'd mention that in the readme, took me some googling to find out why it crashed on me on first launch. EDIT: it asks for a j3dcore-ogl-chk library. O_o Hm, I thought the supplied dll is enough. I'll look into it EDIT: I guess I added the 64bit dll only. I'll update the files once I get confirmation that this does the trick EDIT2: You need Java3D 32 bit dlls for a 32bit system: https://app.box.com/s/12yoyr4p63em9g0tq1g2yiflnfxwquwk Add these 4 dll files to the ParticleEditor folder (overwrite the 64bit dll) This post has been edited by Stalker: 19 Feb 2017, 21:30 |
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22 Feb 2017, 10:28
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#6
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Particle effects since 2004' Group: Members Posts: 118 Joined: 7 March 2012 Member No.: 9029 |
Looks sexy :v
I might try recreating the particle editor in c#/c++ as I've used java past few years and I'm sick of it :V Great job on it again. Should help easily debug particles without the need to start the game and screw around with it. Does it produce OPTIMIZED non laggin ParticleSystem.ini? XD -------------------- Woo Particle effects!
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22 Feb 2017, 16:14
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#7
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
@Stalker: I was testing that on a 64bit system. My Java could be strict-32bit however though. The program really looks good however.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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25 Feb 2017, 2:19
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#8
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Group: Members Posts: 53 Joined: 17 July 2015 Member No.: 11785 |
10/10 managed to make infinitely lasting rainbow puke in +- 5 minutes.
This post has been edited by GearsGoAwryMan: 25 Feb 2017, 2:19
Attached File(s)
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27 Feb 2017, 12:23
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#9
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Group: Members Posts: 12 Joined: 26 February 2017 Member No.: 14657 |
Your application looks good too Stalker, more advanced them mine, feel myself a rookie now..
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5 May 2017, 15:42
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#10
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
I am sad that my request for camera settings went overlooked however... with that, this could even be a generic modder tool and not strictly limited to Generals.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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5 May 2017, 17:54
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#11
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
I'm afraid the project is pretty much on hold right now.
My free time has been rather limited the last few months and I realised that I'd rather put development time into my mod instead. Sadly there are still a lot of bugs left and missing features that I'd love to add. It sucks that I can't really finish this right now, but I just can't justify spending any more time on this at the moment. The code is on github, but tbh it's kind of a mess. EDIT: I added a few bugfixes a few weeks ago. Gonna update the dropbox. This post has been edited by Stalker: 5 May 2017, 17:56 |
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22 Jul 2017, 5:03
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#12
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Group: Members Posts: 31 Joined: 21 April 2017 From: Philippines Member No.: 15078 |
All i Can Say is Great Job
-------------------- Conflict of interest , I Have Interest In Conflict.
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23 Oct 2017, 14:46
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#13
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Group: Members Posts: 9 Joined: 23 October 2017 Member No.: 16130 |
Great work Stalker! Once all major bugs will get squashed I can easily see your program as the standard for creating particles
-------------------- "It is not because things are difficult that we do not dare, it is because we do not dare that they are difficult." -Seneca
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23 Oct 2017, 21:03
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#14
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Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Thanks. Nice to see you here.
I'm not sure there are many people left who create particles though |
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24 Oct 2017, 0:45
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#15
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Group: Members Posts: 9 Joined: 23 October 2017 Member No.: 16130 |
Well I hope that new means to ease the work will breathe new air in the modding community lungs, surely it picked up my interest ^^
-------------------- "It is not because things are difficult that we do not dare, it is because we do not dare that they are difficult." -Seneca
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2 Jul 2018, 18:02
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#16
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Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 |
I've been looking everywhere for a tool like this. Thank you so much for creating it, and making it available to the community.
I've always made my own textures and particle systems, but it can get very tiring testing them only in-game. |
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2 Jul 2018, 18:21
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#17
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Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 |
If there are people still modding, I can put together a pack of custom textures I've made over time.
Like custom smoke textures, explosions, flares, fire, etc. |
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6 Aug 2019, 22:13
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#18
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Group: Members Posts: 8 Joined: 6 August 2019 Member No.: 20358 |
How to import the textures and edit them? I have set the preference.
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11 Aug 2019, 15:44
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#19
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Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 |
How to import the textures and edit them? I have set the preference. Put your texture files into a folder, and under preferences set the path to your folder that contains your texture files. You can also extract the default textures from Generals, and set the second path to an additional folder. |
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Lo-Fi Version | Time is now: 25 June 2024 - 15:44 |