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OverlordContain on Buildings
Darky
post 25 Sep 2014, 13:24
Post #26



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QUOTE (n5p29 @ 25 Sep 2014, 12:15) *
just checked your posted code.
it seems you placed the locomotor ABOVE the AIUpdate module. you should place it BELOW to make it works.


I did, uncaught exception crash as soon as I build a Power Plant. (A copy of AnyWarFactory called AnyPowerPlant)
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n5p29
post 26 Sep 2014, 15:26
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check the worldbuilder and/or ReleaseCrashInfo.txt duh


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Darky
post 26 Sep 2014, 17:39
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QUOTE (n5p29 @ 26 Sep 2014, 16:26) *
check the worldbuilder and/or ReleaseCrashInfo.txt duh


I did before and it didn't mention any problem.
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n5p29
post 27 Sep 2014, 6:45
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sigh, not sure what's f*ck'd up in your code. here, try to follow my guideline:
- rollback any changes related to the issue in this thread so you have a clean start
- make a clone of battle/scout drone
- try to make the War Factory upgradeable with this drone
- try to make the upgrade granted automatically upon construction complete
- strip everything unneeded in the new drone codes
- if everything works, move to the other buildings

check if there's any errors on each point above. thread carefully and don't do several changes at once so you know exactly where's the error(s).


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