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ShockWave 1.0 Released
Darkfire Angel
post 25 Nov 2010, 18:05
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Awesome release. Can see how ouch work has gone into the mod in those long months.
Two things however
1) Would anyone on the mod team object to me releasing some alternative cameos?
2) Is the Infantry Generals War Factory meant to be missing the repair crane? I checked the ini's and I'm sure it's been left out by mistake, probably when the chimney smoke was being fixed .


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Pickysaurus
post 25 Nov 2010, 21:22
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Perhaps we can just call it Shockwave now and make the version info a bit less important? tongue.gif


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The_Hunter
post 25 Nov 2010, 21:26
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QUOTE (Darkfire Angel @ 25 Nov 2010, 17:05) *
Awesome release. Can see how ouch work has gone into the mod in those long months.
Two things however
1) Would anyone on the mod team object to me releasing some alternative cameos?
2) Is the Infantry Generals War Factory meant to be missing the repair crane? I checked the ini's and I'm sure it's been left out by mistake, probably when the chimney smoke was being fixed .


1) no
2) thanks for reporting that i'll make sure that gets fixed in a patch.


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Guest_Omar N_*
post 25 Nov 2010, 21:49
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QUOTE (alabaster @ 25 Nov 2010, 4:10) *
Sorry for mentioning it again, but will there be a Mac version available?

Love the mod and am as excited as everyone else to play it!


Did you get an answer?? Waiting for MAC release!!


Will you be issuing a MAC version? MAC users always have to wait. sad.gif
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The_Hunter
post 25 Nov 2010, 22:25
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Thats becouse this mod is developed and intended for PC.

I will get around to making mac release (an unsupported one.) but i as you said you will just have to wait abit.


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Warhawk
post 25 Nov 2010, 23:47
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Hi guys, thank you very much for help now it works fine smile.gif I had to reinstall it only.
Tried the game and it is awesome as always. Keep up the good work. smile.gif
BR Warhawk
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Guest_Omar N_*
post 26 Nov 2010, 4:49
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QUOTE (The_Hunter @ 25 Nov 2010, 14:25) *
Thats becouse this mod is developed and intended for PC.

I will get around to making mac release (an unsupported one.) but i as you said you will just have to wait abit.


thank you. I will gladly show my appreciation in a nice donation 8ani5.gif

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Cobretti
post 26 Nov 2010, 4:55
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Finally after all these years...can't wait to try out the (more or less) finished product!


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ChiEkku
post 26 Nov 2010, 6:54
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QUOTE
Won't post the PSD file but i did just upload altered versions fixing the thing you just mentioned


Thanks. Sorry for being a Grammar Nazi and all. The mod's been great so far.

What's the font you used for side label of the cover and the "Version 1.0 released" pic? I've been trying to find a font like that for a while.

This post has been edited by ChiEkku: 26 Nov 2010, 6:56
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The_Hunter
post 26 Nov 2010, 7:08
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QUOTE (ChiEkku @ 26 Nov 2010, 4:54) *
Thanks. Sorry for being a Grammar Nazi and all. The mod's been great so far.

What's the font you used for side label of the cover and the "Version 1.0 released" pic? I've been trying to find a font like that for a while.


No problme i'm glad you pointed that out to me wink.gif

Also you'd have to ask Comr4de that gave me the logo image with that font attached to it (best way to get a hold of him would probably be to send him a pm)


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Guest_alabaster_*
post 26 Nov 2010, 12:44
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I haven't had chance to play this yet, so a few questions to anyone who has played it.

Anyone played through the Generals challenge? Does Fai or any of the new generals appear as opponents?

How's the AI? I heard it was vastly improved, I'm looking forward to having a proper Comp Stomp.

There have been hints at units not yet revealed in the pre v1 updates such as Laser Sentry Drone replacement and Laser Firebase, what's going on there?

Any shocks or surprises, stuff you just didn't see coming in V1?

In fact, I think I'm looking for a review smile.gif

Looking forward to playing it.

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NoNama
post 26 Nov 2010, 15:32
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I'M JUST START PLAY IT NOW....


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post 26 Nov 2010, 19:00
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A W E S O M E!

Just registered to post this.

I have been following Shockwave for a couple of years and me and about 10 of my friends play gather up a few times a year just to play and play and play for a couple of days each time smile.gif

Great game!

Keep up the good work SWR, can't wait to see what you will do next!
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Frostyarmy
post 26 Nov 2010, 19:25
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This is a pretty cool patch
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Soho
post 27 Nov 2010, 0:20
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Laser is so strong. Paladins + avengers = win
And his turrets are so awesome.


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Anubis
post 27 Nov 2010, 0:45
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Well laser may be rather strong ( but has no armor upg ) but it's the most boring and least changed general of the entire game. He is the biggest dissapointment for me atm. He's just a vanila usa with lazors, and ALOT less unit variety.
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NoNama
post 27 Nov 2010, 3:24
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QUOTE (Soho @ 26 Nov 2010, 21:20) *
Laser is so strong. Paladins + avengers = win
And his turrets are so awesome.



But I'm weak with laser sad.gif


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Immo39
post 27 Nov 2010, 9:17
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Great game and updates biggrin.gif

Just a query though, it seems the new AI for the 3 boss generals cannot be played on Unofficial maps and only on those Official ones.. will this be rectified soon?

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The_Hunter
post 27 Nov 2010, 10:47
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QUOTE (Immo39 @ 27 Nov 2010, 7:17) *
Great game and updates biggrin.gif

Just a query though, it seems the new AI for the 3 boss generals cannot be played on Unofficial maps and only on those Official ones.. will this be rectified soon?


We can't fix that as the maps need to be modified to work with ShockWave but we will be releasing a tutorial on how to make them AI compatible.


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Soho
post 27 Nov 2010, 12:18
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QUOTE (Anubis @ 26 Nov 2010, 21:45) *
Well laser may be rather strong ( but has no armor upg ) but it's the most boring and least changed general of the entire game. He is the biggest dissapointment for me atm. He's just a vanila usa with lazors, and ALOT less unit variety.


Yea, It becomes boring after few games. But its basically "I Win" general.
I mean, paladins only weakness is air. Now followed by few avengers they can laugh at every force try to stop them. ani8b.gif

This post has been edited by Soho: 27 Nov 2010, 12:18


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Chyros
post 27 Nov 2010, 13:49
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QUOTE (Soho @ 27 Nov 2010, 9:18) *
Yea, It becomes boring after few games. But its basically "I Win" general.
I mean, paladins only weakness is air.
Not true. The Laser Paladin's weapon damage has been drastically cut into something comparable to a spin-up weapon. Against buildings this works fine, but against something like a tank, this doesn't work so well.


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Soho
post 27 Nov 2010, 14:03
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From games that i played they destroy tanks pretty fast. Dont know about overlords and other monsters but against tanks in his rank, paladins are owning them. And they are effective vs infantry too.


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GeneralCamo
post 27 Nov 2010, 14:08
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Once they have time to spin up, you better run puny tanks.
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Chyros
post 27 Nov 2010, 17:43
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QUOTE (Generalcamo @ 27 Nov 2010, 11:08) *
Once they have time to spin up, you better run puny tanks.
They have to re-spin up with every new target. The spin-up damage only affects the target it was firing at when it started spinning up, this way.

This post has been edited by Chyros: 27 Nov 2010, 17:44


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post 27 Nov 2010, 18:56
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First I would like to say congrats on the release..truly a labor of love.

I have been following this mod for a LLLOOONNGGG time. I am so glad that this is finally a 1.0 release. Been waiting for like 4 ever.
I play with friends on private networks...(the Hamachi rooms are ALWAYS full) we played quite a few games last night and have discovered that GLA (all of them) are a little OP. We are not noobs nor are we new to Command and Conquer. We even went as far as to test the AI on Hard with the three of us as different GLA factions and the AI assigned as non GLA factions and we won the matches everytime with relative ease. So we decided to play each other in 1V1's..GLA won everytime. Since this is an early test result..it may change after we get in tune with the other faction's nuances. Will keep you apprised of our findings.

There are a few more things I would like to bring up

1. Quickstart is not available..only errors out when applied..so the shell map (good as it is) still comes up (performance issue for lower machines)

2. Black Lotus MUST be told to capture rather than point and click (needs to be the default command)

3. I have found that the dozers seem to lose commands..several times I have had to command them to build a building. It starts it but then pauses until I give the command again.

This is enough for now.. I have more but I dont want to be longwinded about this right now.
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