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help with naval yard
GodofDeath
post 16 Aug 2009, 17:14
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In this mod I have, there is a navel yard, and I can build navel units, however there is opportunity for player abuse. you can build a navel yard on land and then mke battleships, on land, they are immobile but can still shoot.

my idea is to either make a navel unit instantly kill itself if it is built on land, or
make the navel factory a tech building, and have it pre-placed on the map and it can be captured and have different build options, depending on your side.

sort of like in BFMEII

Im a noob modder so im not sure where to begin,
I have gmax and all the softwear necessary to edit w3ds, and i have world builder.
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Gen.Kenobi
post 8 Feb 2010, 0:27
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^^ Indeed tongue.gif


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