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Map: vGenerals USA campaign mish 3, Modified for USAF
accomplice
post 23 Jun 2009, 19:42
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Ok I admit, one is rather easy as it is pointed out by a beacon, the other 4 (ops!) might require you to rotate and zoom around a bit since they are hidden behind some obstacles :]

Oh and another hint for clearing the first wave, you can park your sheridans at the ramp near the map entrance, and use their anti tank rocket to snipe out single scorpies
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Pickysaurus
post 23 Jun 2009, 20:51
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QUOTE (accomplice @ 23 Jun 2009, 16:42) *
Ok I admit, one is rather easy as it is pointed out by a beacon, the other 4 (ops!) might require you to rotate and zoom around a bit since they are hidden behind some obstacles :]

Oh and another hint for clearing the first wave, you can park your sheridans at the ramp near the map entrance, and use their anti tank rocket to snipe out single scorpies


Or just look at the minimap, they're marked as neutral units/structures on it


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GDIZOCOM
post 24 Jun 2009, 2:51
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where's the new one?


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accomplice
post 24 Jun 2009, 3:07
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In the first post. I used the edit button wink.gif

btw, the surprises are not just stuff that you find and see and think 'ok'. If you handle them right, you get some useful goodies.

This post has been edited by accomplice: 24 Jun 2009, 3:09
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GDIZOCOM
post 24 Jun 2009, 8:02
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hey,what's this unit i found



*download removed*

and where can i get it?

This post has been edited by Pal: 10 Jul 2009, 15:48


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Cobretti
post 24 Jun 2009, 8:30
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QUOTE (Pal @ 24 Jun 2009, 0:02) *
hey,what's this unit i found





and where can i get it?


Those are the Lockdown MLRS units for General Alexander. (I think that's what you're referring to).


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GDIZOCOM
post 24 Jun 2009, 13:11
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i meant the thing that looks like an ambulance


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accomplice
post 24 Jun 2009, 16:55
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Found in the armor general vehicle tab (Mechanic). It's not ingame though, the stryker heals vehicles just fine smile.gif
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Shock
post 24 Jun 2009, 17:47
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That unit is currently in as the Ambulance with the repair upgrade (although the yellow side pads on the ambulance retain their red cross after the upgrade, instead of going yellow as well with this exhibit)

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Pickysaurus
post 24 Jun 2009, 17:51
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I believe I've found all your easter eggs now ^.^

Although when you make the camera pan round to alert the player to things - any chance of restoring it back after the point has been made?

I can do it with Fn + 5
But I shouldnt have to do it.


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accomplice
post 24 Jun 2009, 20:10
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Hm yes, I'd like it that way too. I have not yet found a way to return the camera to its position before a cinematic scene, but I'll try digging in the scripts some more smile.gif

Fn + 5? I thought only notebooks have fn ... first time I hear of that. I'll go beg for some more scripting knowledge.

This post has been edited by accomplice: 24 Jun 2009, 20:16
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Pickysaurus
post 24 Jun 2009, 20:34
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QUOTE (accomplice @ 24 Jun 2009, 17:10) *
Hm yes, I'd like it that way too. I have not yet found a way to return the camera to its position before a cinematic scene, but I'll try digging in the scripts some more smile.gif

Fn + 5? I thought only notebooks have fn ... first time I hear of that. I'll go beg for some more scripting knowledge.


I'm using a laptop
Fn is my function key... desktops have it too sometimes.
the letter 'i' doubles as my numpad 5


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accomplice
post 24 Jun 2009, 21:05
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Ah you mean just reset the camera to normal, not bring back the camera to the last position you were, like when your cam is in the top right corner and jumps to a cinematic in the bottom left corner, that it would restore to that top right corner. My misunderstanding ;P
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Cobretti
post 24 Jun 2009, 23:47
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QUOTE (accomplice @ 24 Jun 2009, 8:55) *
Found in the armor general vehicle tab (Mechanic). It's not ingame though, the stryker heals vehicles just fine smile.gif


Yea, the Mechanic Humvee was originally supposed to be Alexander's Ambulance replacement (it can be seen in ProGen).


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Pickysaurus
post 25 Jun 2009, 2:06
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QUOTE (accomplice @ 24 Jun 2009, 18:05) *
Ah you mean just reset the camera to normal, not bring back the camera to the last position you were, like when your cam is in the top right corner and jumps to a cinematic in the bottom left corner, that it would restore to that top right corner. My misunderstanding ;P



Yes, and for one of your easter eggs it zooms in... resetting would be helpful.


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katmoda12
post 9 Jul 2009, 14:06
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I 've found all the five easter eggs in this mission. they are five, 4 goodies and 1 not
Spoiler warning: it's more fun if you can find by yourself.




You can find every easter egg looking at the minimap's white dots,
so if you want surprise stop reading here....














1#: colonel burton,you can find him right at the star of the mission destroying the snowman on the norh-west corner.
2#: 2 missile avengers, on the south east corner, you have to go there right on the blinking beacon with a land unit.
3#: 2 chinese tiger gunship. on the very east side right south the valley, you have to destroy a snowman.
4#: unlock of townes' techs and units (laser comanche),on the south-east corner destroying a snowman.
5#: explosion and firestorm,on the very center of the map just south of the second pile of resources, beware to destroy the snowman only with air unit since it will trigger an explosion and a firestorm.




Have fun with this beautiful mission.

This post has been edited by katmoda12: 9 Jul 2009, 14:06
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Shiro
post 9 Jul 2009, 14:52
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Well, I just played your mission, at the only thing what bothers me is I had saved 175 USA units but the GLA kept coming but no additional USA ones. Shouldn't I have won with 100 saved?
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katmoda12
post 9 Jul 2009, 15:04
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After you saved 150 usa units, a final wave of Gla should coming against your base and then tha game should be finished and obvioulsly won
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Pickysaurus
post 9 Jul 2009, 15:13
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QUOTE (KamuiK @ 9 Jul 2009, 11:52) *
Well, I just played your mission, at the only thing what bothers me is I had saved 175 USA units but the GLA kept coming but no additional USA ones. Shouldn't I have won with 100 saved?


Have you got the newest version of this mission from the first post?


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katmoda12
post 9 Jul 2009, 15:20
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right maybe Kamuik has downloaded the previous version. I almost sure of that
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Shiro
post 9 Jul 2009, 16:21
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No, I downloaded today from the first post. There WAS a big GLA wave attacking my base (where I lost my airfield) but I striked them back. Then only a few waves of Gadfly's and some smaller things from the south came up regularly, nothing else.
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Pickysaurus
post 9 Jul 2009, 16:34
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That's odd :S

The objective was reduced to 150 saved as opposed to 200... mainly cos there isn't 200 units in total.

Strange problem - accomplice will probably be able to help more


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accomplice
post 9 Jul 2009, 20:01
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Well, the original mish was had the first 5 waves explicitly scripted, if the player hasn't rescued the required number by then, the game will create one of 5 random waves (random as in unit composition).
When I first set the limit from 100 to 200, I've overlooked the random waves part. It was possible to rescue 200 units in just 5 waves if they all survive. Anyways, after I adjusted the spawn condition of those random waves to 200, each second of them just disappeared before they reached the end... I couldn't find out why, so I set it back down to 150, but probably forgot to change the conditions for the random waves again, because 5 waves should deliver a good 200 units. Will check my assumption holds true later at home.

Another possibilty is that some GLA unit of the final wave is stuck somewhere in the geography, and as long as not all GLA is dead, the mish doesn't finish.... pick one wink.gif

This post has been edited by accomplice: 9 Jul 2009, 20:02
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Shiro
post 9 Jul 2009, 20:10
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The latter one I assume. Are stealthed units in the final wave? Maybe you should deactivate all other waves but the final GLA attack wave when you have saved 150 USA units or more.
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