Sarge's art-pile of art-stuff. |
Sarge's art-pile of art-stuff. |
11 Dec 2014, 21:29
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#176
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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11 Dec 2014, 22:04
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#177
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
That hotness! May I ask, is this for the RTS game or your own personal universe?
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11 Dec 2014, 23:46
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#178
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Neither, it's for Rogue Republic.
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12 Dec 2014, 23:21
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#179
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Today's bit of progress:
And here it is in-engine: http://www.moddb.com/games/rogue-republic/...cv-420b-colibri This post has been edited by Sargeant Rho: 13 Dec 2014, 16:49 -------------------- |
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21 Dec 2014, 3:00
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#180
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Leopard 3 HMBT, armed with 140 Millimeters of electrothermal chemical asskicking.
This post has been edited by Sargeant Rho: 21 Dec 2014, 3:01 -------------------- |
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21 Dec 2014, 14:04
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#181
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Now that looks sweet. What's that big gap on the front of the turret for? Viewport? Do future tanks really need that?
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21 Dec 2014, 14:26
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#182
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Electrical systems can fail, since the tank is built for survivability, it's built so that it doesn't depend on electronics to function. While the ETC cannon usually requires a lot of power, the tank also carries a smaller number of regular shells should the electrics fail, for example if the engine is knocked out. The commander's periscope also combines a regular mirror periscope with electronics. It also has hand cranks for turning the turret if needed.
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21 Dec 2014, 19:10
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#183
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
So... it is a viewport?
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21 Dec 2014, 20:07
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#184
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
So it's a view port.
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22 Dec 2014, 3:13
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#185
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Destroyer got a facelift, and is now essentially complete, except for damage states and possibly team colors.
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22 Dec 2014, 11:47
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#186
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Only thing i don't like about that ship is the lack of contrast.
One thing you could play around with is the windows of the bridge unless those are going a fancy reflective effect/material then its pretty pointless to suggest. -------------------- |
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22 Dec 2014, 15:38
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#187
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Yep, the windows are going to get the extra-shiny treatment. I'm not sure why they don't reflect in the render.
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23 Dec 2014, 21:34
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#188
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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6 Jan 2015, 15:44
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#189
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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11 Jan 2015, 1:15
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#190
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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11 Jan 2015, 19:58
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#191
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
That Hover tank reminds me of a certain unit from Tiberian Sun
But in all seriousness, good work on that. This post has been edited by Karpet: 11 Jan 2015, 19:58 -------------------- Your feeling of helplessness is your best friend, savage.
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11 Jan 2015, 23:39
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#192
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Thanks.
The game has an indieDB profile now: http://www.indiedb.com/games/naval-games/ And I created a thread specially for NG: http://forums.swr-productions.com/index.php?showtopic=7728 This post has been edited by Sargeant Rho: 12 Jan 2015, 22:52 -------------------- |
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15 Jan 2015, 11:42
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#193
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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15 Jan 2015, 11:52
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#194
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Triple hull. Sweet. Ever considered making a submarine?
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15 Jan 2015, 12:19
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#195
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Yeah, I have actually made one. I might have forgotten to post it here.
This is the Attack Submarine for the TDN, it's armed with torpedos and anti-ship cruise missiles. The CPSN will get 3 submarines: An attack submarine, a ballistic missile submarine and a submersible carrier. -------------------- |
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15 Jan 2015, 12:58
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#196
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Ah cool! Who are the CPSN?
This post has been edited by Svea Rike: 15 Jan 2015, 12:59 -------------------- |
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15 Jan 2015, 13:33
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#197
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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15 Jan 2015, 13:39
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#198
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Neat.
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16 Jan 2015, 17:49
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#199
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
I created a quick logo for the dev team of the game so that I can add it on IndieDB, because of reasons.
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21 Mar 2015, 0:32
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#200
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
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Lo-Fi Version | Time is now: 26 April 2024 - 10:15 |