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Sarge's art-pile of art-stuff.
Sargeant Rho
post 11 Dec 2014, 21:29
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Current state:


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Svea Rike
post 11 Dec 2014, 22:04
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That hotness! May I ask, is this for the RTS game or your own personal universe?


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Sargeant Rho
post 11 Dec 2014, 23:46
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Neither, it's for Rogue Republic.


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Sargeant Rho
post 12 Dec 2014, 23:21
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Today's bit of progress:



And here it is in-engine: http://www.moddb.com/games/rogue-republic/...cv-420b-colibri

This post has been edited by Sargeant Rho: 13 Dec 2014, 16:49


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Sargeant Rho
post 21 Dec 2014, 3:00
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Leopard 3 HMBT, armed with 140 Millimeters of electrothermal chemical asskicking.



This post has been edited by Sargeant Rho: 21 Dec 2014, 3:01


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Svea Rike
post 21 Dec 2014, 14:04
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Now that looks sweet. What's that big gap on the front of the turret for? Viewport? Do future tanks really need that?


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Sargeant Rho
post 21 Dec 2014, 14:26
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Electrical systems can fail, since the tank is built for survivability, it's built so that it doesn't depend on electronics to function. While the ETC cannon usually requires a lot of power, the tank also carries a smaller number of regular shells should the electrics fail, for example if the engine is knocked out. The commander's periscope also combines a regular mirror periscope with electronics. It also has hand cranks for turning the turret if needed.


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Svea Rike
post 21 Dec 2014, 19:10
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So... it is a viewport?


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Sargeant Rho
post 21 Dec 2014, 20:07
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So it's a view port.


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Sargeant Rho
post 22 Dec 2014, 3:13
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Destroyer got a facelift, and is now essentially complete, except for damage states and possibly team colors.



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The_Hunter
post 22 Dec 2014, 11:47
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Only thing i don't like about that ship is the lack of contrast.

One thing you could play around with is the windows of the bridge unless those are going a fancy reflective effect/material then its pretty pointless to suggest.


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Sargeant Rho
post 22 Dec 2014, 15:38
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Yep, the windows are going to get the extra-shiny treatment. I'm not sure why they don't reflect in the render.


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Sargeant Rho
post 23 Dec 2014, 21:34
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Hmm, windows are still not as reflective as their should be. Oh, well, they will be ingame.



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Sargeant Rho
post 6 Jan 2015, 15:44
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Redesigned the Fast Attack Craft, because blatant copies of RL Ships are bad, mkyay?



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Sargeant Rho
post 11 Jan 2015, 1:15
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At last, something worth showing!






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Karpet
post 11 Jan 2015, 19:58
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That Hover tank reminds me of a certain unit from Tiberian Sun tongue.gif

But in all seriousness, good work on that.

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Sargeant Rho
post 11 Jan 2015, 23:39
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Thanks.

The game has an indieDB profile now: http://www.indiedb.com/games/naval-games/

And I created a thread specially for NG: http://forums.swr-productions.com/index.php?showtopic=7728

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Sargeant Rho
post 15 Jan 2015, 11:42
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New Corvette:




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Svea Rike
post 15 Jan 2015, 11:52
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Triple hull. Sweet. Ever considered making a submarine?


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Sargeant Rho
post 15 Jan 2015, 12:19
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Yeah, I have actually made one. I might have forgotten to post it here.

This is the Attack Submarine for the TDN, it's armed with torpedos and anti-ship cruise missiles.



The CPSN will get 3 submarines: An attack submarine, a ballistic missile submarine and a submersible carrier.



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Svea Rike
post 15 Jan 2015, 12:58
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Ah cool! Who are the CPSN?

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Sargeant Rho
post 15 Jan 2015, 13:33
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Coalition of Populist Socialist Nations.

Thar: http://www.indiedb.com/games/naval-games


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Svea Rike
post 15 Jan 2015, 13:39
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Neat.


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Sargeant Rho
post 16 Jan 2015, 17:49
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I created a quick logo for the dev team of the game so that I can add it on IndieDB, because of reasons.



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Sargeant Rho
post 21 Mar 2015, 0:32
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New stuff for Naval Games. A larger update's coming soon-ish, which I'll post in the NG thread.



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