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Beating Leang
mcwaffles
post 13 Apr 2011, 19:33
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I'm having a hard time beating opponents who are using China Special Weapons general to the point that I'm avoiding anyone who uses this general.

Does this general really has any weak points? I mean, she's ridiculously good in defense, and she can kill everything, from miles away.


With the exception of rushing I don't see any options. I tend to play with China Infantry general or GLA.

What can you possibly do when hammer cannons, grinders and buratino's are sneaking up on you combined with the most dreadful unit of them all, the dual gattling tank.

any ideas/advice?
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markp
post 24 Dec 2011, 15:22
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QUOTE (mcwaffles @ 13 Apr 2011, 14:33) *
I'm having a hard time beating opponents who are using China Special Weapons general to the point that I'm avoiding anyone who uses this general.

Does this general really has any weak points? I mean, she's ridiculously good in defense, and she can kill everything, from miles away.


With the exception of rushing I don't see any options. I tend to play with China Infantry general or GLA.

What can you possibly do when hammer cannons, grinders and buratino's are sneaking up on you combined with the most dreadful unit of them all, the dual gattling tank.

any ideas/advice?


I play inf general quite a bit, with the helix being a key offensive/defensive unit. Upgrade the helix with armor and prop tower, load up on rocket troops and 1 (or 2) mini-gunners, upgrade mini-gunner weapon, upgrade prop tower.

Crank out some listening posts but remove all rocket troops (put them in your heilix's or bunkers) and position listening posts outside of your base but off to the side of any routes used by incoming units. Objective is to use listening posts as early warning (ie, extend your mini-map), and without the rocket troops they won't try firing on any enemy units (thus giving away their position).

Purchase the napalm upgrade (to improve effects of generals power = napalm bomber/strike).

Move Lotus up closer to leang's base to provide early warning of incoming sharks and generals powers (eg, bombers).

Keep an eye on the mini-map. Use your helix's to attack ground units before they can get close to your base. Obviously (?) concentrate on taking out the gattling tanks and listening posts (w/ rocket troops inside) first. When damaged make sure you fly the helix back to base to heal (@ airfield, or by a prop tower). While infantry will get credit for most of the kills, eventually your helix will earn some chevrons ... this helps a *LOT* in terms of beefing up the helix defense and self-healing ability (eg, gattling tanks become much less of a threat ).

Try to keep a pair of helix's positioned between your bases. When Lotus shows incoming sharks and/or generals powers (eg, bombers), have your helix's fly out to meet the threat and then 'escort' them back to your base. Your rocket troops and mini-gunners will shred most (all?) of the threats before they can reach your base.

When it comes time to attack her base ... use your generals powers (eg, emp/neutron-upgrade, napalm bombers) to punch a hole through the outer defense ring and send ground units through the hole as a distraction ... use your artillery generals power (and nuke?) to take out any groupings of gattling tanks in the middle of the base; while all of this is going on send in your helix's to wreak havoc ... keeping an eye out for air defenses (ie, concentrate on taking out any air defenses early on) ... you may even consider using a few empty helix as decoy's.

Another option is to use inferno cannons to punch a hole through her defenses. Use tanks, fully-manned listening posts and assault troop carriers and helix's to defend the inferno cannons.

If she builds her super weapon then consider concentrating on either destroying the weapon (eg, artillery and your own nuke, or a combo of your gen powers) or taking out enough power plants to shutdown her super weapon.

During any attacks on her base you'll also want lotus in on the deal ... have her capture as many buildings as possible. When she captures a building, leave the building alone ... it'll act as a decoy to keep leang's units occupied (ie, they'll concentrate their attacks on the building thus giving you some time to wreak havoc before they turn their attention back to you).

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