Map: vGenerals USA campaign mish 3, Modified for USAF |
Map: vGenerals USA campaign mish 3, Modified for USAF |
23 Jun 2009, 19:42
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#26
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Ok I admit, one is rather easy as it is pointed out by a beacon, the other 4 (ops!) might require you to rotate and zoom around a bit since they are hidden behind some obstacles :]
Oh and another hint for clearing the first wave, you can park your sheridans at the ramp near the map entrance, and use their anti tank rocket to snipe out single scorpies |
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23 Jun 2009, 20:51
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#27
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Ok I admit, one is rather easy as it is pointed out by a beacon, the other 4 (ops!) might require you to rotate and zoom around a bit since they are hidden behind some obstacles :] Oh and another hint for clearing the first wave, you can park your sheridans at the ramp near the map entrance, and use their anti tank rocket to snipe out single scorpies Or just look at the minimap, they're marked as neutral units/structures on it -------------------- |
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24 Jun 2009, 2:51
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#28
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
where's the new one?
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24 Jun 2009, 3:07
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#29
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
In the first post. I used the edit button
btw, the surprises are not just stuff that you find and see and think 'ok'. If you handle them right, you get some useful goodies. This post has been edited by accomplice: 24 Jun 2009, 3:09 |
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24 Jun 2009, 8:02
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#30
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
hey,what's this unit i found
*download removed* and where can i get it? This post has been edited by Pal: 10 Jul 2009, 15:48 -------------------- |
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24 Jun 2009, 8:30
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#31
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
hey,what's this unit i found and where can i get it? Those are the Lockdown MLRS units for General Alexander. (I think that's what you're referring to). -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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24 Jun 2009, 13:11
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#32
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
i meant the thing that looks like an ambulance
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24 Jun 2009, 16:55
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#33
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Found in the armor general vehicle tab (Mechanic). It's not ingame though, the stryker heals vehicles just fine
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24 Jun 2009, 17:47
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#34
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
That unit is currently in as the Ambulance with the repair upgrade (although the yellow side pads on the ambulance retain their red cross after the upgrade, instead of going yellow as well with this exhibit)
This post has been edited by Shock: 24 Jun 2009, 17:47 -------------------- |
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24 Jun 2009, 17:51
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#35
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I believe I've found all your easter eggs now ^.^
Although when you make the camera pan round to alert the player to things - any chance of restoring it back after the point has been made? I can do it with Fn + 5 But I shouldnt have to do it. -------------------- |
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24 Jun 2009, 20:10
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#36
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Hm yes, I'd like it that way too. I have not yet found a way to return the camera to its position before a cinematic scene, but I'll try digging in the scripts some more
Fn + 5? I thought only notebooks have fn ... first time I hear of that. I'll go beg for some more scripting knowledge. This post has been edited by accomplice: 24 Jun 2009, 20:16 |
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24 Jun 2009, 20:34
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#37
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Hm yes, I'd like it that way too. I have not yet found a way to return the camera to its position before a cinematic scene, but I'll try digging in the scripts some more Fn + 5? I thought only notebooks have fn ... first time I hear of that. I'll go beg for some more scripting knowledge. I'm using a laptop Fn is my function key... desktops have it too sometimes. the letter 'i' doubles as my numpad 5 -------------------- |
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24 Jun 2009, 21:05
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#38
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Ah you mean just reset the camera to normal, not bring back the camera to the last position you were, like when your cam is in the top right corner and jumps to a cinematic in the bottom left corner, that it would restore to that top right corner. My misunderstanding ;P
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24 Jun 2009, 23:47
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#39
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Found in the armor general vehicle tab (Mechanic). It's not ingame though, the stryker heals vehicles just fine Yea, the Mechanic Humvee was originally supposed to be Alexander's Ambulance replacement (it can be seen in ProGen). -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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25 Jun 2009, 2:06
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#40
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Ah you mean just reset the camera to normal, not bring back the camera to the last position you were, like when your cam is in the top right corner and jumps to a cinematic in the bottom left corner, that it would restore to that top right corner. My misunderstanding ;P Yes, and for one of your easter eggs it zooms in... resetting would be helpful. -------------------- |
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9 Jul 2009, 14:06
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#41
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I 've found all the five easter eggs in this mission. they are five, 4 goodies and 1 not
Spoiler warning: it's more fun if you can find by yourself. You can find every easter egg looking at the minimap's white dots, so if you want surprise stop reading here.... 1#: colonel burton,you can find him right at the star of the mission destroying the snowman on the norh-west corner. 2#: 2 missile avengers, on the south east corner, you have to go there right on the blinking beacon with a land unit. 3#: 2 chinese tiger gunship. on the very east side right south the valley, you have to destroy a snowman. 4#: unlock of townes' techs and units (laser comanche),on the south-east corner destroying a snowman. 5#: explosion and firestorm,on the very center of the map just south of the second pile of resources, beware to destroy the snowman only with air unit since it will trigger an explosion and a firestorm. Have fun with this beautiful mission. This post has been edited by katmoda12: 9 Jul 2009, 14:06 |
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9 Jul 2009, 14:52
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#42
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Well, I just played your mission, at the only thing what bothers me is I had saved 175 USA units but the GLA kept coming but no additional USA ones. Shouldn't I have won with 100 saved?
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9 Jul 2009, 15:04
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#43
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
After you saved 150 usa units, a final wave of Gla should coming against your base and then tha game should be finished and obvioulsly won |
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9 Jul 2009, 15:13
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#44
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Well, I just played your mission, at the only thing what bothers me is I had saved 175 USA units but the GLA kept coming but no additional USA ones. Shouldn't I have won with 100 saved? Have you got the newest version of this mission from the first post? -------------------- |
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9 Jul 2009, 15:20
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#45
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
right maybe Kamuik has downloaded the previous version. I almost sure of that
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9 Jul 2009, 16:21
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#46
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
No, I downloaded today from the first post. There WAS a big GLA wave attacking my base (where I lost my airfield) but I striked them back. Then only a few waves of Gadfly's and some smaller things from the south came up regularly, nothing else.
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9 Jul 2009, 16:34
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#47
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
That's odd :S
The objective was reduced to 150 saved as opposed to 200... mainly cos there isn't 200 units in total. Strange problem - accomplice will probably be able to help more -------------------- |
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9 Jul 2009, 20:01
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#48
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Well, the original mish was had the first 5 waves explicitly scripted, if the player hasn't rescued the required number by then, the game will create one of 5 random waves (random as in unit composition).
When I first set the limit from 100 to 200, I've overlooked the random waves part. It was possible to rescue 200 units in just 5 waves if they all survive. Anyways, after I adjusted the spawn condition of those random waves to 200, each second of them just disappeared before they reached the end... I couldn't find out why, so I set it back down to 150, but probably forgot to change the conditions for the random waves again, because 5 waves should deliver a good 200 units. Will check my assumption holds true later at home. Another possibilty is that some GLA unit of the final wave is stuck somewhere in the geography, and as long as not all GLA is dead, the mish doesn't finish.... pick one This post has been edited by accomplice: 9 Jul 2009, 20:02 |
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9 Jul 2009, 20:10
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#49
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The latter one I assume. Are stealthed units in the final wave? Maybe you should deactivate all other waves but the final GLA attack wave when you have saved 150 USA units or more.
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