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Crocodile Modding, Wrong Behavior?
vectorguy
post 2 Apr 2018, 23:57
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I was trying to pre-populate the Crocodile so that it emerges from the CC with three infantry inside. In game no crash, but no guys in the vehicle either. Am I using the wrong Behavior (I copied from it from ShockWave)? I attempted the same thing with the Stryker (built at War Factory) and that also didn't work.

Behavior = HelixContain ContainTag_HelixHaxx
CODE
Slots = 3
    PayloadTemplateName   = AmericaInfantryMissileDefender
    PayloadTemplateName   = AmericaInfantryPathfinder
    PayloadTemplateName   = AmericaInfantryRanger
    AllowInsideKindOf = INFANTRY
    DamagePercentToUnits  = 10%
    GoAggressiveOnExit = Yes
    ExitDelay = 50
    ScatterNearbyOnExit = Yes
    OrientLikeContainerOnExit = Yes
    KeepContainerVelocityOnExit = Yes

End
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vectorguy
post 3 Apr 2018, 0:53
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Oops, nevermind - I figured it out.

But experimenting further, I couldn't get Stryker or Crocodile to hold more than 6 infantry. Is there a default max?

Also, in other post I said 'Crocodile' but I meant 'SALT', which deploys from the CC. But I can't seem to find where the INI file is for the SALT.

Also also, in an earlier post I mentioned that Untitled was running slow but it's not any more. Don't know what happened there. D'oh!
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