IPB

Welcome Guest ( Log In | Register )

Rise of the Reds Blog Update 21
The_Hunter
post 19 Feb 2015, 22:20
Post #1



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003




This week, we've got one more GLA vehicle variant as well as some visual variety for the Chinese Gattling Tank:









We would also like to use this opportunity to provide an official statement on the future of the navy in ROTR. As some of you may have picked up from a premature comment by one of our beta testers, we have indeed decided to scrap the navy, effective with the release of 1.85. It was a decision that we didn't make easily, but in the end, we had to accept that there is a multitude of factors that speak against this feature. For one, the game was never designed to properly handle naval units and the system that is in place utilises a lot of tricks and workarounds, which come with a number of side effects, most prominently the fact that the AI cannot naturally use the navy unless the map is specifically scripted, top to bottom, to make this possible. Second, we are also very much aware that the navy and even the maps that have it are being actively avoided in competitive play, due to the natural imbalance between naval gameplay and conventional gameplay, which will remain a problem unless we would invest a great deal of time and resources to adapt the land-based gameplay to work better off the naval aspect, which would be an excessive effort for something that was only meant to be a special map type and little beyond that. Third, our brainstorming attempts on diversifying the navy to be faction-specific at a later time have proven exceptionally difficult, as the balance between naval units also affects their relation with the conventional ones, thus creating a system that is very fragile and delicate to balance out within the limitations of the game engine. We have therefore decided to remove the navy, but to release the existing naval maps, along with the coded ships and assets, as an officially endorsed optional addon to the mod, which will be made available on ModDB at some point after the release of 1.85. We hope that you can accept this decision, as it will also allow us to focus our efforts on the much more relevant and meaningful aspects of the mod.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:


Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here



--------------------
Go to the top of the page
 
+Quote Post

Posts in this topic
- The_Hunter   Rise of the Reds Blog Update 21   19 Feb 2015, 22:20
- - Admiral*Alex   I don't like it because that was one of the th...   19 Feb 2015, 23:00
- - Spejjarn   Good decision to scrap navy. Since I love "no...   19 Feb 2015, 23:02
- - Kommandant Karisse   The Ural on the right and the Gatling tank on the ...   19 Feb 2015, 23:17
- - Emin96   I never used the navy neevr was usefull. i always ...   19 Feb 2015, 23:26
- - L3610N 115   Good decision to scrap it, and even better decisio...   19 Feb 2015, 23:35
- - Basilisx   Too bad that you had to remove it I can see how t...   19 Feb 2015, 23:53
- - MPGM   Very good decision. Navy wasn't a good idea   20 Feb 2015, 0:36
- - __CrUsHeR   I did not expect Ural variants, beautiful work; Ga...   20 Feb 2015, 1:56
- - Svea Rike   Ah, there it is. Can close my thread now. I LOVE t...   20 Feb 2015, 2:34
- - M01   A sad note for the navy... I will never forget the...   20 Feb 2015, 8:33
- - Annie Leonhardt   RIP Navy Born: I know not. Died: February 19, 201...   20 Feb 2015, 12:22
- - Maelstrom   An understandable choice to scrap Navy. It was qui...   20 Feb 2015, 12:29
- - MARS   China also has variants for its Battlemasters and ...   20 Feb 2015, 12:38
- - SoraZ   It can also be argued that the Chinese simply take...   20 Feb 2015, 13:35
- - Barry   Whats that thing above headlight on second Ural ? ...   20 Feb 2015, 14:25
- - The_Hunter   QUOTE (Barry @ 20 Feb 2015, 16:25) Whats ...   20 Feb 2015, 14:57
|- - Barry   QUOTE (The_Hunter @ 20 Feb 2015, 14:57) *...   20 Feb 2015, 15:10
- - The_Hunter   Neither do i I think its somekind of exhaust pip...   20 Feb 2015, 15:15
|- - Tico1990   QUOTE (The_Hunter @ 20 Feb 2015, 15:15) N...   20 Feb 2015, 18:36
- - Composite armour   much sad, many cri, wow. Oh well, maybe we'll...   20 Feb 2015, 15:39
- - Umpfelgrumpf   I think you made a good decision and had good reas...   20 Feb 2015, 18:13
- - DanPaladin12   Just one question on scapping the navy. Are there ...   21 Feb 2015, 0:49
- - BigBruceMedia   QUOTE (The_Hunter @ 20 Feb 2015, 7:15) Ne...   21 Feb 2015, 2:19
- - wb21   Not much to object about removing the navy altoget...   21 Feb 2015, 6:41
- - X1Destroy   Most of the maps that have navy lags like hell on ...   21 Feb 2015, 7:03
- - A34Comet   Navl looks cool, but it is right to scrap it if it...   21 Feb 2015, 8:33
- - V.Metalic   Well, I dont want to sound that I am making fun ou...   21 Feb 2015, 18:26
- - teslashark   The rightmost Gattling is built with a Battlemaste...   22 Feb 2015, 4:05
- - Zeke   I like the babie overlord chassis the best.   22 Feb 2015, 4:16
- - kwendy   Loled at angry mob bikes comment at the stream. Gi...   23 Feb 2015, 10:42
- - Svea Rike   I just noticed the second Ural version's tires...   23 Feb 2015, 10:49
- - Zeke   QUOTE (Svea Rike @ 23 Feb 2015, 17:49) I ...   23 Feb 2015, 17:20


Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 23 April 2024 - 16:33