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Rise of the Reds Blog Update 21
X1Destroy
post 21 Feb 2015, 7:03
Post #26


Guardsman
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Armageddon is here..............



Most of the maps that have navy lags like hell on my comp when ever I play with them. While it's sad that we'll never see faction specific navy, it doesn't matter as it was a feature that nobody use most of the time.

BTW, the new Gatling models are great.


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We Die Standing.
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A34Comet
post 21 Feb 2015, 8:33
Post #27



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Navl looks cool, but it is right to scrap it if it just can't fit in.

Hope we can have fun in 1.85 before next month comes....
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V.Metalic
post 21 Feb 2015, 18:26
Post #28


NProductions
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Well, I dont want to sound that I am making fun out of SWR, but in my opinion the way how navy was conceived was doomed to fail. But I admit that ZH was never made to include naval combats, so its a great endeavor to work with it, especially when the engine is against you.


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It is so true that its funny and sad at the same time.
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teslashark
post 22 Feb 2015, 4:05
Post #29



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The rightmost Gattling is built with a Battlemaster chassis...


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And then...
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Zeke
post 22 Feb 2015, 4:16
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I like the babie overlord chassis the best. I8.gif


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kwendy
post 23 Feb 2015, 10:42
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Loled at angry mob bikes comment at the stream. Give technical GLA general biker gangs instead of angry mobs biggrin.gif
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Svea Rike
post 23 Feb 2015, 10:49
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I just noticed the second Ural version's tires look a lot more visually pleasing than the other one's more "cartoony" design. May I recommend this texture for all wheels?


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Zeke
post 23 Feb 2015, 17:20
Post #33


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QUOTE (Svea Rike @ 23 Feb 2015, 17:49) *
I just noticed the second Ural version's tires look a lot more visually pleasing than the other one's more "cartoony" design. May I recommend this texture for all wheels?


They are part of the variation, so I doubt it.


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